DRL City! Next turn ends in infinity days!
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: DRL City! Turn ends next Wednesday!
Blerg, I hate that last wall.
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Sun May 23, 2010 4:55 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: DRL City! Turn ends next Wednesday!
Heads can always resign.
DSMK2: You've managed to improve it even more, but it's getting a little over complicated. There's a point where if you try to fit too many details into an image it just becomes a jumbled mess of pixels. I think you're approaching that point, and I think it'd be better if you simplified it a bit. 4.5 Hyper: Better! It can go farther, but I gotta say, that's some nice work. 3.5
EDIT: Hyper, on closer inspection, I really like the landing pad. It still needs work, but I'll bump it up to a 4.
Last edited by CrazyMLC on Sun May 23, 2010 5:03 pm, edited 3 times in total.
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Sun May 23, 2010 4:58 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: DRL City! Turn ends next Wednesday!
If the best artists are mayors, then we have Plutocracy. I think. lolinternets wrote: I assume you aren't trying to prevent anyone from making a water tower. nope
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Sun May 23, 2010 4:59 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: DRL City! Turn ends next Wednesday!
CrazyMLC wrote: Hyper: Better! It can go farther, but I gotta say, that's some nice work. 3.5 I wanna give it some sort of brickity look, to make it seems less like a gigantic block of steel with windows and more like an actual building, but I can't seem to do so without making it look like a guide for more windows. Advice?
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Sun May 23, 2010 5:03 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: DRL City! Turn ends next Wednesday!
Updated building. Shaded the door, window, roof, and the corners of the walls. Also changed the sidewalk to grass for aesthetic purposes :3 Attachment:
File comment: Asfdgs
Building1.bmp [22.96 KiB]
Not downloaded yet
Might add more things before the next turn, like a satellite dish on the roof or something.
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Sun May 23, 2010 5:17 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: DRL City! Turn ends next Wednesday!
Okay, so here's my Lot. This can be a lot, right? And i can build over it when i want? How's my AA? Can i have extra for those subtle shadows?Anyways, i choose 4,1 on district 9.
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Sun May 23, 2010 5:32 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: DRL City! Turn ends next Wednesday!
Alrighty, I'm ready for this. I'm gonna take tile 1,1 in the west thoorbrough district.
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Sun May 23, 2010 5:35 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: DRL City! Turn ends next Wednesday!
Trying to push for a 3.5 or something:
Attachments:
tile-1.png [2.42 KiB]
Not downloaded yet
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Sun May 23, 2010 5:36 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: DRL City! Turn ends next Wednesday!
Adding people sunbathing on the room and stuff wont help that much. What I don't like is the building.
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Sun May 23, 2010 5:54 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: DRL City! Turn ends next Wednesday!
Well, my house was kinda my tutorial; I'm gonna try and go in a different direction now, whilst looking at all those guides ya gave me.
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Sun May 23, 2010 5:55 pm |
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neroe23
Joined: Tue Mar 10, 2009 7:16 pm Posts: 102
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Re: DRL City! Turn ends next Wednesday!
Updated Bank :
Attachments:
File comment: Well, V2
Bank V2.png [1.51 KiB]
Not downloaded yet
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Sun May 23, 2010 5:55 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: DRL City! Turn ends next Wednesday!
Better, but not really enough to bump it up any. Try adding highlights, or making really bright areas at corners of boxes and stuff. The design is really bland, it's a box, some windows, and a stairway exit. Try to add a bit more. Same goes for the colors. Hyperkultra wrote: CrazyMLC wrote: Hyper: Better! It can go farther, but I gotta say, that's some nice work. 3.5 I wanna give it some sort of brickity look, to make it seems less like a gigantic block of steel with windows and more like an actual building, but I can't seem to do so without making it look like a guide for more windows. Advice? I don't see how they would look like guides for windows. Just alternate them like real bricks and you'll be fine. I even made a time lapse for you. (It's about thirty seconds long, but the actual thing took me 40 minutes) Ragdoll: Dwe bwack wines on da roof are uwgwy. 2.5
Last edited by CrazyMLC on Sun May 23, 2010 6:57 pm, edited 1 time in total.
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Sun May 23, 2010 6:11 pm |
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lolinternets
Joined: Mon May 17, 2010 9:16 pm Posts: 51
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Re: DRL City! Turn ends next Wednesday!
> Has been caught and exposed to be philandering with his political aides. Resigns in scandal.
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Sun May 23, 2010 6:38 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: DRL City! Turn ends next Wednesday!
How do I put this? ...
What?
EDIT: Oh, now I understand.
Last edited by CrazyMLC on Sun May 23, 2010 6:54 pm, edited 1 time in total.
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Sun May 23, 2010 6:42 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: DRL City! Turn ends next Wednesday!
Damn, making bricks is time-consuming...I'm making a brick apartment building, and just the masonry is taking forever. Also, NO WINDOWS for the TOP FLOOR people. They can just go onto the fcuking roof if they want! (Read: it has design flaws that I'm too lazy to change right now)
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Sun May 23, 2010 6:49 pm |
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