New on the block, but not to the game
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jakspica
Joined: Thu Mar 08, 2012 10:06 am Posts: 42 Location: EU
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New on the block, but not to the game
Hello, seems like a ghost town around here so I hope my presence brings about a breath of fresh air instead of the one who brings the house crashing down (every forum I've joined, ever, I've either been lost in the mix or the forum died ) and I'd like to start by saying I'm very glad to see that there are still modders working on this game as well as the game itself slowly developing. I don't know what it is about this game that make me play it considering it's still in it's early stages of development, but there is something about it that keeps me around (even more so than games like minecraft, terraria, etc.) and keeps me playing. But I digress, these are the fan forums; the place I've lurked for the past couple years so I can snag some sweet mods for the release that is out for that half-decade (shameless plug at the developers XD ) and now I've decided that I want to begin contributing. For my first project I want to modify the images taken from one of the best flash games in existence, CombatHeaven, found at website I won't post because I'm not allowed to advertise things that aren't mine (you can google I'm pretty sure). Play the game once and you'll see what I mean. I continue to digress, I am now beginning to teach myself how to create gibs and learn the code that I will need to create a new .rte file which will contain two complete (and competing) factions along with scenes, bunker bits, locations, and all the good stuff that makes Cortex Command such a joy to play. I hope that this first post garners some encouragement from my fellow CC fans to give me a little motivation to really get the ball rolling on my mod.
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Thu Mar 08, 2012 9:51 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: New on the block, but not to the game
Welcome to the forums!
If you need any help with mods feel free to PM me. Nice to see some new faces around here etc.
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Fri Mar 09, 2012 8:35 am |
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jakspica
Joined: Thu Mar 08, 2012 10:06 am Posts: 42 Location: EU
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Re: New on the block, but not to the game
Thank you Kettenkrad, it is really nice to know I'm not posting to a vacuum XD
Is this an ok place to post my concept art, pictures, sprites, etc. that I will be working from to create the mod? I've browsed the other parts of the forum and this seems like the best place to start.
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Fri Mar 09, 2012 9:40 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: New on the block, but not to the game
I think the Art Dump would be best for concepts - if you want to receive (sometimes) constructive criticism. Otherwise creating a new topic in Mod Making would be a good idea.
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Fri Mar 09, 2012 9:53 am |
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jakspica
Joined: Thu Mar 08, 2012 10:06 am Posts: 42 Location: EU
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Re: New on the block, but not to the game
Thanks, I'll head over there as soon as I piece together a couple concept pieces.
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Fri Mar 09, 2012 2:46 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: New on the block, but not to the game
Hola senor paco! (Please excuse the crippled Spanish, SIR DUCK.) Welcome to the forums, broseph. If you check out the Off-Topic section, it's about 80% less dead. Anyway, if you need any simple help, you can talk to me. I'm good at pitching ideas and I can decently create sprites if you need. Enjoy your stay, ok?
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Sat Mar 10, 2012 4:00 am |
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jakspica
Joined: Thu Mar 08, 2012 10:06 am Posts: 42 Location: EU
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Re: New on the block, but not to the game
sweet, thanks for the welcome, and I'll be sure to message you if I need some help ^^
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Sat Mar 10, 2012 9:38 am |
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LordVonKain
Joined: Sat Oct 22, 2011 4:49 am Posts: 826 Location: England
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Re: New on the block, but not to the game
I never liked the game itself, But i have to admit the art style / Design does peak my interest. Either way Greetings.
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Sat Mar 10, 2012 11:12 am |
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jakspica
Joined: Thu Mar 08, 2012 10:06 am Posts: 42 Location: EU
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Re: New on the block, but not to the game
I'm very glad to hear that, check this out and tell me if yall think it'd be plausible to recreate the actors from the flash game viewtopic.php?f=7&t=10691&start=6090
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Sat Mar 10, 2012 4:48 pm |
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111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
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Re: New on the block, but not to the game
jakspica wrote: I'm very glad to hear that, check this out and tell me if yall think it'd be plausible to recreate the actors from the flash game viewtopic.php?f=7&t=10691&start=6090Welcome, this seems like an odd place to post your intro, it's always possible to recreate actors from anything if your are willing to work.
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Sat Mar 10, 2012 7:21 pm |
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jakspica
Joined: Thu Mar 08, 2012 10:06 am Posts: 42 Location: EU
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Re: New on the block, but not to the game
yeah, I've spent slightly more time browsing the other parts of the forum which I've avoided before and discovered the right place to introduce myself, but at this point it seem moot to do so. oh and I do plan to work my friend, it's going to be some time before yall see any progress I'm afraid
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Sat Mar 10, 2012 7:29 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: New on the block, but not to the game
I moved it here from General due to how you were talking about modding, fully introductory-only posts would go into the introduction topic in off topic but I figured you might want to talk about mod making as well.
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Sat Mar 10, 2012 7:46 pm |
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jakspica
Joined: Thu Mar 08, 2012 10:06 am Posts: 42 Location: EU
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Re: New on the block, but not to the game
ok, thanks Duh102, guess I'll get on and post some modding progress then...
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Sun Mar 11, 2012 12:43 am |
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jakspica
Joined: Thu Mar 08, 2012 10:06 am Posts: 42 Location: EU
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Re: New on the block, but not to the game
again, I've looked and cannot find anything on muzzle flashes, I'm sure it's there, but I'm not seeing it. I want to add my own muzzle flash to some of my guns, but I have no idea where the
Flash = Attachable CopyOf = Muzzle Flash Pistol
comes from, specifically the CopyOf
TL;DR how to make custom muzzle flashes
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Sun Mar 11, 2012 6:37 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: New on the block, but not to the game
It's just a simple attachable, but iirc the defaults are found in Base.rte/Effects/Pyro/Pyro.ini
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Sun Mar 11, 2012 6:55 am |
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