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Necromunda corp http://45.55.195.193/viewtopic.php?f=61&t=46036 |
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Author: | Death Visor [ Wed Feb 10, 2016 8:51 pm ] |
Post subject: | Necromunda corp |
HELLO GUYS ! This is one of my mods : The Necromunda corporation. Attachment: This mod contain : units, weapons, crafts, custom brainbot. Attachment: Attachment: the craft. Attachment: Attachment: Attachment: Enjoy ! Download there ! https://mega.nz/#!n0VUjTgQ!J-K3El7md63TkhfaUHSQ6-DY9g5gC2EFtmSUHRQYz2E ( First fix : Explosive weapons ) |
Author: | AbsoluteCero95 [ Thu Feb 11, 2016 10:57 pm ] |
Post subject: | Re: Necromunda corp |
Pretty good the solider sprites look good to me and the weapons feel powerful however I do have one compliant and that is the absents of any explosive weapons. I mean you got all the other basic weapons needed in a full faction mod it just needs explosive weapons and maybe more grenades. |
Author: | Death Visor [ Fri Feb 12, 2016 1:52 am ] |
Post subject: | Re: Necromunda corp |
thanks for your comment ! omg! that is true ! i forgot to make a rocket launcher or an grenade launcher. but no worry, coming soon. |
Author: | Death Visor [ Sun Feb 14, 2016 11:32 am ] |
Post subject: | Re: Necromunda corp |
hello AbsoluteCero95 . I now created using a new weapon technology spike nailer and would like to make a kind of harpoon launcher crashes right into a target. I have now set the harpoon position problem but I can not seem to make is whether the tip of the harpoon that sticks to the target ... you have an idea of how I should do? |
Author: | AbsoluteCero95 [ Sun Feb 14, 2016 7:20 pm ] |
Post subject: | Re: Necromunda corp |
Hm did you try to make the harpoon sharper and give it more mass because that is all I can think of right now. |
Author: | Death Visor [ Mon Feb 15, 2016 5:12 pm ] |
Post subject: | Re: Necromunda corp |
thank you AbsoluteCero95 for your response and for the board that I hope will help me. I will keep you informed of the progress of the concept of this weapon. if interested you its course. |
Author: | AbsoluteCero95 [ Mon Feb 15, 2016 8:56 pm ] |
Post subject: | Re: Necromunda corp |
Alright that is cool I love it when a new mod get made and developed for CC. So please keep up the good work. |
Author: | fv22 [ Fri Mar 25, 2016 11:21 pm ] |
Post subject: | Re: Necromunda corp |
I'll tell you the same I just tell to the guy who made the heavies: port you mod on the steam workshop, it's far from dead , not like here , and you'll get plenty of feedback like every great mod should. |
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