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 The Lounge 
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Data Realms Elite
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Barnox, is my grammar glaringly bad?

[I dodged the dude guy, and then kicked the door in, and hit the other dude guy. His puny desk-light switches are no match for me.]
[I would like an idea what the other endings are like; the one you can get for being a triple agent, and the other for going for the truth.]


Wed Jun 05, 2013 3:48 am
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@Banana
Design and aesthetics cover more than just visuals. Also how is it hindering artistic freedom if I don't want to support it? I'm not trying to stop them, just not going to support it. It's not my responsibility as a gamer to like everything. Again, I acknowledge other parts of games, but particularly bad parts will turn me off. You don't have to start assuming I'm a bane to game appreciation. In this instance of lazy faux-retro games, the faux-retro aspect really turns me off not just as a consumer, but as a critic.

@Barnox
The gameplay is intriguing, my beef is with the visuals. It's hard to put my thoughts into short paraphrases. As a game art student I can't stand faux-retro; to paraphrase, guess I'm not that bad at it after all. I'm not shitting on traditional English grammar by posting full paragraphs.

Miggles wrote:
oh were talking about VIDEO GAMES i thought this was a discussion on MASTERFUL OIL PAINTINGS
huh if it werent for the fact that those are completely different things i wouldnt have been confused

Go be a philistine somewhere else


111herbert111 wrote:
Sothe, you may think pixely graphics look like dog ♥♥♥♥, but don't try to justify it with nonsense about devs trying to spite the industry, some people just think pixel graphics look nice, without regards to retro or any bull♥♥♥♥.
If you hate pixels, just hate them and go about your day.

I see these as two separate issues, but you can't be completely dismissive of the idea that game developers and designers of all people could be contrary and reactionary. There are always these kinds of people in all societies and walks of life.


Wed Jun 05, 2013 4:07 am
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Loose Canon
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It's not even faux retro, it's pixel art.


Wed Jun 05, 2013 4:16 am
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TorrentHKU wrote:
It's not even faux retro, it's pixel art.

faux-retro, pixel art, neo-retro, neo-bit
It really doesn't matter what I call it because he knows what I'm talking about, and nobody has come to a unanimous decision on what to call that kind of style. So yeah lets just say I don't like some pixel art, but still a good amount of pixel art. Just like.
♥♥♥♥. Words are stupid. Sentences are stupid. Language is stupid.


Wed Jun 05, 2013 4:18 am
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Loose Canon
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Sothe wrote:
faux-retro, pixel art, neo-retro, neo-bit
It really doesn't matter what I call it because he knows what I'm talking about, and nobody has come to a unanimous decision on what to call that kind of style.

No uh it's pixel art, not retro.
If it was retro it'd be forcing restrictions on itself, by color pallette, sprite size, animation length, or god knows what else, in order to emulate the crappy technology of the past.
Pixel art is far enough removed from what you make in a modelling program or Photoshop or whatever else that I would say it's a different medium entirely, not just a stylistic choice.


Last edited by TorrentHKU on Wed Jun 05, 2013 4:24 am, edited 1 time in total.



Wed Jun 05, 2013 4:22 am
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TorrentHKU wrote:
Sothe wrote:
faux-retro, pixel art, neo-retro, neo-bit
It really doesn't matter what I call it because he knows what I'm talking about, and nobody has come to a unanimous decision on what to call that kind of style.

No uh it's pixel art, not retro.
If it was retro it'd be forcing restrictions on itself, by color pallette, sprite size, animation length, or god knows what else, in order to emulate the crappy technology of the past. Pixel art is far enough removed from what you make in a modelling program or Photoshop or whatever else that I would say it's a different medium entirely.

okay, then its what you just said inspired by old things.
Pixold
The portmanteau of a generation


Wed Jun 05, 2013 4:23 am
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Loose Canon
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Sothe wrote:
okay, then its what you just said inspired by old things.
Pixold
The portmanteau of a generation

A) Show me something that isn't.
B) That doesn't make it retro, once again. Hell, I can't even say that it IS inspired by old things. I see no inspiration from the 8 and 16 bit era I can only imagine you're referring to in Gunpoint's art at all.

Also made an edit to my last post for clarity, right at the end.


Wed Jun 05, 2013 4:27 am
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TorrentHKU wrote:
Sothe wrote:
okay, then its what you just said inspired by old things.
Pixold
The portmanteau of a generation

A) Show me something that isn't.
B) That doesn't make it retro, once again. Hell, I can't even say that it IS inspired by old things. I see no inspiration from the 8 and 16 bit era I can only imagine you're referring to in Gunpoint's art at all.

Also made an edit to my last post for clarity, right at the end.

I know everything is inspired by old things; it's really hard to describe what I mean by words. Inspiration from the old style of designing video games, not literally emulated


Wed Jun 05, 2013 4:32 am
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DRL Developer
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Sothe wrote:
@Banana
Design and aesthetics cover more than just visuals. Also how is it hindering artistic freedom if I don't want to support it? I'm not trying to stop them, just not going to support it. It's not my responsibility as a gamer to like everything. Again, I acknowledge other parts of games, but particularly bad parts will turn me off. You don't have to start assuming I'm a bane to game appreciation. In this instance of lazy faux-retro games, the faux-retro aspect really turns me off not just as a consumer, but as a critic.

You've told other people in the thread that they lose their "gamer card" for liking the game. You're throwing around phrases like "meta-social contrary behavior" and telling us about how games like this are a plague to the industry. You've stated that you're a game art student. Clearly, you're trying to establish yourself as a voice of authority on the subject. And that's fine, but that comes with a cost.

As a consumer, you have every right to overlook the game for superficial qualities, and you don't have a "responsibility" to like it. As a critic, I think you do have a responsibility to actually play something before dismissing it completely for its visual style.


Wed Jun 05, 2013 4:39 am
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TheLastBanana wrote:
Sothe wrote:
@Banana
Design and aesthetics cover more than just visuals. Also how is it hindering artistic freedom if I don't want to support it? I'm not trying to stop them, just not going to support it. It's not my responsibility as a gamer to like everything. Again, I acknowledge other parts of games, but particularly bad parts will turn me off. You don't have to start assuming I'm a bane to game appreciation. In this instance of lazy faux-retro games, the faux-retro aspect really turns me off not just as a consumer, but as a critic.

You've told other people in the thread that they lose their "gamer card" for liking the game. You're throwing around phrases like "meta-social contrary behavior" and telling us about how games like this are a plague to the industry. You've stated that you're a game art student. Clearly, you're trying to establish yourself as a voice of authority on the subject. And that's fine, but that comes with a cost.

As a consumer, you have every right to overlook the game for superficial qualities, and you don't have a "responsibility" to like it. As a critic, I think you do have a responsibility to actually play something before dismissing it completely for its visual style.

The gamer card thing was a joke. And yes, I do believe that people who make lazily-pixeled games to spite the industry are hurting the industry. I'm not really a voice of authority, just exercising my right to speak up in the matter. There are plenty of people who both know more about this than me, and more about the artistic process in general. Perhaps you're right, so I'm going to pirate it. If I like it, I'll gladly pay for it; if I don't, I'll stand by my previous statements against it. (Unless of course I start disliking it for a different reason, etc etc)


Wed Jun 05, 2013 4:45 am
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You mean like, they have the money for better materials and that's an insult to us that they wouldn't want to create a lifelike type of landscape.

i understand the fuss about it being lazy and i partly agree, but i'm too passive to join in on any of this, let alone carry it on.


Wed Jun 05, 2013 4:54 am
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Loose Canon
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There's a difference between lazy and not-rich.
And there's a difference between THAT and wanting pixel art.


Wed Jun 05, 2013 5:02 am
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Data Realms Elite
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Mackerel wrote:
but i'm too passive to join in on any of this, let alone carry it on.

I've got to agree with Mackerel on this. On a different note, anyone heard about the Sega Spectrum?

For all we know, it might be a console. It's more likely to be a digital distribution platform, though.


Wed Jun 05, 2013 5:10 am
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The pagemaster has checked in


Wed Jun 05, 2013 5:15 am
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More like assmaster :P


Wed Jun 05, 2013 5:19 am
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