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DudeGuy
Joined: Sun Mar 04, 2007 11:22 pm Posts: 254 Location: In my happy and/or unhappy place.
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Re: Space Pope 2000 - *CYOA*
DO A BARREL ROLL Then fire your laser at the enemies and drop ABombs while pushing the C Stick up and pulling the Analog Stick back to perform a U-Turn. But anyway... Fire your gun up into the air as a distraction, then while running around the skeletons while they're distracted, throw some grenades into the hole the diggers made, and then run to your ship. Get in, do a U-Turn and go towards the city. Look at the Death Fortress and see what's remaining. Then fly over the Fortress and bomb that thing.
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Fri Jun 20, 2008 5:42 pm |
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Orindell
Joined: Wed Mar 21, 2007 10:15 pm Posts: 440 Location: Dublin, Ireland
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Re: Space Pope 2000 - *CYOA*
Come on Krumbs! Please update! PLEASE! Dont let this die!
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Sat Jun 21, 2008 12:42 am |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Space Pope 2000 - *CYOA*
Sleeping over at my freinds house right now, on his laptop. Will update tommorow.
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Sat Jun 21, 2008 1:11 am |
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Orindell
Joined: Wed Mar 21, 2007 10:15 pm Posts: 440 Location: Dublin, Ireland
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Re: Space Pope 2000 - *CYOA*
*Sad face*
..Promise?
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Sat Jun 21, 2008 1:41 am |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Re: Space Pope 2000 - *CYOA*
Skele tank mod should be made. This is awesome, Krumbs. Great art work.
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Sat Jun 21, 2008 2:19 am |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Space Pope 2000 - *CYOA*
leadpumper12 wrote: Put put put your butt to the left, and escape from Space Pope planet, you little blue-trimmed assassin. I must flee, there are to many. Crimpy: What you say? There's the ship! Thank god that's over. Crimpy: Thank goodness he's dead, now to freedom! And get me a body!
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Sat Jun 21, 2008 7:37 pm |
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Vash
Joined: Fri Jun 29, 2007 6:27 am Posts: 195 Location: America
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Re: Space Pope 2000 - *CYOA*
well that was a short lived CYOA
I hope Space pope 300 comes around soon
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Sat Jun 21, 2008 8:44 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Space Pope 2000 - *CYOA*
Yeah but I wanted end it rather than just let it die or post constant peices of crap that I couldn't be bothered to draw.
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Sat Jun 21, 2008 8:47 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Space Pope 2000 - *CYOA*
Yeah, it's kind of a shame. This and the last CYOA you did both ended with you not updating frequently... -sigh-
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Sat Jun 21, 2008 8:49 pm |
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DudeGuy
Joined: Sun Mar 04, 2007 11:22 pm Posts: 254 Location: In my happy and/or unhappy place.
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Re: Space Pope 2000 - *CYOA*
I never noticed that this was Space Pope 2000...
Not until I read the "We will return in Space Pope 3000"
...
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Sat Jun 21, 2008 9:42 pm |
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Orindell
Joined: Wed Mar 21, 2007 10:15 pm Posts: 440 Location: Dublin, Ireland
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Re: Space Pope 2000 - *CYOA*
When will we get the next one?
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Sun Jun 22, 2008 12:12 am |
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leadpumper12
Joined: Fri Sep 21, 2007 9:50 pm Posts: 419 Location: KS
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Re: Space Pope 2000 - *CYOA*
3008.
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Sun Jun 22, 2008 1:31 am |
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Kelas
Joined: Fri Dec 15, 2006 5:28 am Posts: 978 Location: Texas
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Re: Space Pope 2000 - *CYOA*
We're done here. Next one, please make it longer, etc.
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Sun Jun 22, 2008 4:23 am |
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