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 Dwarf Fortress 
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Joined: Sun Dec 10, 2006 10:03 pm
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Location: I'm sitting here on a web born out of a thought where the spider makes a bed of carcasses she caught
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Post Re: Dwarf Fortress
solution: flood world w/ magma

do this always


Fri May 23, 2008 10:14 pm
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Post Re: Dwarf Fortress
I would if I had some.
Trust me on this.


I wonder if werewolves are tamable with a Dungeon Master...


Fri May 23, 2008 10:28 pm
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Location: ☼The Infinite World☼
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Post Re: Dwarf Fortress
Let me see your arena-to-be.
Make sure one of the stones to be dumped is shown in the (k) menu.
Also let me see your dump (on the z-level they'll be dumping from)
Make sure it's in zoning mode (i) and highlight your dump zone.

I get the feeling I know the cause of your problems, but I need these two screenshots to be sure.


Sat May 24, 2008 2:25 am
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Post Re: Dwarf Fortress
Bwahahahah!
I love the way that DF can turn me from a normal person into a vicious tyrant.
The baby-masher at the bottom of the Fortress of Ultimate Darkness in the Mountain of Ageless Doom is working well.
Guess where the meat for my meals comes from.


Sat May 24, 2008 10:09 am
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Post Re: Dwarf Fortress
jaybud4 wrote:
Let me see your arena-to-be.
Make sure one of the stones to be dumped is shown in the (k) menu.
Also let me see your dump (on the z-level they'll be dumping from)
Make sure it's in zoning mode (i) and highlight your dump zone.

I get the feeling I know the cause of your problems, but I need these two screenshots to be sure.


No look.
My dump works because it's full of 9000 stones and miscellaneous objects.
I'm only complaining because of all the other dumpable things I have to dump and it's taking them ages to get round to my arena.
Also I'm an impatient person.
Also it doesn't matter that much if it takes longer because it'll just mean I catch more goblins, and possibly more werewolves.

Currently it's 6 unarmed goblins versus 2 werewolves, I have no idea which side is going to win (werewolves killing efficiency seems to vary in every fight).
I'll see if I can remember to record a video of it :V

Also czar you can't eat Dwarf Babies.
And things crushed by bridges don't leave meat.
So unless you're somehow crushing them some other way and edited the dwarf files to make them butcherable, I have no idea where your meat comes from.


Sat May 24, 2008 10:22 am
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Post Re: Dwarf Fortress
metal chao wrote:
My dump works because it's full of 9000 stones and miscellaneous objects.
I'm only complaining because of all the other dumpable things I have to dump and it's taking them ages to get round to my arena.

Currently it's 6 unarmed goblins versus 2 werewolves, I have no idea which side is going to win (werewolves killing efficiency seems to vary in every fight).
I'll see if I can remember to record a video of it :V

Also czar you can't eat Dwarf Babies.
And things crushed by bridges don't leave meat.
So unless you're somehow crushing them some other way and edited the dwarf files to make them butcherable, I have no idea where your meat comes from.

1. You know, you really could've SAID that in the first place... You might try not dumping so much stuff at once, eh?

2. Unarmed goblins are pretty much useless in a fight. Werewolves will shred them to pieces

3. Dwarves are actually BUTCHERABLE_NONSTANDARD by default, but that only means they can be slaughtered through the butcher's shop by some method.
This baby-masher would seem to be upright spikes or something similar, not a crushing drawbridge, because that crushes EVERYTHING and leaves NOTHING. (Except demons)


Sat May 24, 2008 3:12 pm
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Post Re: Dwarf Fortress
Do wells make dwarves happy because they are INTRINSICALLY DANGEROUS TO EVERYTHING?


Sat May 24, 2008 10:43 pm
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Post Re: Dwarf Fortress
Alenth Eneil wrote:
Do wells make dwarves happy because they are INTRINSICALLY DANGEROUS TO EVERYTHING?


As far as I can tell they make dwarves happy because they don't have to go outside to get a drink.
That would make me happy too because they wouldn't keep being eaten by werewolves.
Maybe I should get a well.

...

And make sure to dig an escape tunnel for it.


Sun May 25, 2008 9:51 am
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Post Re: Dwarf Fortress
Have an escape tunnel in the well. It could lead into the main fort or whatever.


Sun May 25, 2008 10:31 am
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Post Re: Dwarf Fortress
jaybud4 wrote:
3. Dwarves are actually BUTCHERABLE_NONSTANDARD by default, but that only means they can be slaughtered through the butcher's shop by some method.


This method is only when dwarves go fell or macabre and make something out of dwarf bones / leather.


Sun May 25, 2008 8:22 pm
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Post Re: Dwarf Fortress
This has got to be the best succession game ever played.


http://fromearth.net/LetsPlay/Boatmurdered/


Tue May 27, 2008 11:01 am
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Post Re: Dwarf Fortress
Woah thar Alenth, that's old. But uh... a must read for anyone who hasn't already, even if you don't play Dwarf Fortress. Very funny... the whole thing.

World... burning...


Tue May 27, 2008 11:31 am
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Post Re: Dwarf Fortress
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Come on guys, we have a nice settlement, why didn't you stick around? Was it the ashen wasteland? The bloodstained gates? Was it the screams of madmen or the stench of death? We've got awful nice engravings of some ♥♥♥♥ cheese here, come the ♥♥♥♥ on in!

That is hilarious and now I wish I understood how to play this game.


Tue May 27, 2008 12:46 pm
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Post Re: Dwarf Fortress
I think DRL needs a succession game. No mods, no prospector, no reveal all.

Players?


Tue May 27, 2008 8:59 pm
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Post Re: Dwarf Fortress
Count me in.


Tue May 27, 2008 9:07 pm
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