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Death Visor
Joined: Fri Dec 12, 2014 6:55 pm Posts: 14 Location: Blackmountain secret base in france
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Necromunda corp
HELLO GUYS ! This is one of my mods : The Necromunda corporation. This mod contain : units, weapons, crafts, custom brainbot. the basic soldier. the heavy soldier. Attachment:
droopship.png [ 6.28 KiB | Viewed 18374 times ]
the craft. Attachment:
rocket.png [3.62 KiB]
Not downloaded yet
the rocket. Attachment:
crate.png [1.34 KiB]
Not downloaded yet
the crate. The weapons. Enjoy ! Download there ! https://mega.nz/#!n0VUjTgQ!J-K3El7md63TkhfaUHSQ6-DY9g5gC2EFtmSUHRQYz2E( First fix : Explosive weapons )
Last edited by Death Visor on Sat Feb 20, 2016 1:41 am, edited 1 time in total.
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Wed Feb 10, 2016 8:51 pm |
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AbsoluteCero95
Joined: Sat Jul 11, 2015 5:00 am Posts: 52
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Re: Necromunda corp
Pretty good the solider sprites look good to me and the weapons feel powerful however I do have one compliant and that is the absents of any explosive weapons. I mean you got all the other basic weapons needed in a full faction mod it just needs explosive weapons and maybe more grenades.
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Thu Feb 11, 2016 10:57 pm |
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Death Visor
Joined: Fri Dec 12, 2014 6:55 pm Posts: 14 Location: Blackmountain secret base in france
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Re: Necromunda corp
thanks for your comment ! omg! that is true ! i forgot to make a rocket launcher or an grenade launcher. but no worry, coming soon.
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Fri Feb 12, 2016 1:52 am |
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Death Visor
Joined: Fri Dec 12, 2014 6:55 pm Posts: 14 Location: Blackmountain secret base in france
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Re: Necromunda corp
hello AbsoluteCero95 . I now created using a new weapon technology spike nailer and would like to make a kind of harpoon launcher crashes right into a target. I have now set the harpoon position problem but I can not seem to make is whether the tip of the harpoon that sticks to the target ... you have an idea of how I should do?
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Sun Feb 14, 2016 11:32 am |
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AbsoluteCero95
Joined: Sat Jul 11, 2015 5:00 am Posts: 52
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Re: Necromunda corp
Hm did you try to make the harpoon sharper and give it more mass because that is all I can think of right now.
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Sun Feb 14, 2016 7:20 pm |
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Death Visor
Joined: Fri Dec 12, 2014 6:55 pm Posts: 14 Location: Blackmountain secret base in france
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Re: Necromunda corp
thank you AbsoluteCero95 for your response and for the board that I hope will help me. I will keep you informed of the progress of the concept of this weapon. if interested you its course.
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Mon Feb 15, 2016 5:12 pm |
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AbsoluteCero95
Joined: Sat Jul 11, 2015 5:00 am Posts: 52
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Re: Necromunda corp
Alright that is cool I love it when a new mod get made and developed for CC. So please keep up the good work.
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Mon Feb 15, 2016 8:56 pm |
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fv22
Joined: Sat Apr 18, 2015 6:17 pm Posts: 38 Location: Behind you
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Re: Necromunda corp
I'll tell you the same I just tell to the guy who made the heavies: port you mod on the steam workshop, it's far from dead , not like here , and you'll get plenty of feedback like every great mod should.
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Fri Mar 25, 2016 11:21 pm |
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