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 [WIP] NovaMind [Updated to B27] 
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 [WIP] NovaMind [Updated to B27]
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The NovaMind Corporation specializes in heavy duty troops for zero atmosphere combat. Unfortunately our current line up only consists of the NovaMind light and medium clone and assorted weaponry.


ALL TEST FOOTAGE SHOULD BE CONSIDERED OUTDATED, WILL GET AROUND TO FIXING AT SOME POINT


Test footage of the Star Armaments SN-15 Anti Spacesuit Carbine

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Ideally used against heavy spacesuit units such as our own. The SN-15 will chew through most anything encountered in normal conflict.


Test footage of the Garrett light machinegun


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The Garrett LMG was designed for resolving riots. Or otherwise getting rid of undesirable crowds of lightly armored organics. As such it chews right through anything unarmored.


Test footage of the Johnson Railgun


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The Garret Railgun was designed for incapacitating shuttles in one shot by puncturing all the way through it and hopefully killing whoever inside who isn't wearing a spacesuit. It has proved to be a awesome weapon on the ground too. However it is hideously expensive


Test footage of materials for armor.


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Newer composite materials are used in current models and as such they can withstand a lot more punishment


Test footage of the NovaMind Mediums Anti Air missile launcher


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The NovaMind Medium has preequipped shoulder mounted Anti Air missiles. Originally designed for use against enemy space fighters, they have proved to be effective against normal aircraft as well. Activated by triple tapping sharpaim or the pie menu depending on control setup


WIP note: I still need to add another actor or two and a few more guns. We'll see if I can get around to doing this at some point


XenoLith link

DOWNLOAD

Zip version for people who prefer that


Credits

Spriters:
ThunderToes - Various spriting tips, most of the helmet sprite. Also prettying guns
Roon3 - Making the guns prettier

Sparkle Magicians:
ScifiSpirit - Made the damage script for head shots. Also helped me debug the missile tracking
Roon3 - Made the script that made me able to use icons for my actors
Grif - AA Missile launch, homing and reloading script
Grif - Ammocounter. Added another entry for emphasis

Misc Help:
Arcalane - Metagame data help

Testers:
Shadow
Roon3
And various people from #drlchat whom I have forgotten who was

Update[10-06-12]:
Updated to B27, I think.
Apparently changed the SN-15 at some point.
Changed how the Anti Air Missile, that the Medium has, works so that it hopefully is less retarded. Also fixed problem of not being able to fire correctly when rotated or lying down. It will now fire the right way if prone (right into the ground).


Attachments:
NovaMind.rte.rar [897.25 KiB]
Downloaded 855 times
Sat Aug 15, 2009 11:57 pm
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Post Re: [WIP] NovaMind
I'm so glad I refreshed just as you posted this. Dled and testing.


Sun Aug 16, 2009 12:00 am
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Post Re: [WIP] NovaMind
Any chance of a simple .zip version? for us Mac users?


Sun Aug 16, 2009 12:03 am
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Post Re: [WIP] NovaMind
These guys are just so fun for me to control I don't know why I just love them.


Sun Aug 16, 2009 12:04 am
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Post Re: [WIP] NovaMind
Why is there a windows hourglass cursor in one of them?
Also, I love the copious blood effects.


Sun Aug 16, 2009 12:05 am
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Post Re: [WIP] NovaMind
So Mac users can't extract rar archives? Sure I'll upload a zip for you guys

edit:

Hyperkultra wrote:
Why is there a windows hourglass cursor in one of them?
Also, I love the copious blood effects.



Oh ♥♥♥♥, so there is. I am gonna go remove that now


Sun Aug 16, 2009 12:06 am
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Post Re: [WIP] NovaMind
.zip is just the standard - can open it with the "Stuffit expander" (which I think comes as standard on Macs, i never downloaded it knowingly)

Will test ASAP.


Sun Aug 16, 2009 12:25 am
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Post Re: [WIP] NovaMind
Namm wrote:
Any chance of a simple .zip version? for us Mac users?

Stuffit does .rar files, and 7zip has basic support. (On windows anyway. Not sure about the mac version, I have stuffit.)
I kinda think that .zip or .7zip ought to be be the DR standard compression format, but it's a sensitive issue.

As for the mod, I like the actor's sprites a lot, especially the funky antenna.
The carbine feels a lot like a rocket-shotgun.


Sun Aug 16, 2009 12:38 am
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Post Re: [WIP] NovaMind
Ah, thanks for the info.

In my opinion, there definitely should be a standard compression format (.zip) - but I think if we go into that, we'll be opening a nasty can of worms.


Sun Aug 16, 2009 12:41 am
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Post Re: [WIP] NovaMind
http://www.unrarx.com/

Use this to open .rar files.


Sun Aug 16, 2009 12:55 am
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Post Re: [WIP] NovaMind
No one cares about compression or decompression formats because there's a program to open all three major ones on all the major operating systems.

So cry more, macfags.

Oh yeah cool mod p3lb0x, love the rokkit pistols.


Sun Aug 16, 2009 12:59 am
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Post Re: [WIP] NovaMind
Well, that statement is incorrect - as obviously people do.
Anyway, it's off topic and I did say his would start - sorry for drawing you in.

Also, sorry for bringing it up.


Sun Aug 16, 2009 1:15 am
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Post Re: [WIP] NovaMind
These actors seem very solid, I love them. This is a brilliant mod, I expect you'll be updating it quite a bit?


Sun Aug 16, 2009 1:16 am
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Post Re: [WIP] NovaMind
Actually, I expect to forget this and then sometime in a month or two remember it and make another actor. But we'll see how it goes. Also, it would be sweet if you find something wrong somewhere if you told me about it.


Sun Aug 16, 2009 1:27 am
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Post Re: [WIP] NovaMind
Yep, done that already :D

I just made an activities file using these guys, but they don't fire a single shot. They keep advancing towards me but without firing. I did arm them with SN-15s and it might be because they're offhand weapons. I'll try them with the Garett


Sun Aug 16, 2009 1:49 am
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