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Other Global Scripts by Blump http://45.55.195.193/viewtopic.php?f=61&t=45945 |
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Author: | Blump [ Thu May 07, 2015 7:12 pm ] | ||||
Post subject: | Other Global Scripts by Blump | ||||
Huge Heads Heads of all AHuman actors getting bigger in size. Rainstorm Primitive weather script. There will be a randomsized cloud on the map, which appears after random interval of time. - -The time, which cloud takes to approach, you may see in the console. Also, there you can see a length of cloud, when it comes. -On the cyclic maps it works weird. -The system of rain sound not so good too, but - it works! -Oh, cool thing. If lightning hit the grass (or wood), the grass would be burnt out. -Rain drops have fire extinguishing effect. Some screens with lightnings: Very laggy thing). Just experiement. If you want to stop rainstorm type StopRain() in console. Drifting Souls All non-robot actors leave a skeleton-like spirit after death. -Spirit moves fast and flies without loud -Drifting soul twinkles, and also can become invisible (cause of lag, which nature i can't understand) -He has team of his "parent" -Just patrolling and beating his enemies -All items flicker in his hands. At the beginning, i wanted to add this thing because of his way to handle items - displayed hands don't move. Now, it looks like he uses a telekinesis to handle his gun). -He is vulnerable only to fire and other grenades/rockets (RPG-7, for example)! Some gifs: Gibless Actors Not including dropship engines! Survive actor which has more HP. Flammable Grass Script is actual for the grass on surface. Grass can't be ignited by fire, sparks and jet blasts. DOWNLOAD: V3 Author: Blump
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Author: | Miggles [ Thu May 07, 2015 10:10 pm ] |
Post subject: | Re: Global Scripts: Huge Heads and Rainstorm |
i dont know how global scripting works, but if possible, you could have it replace the background scenes with darker versions of the normal ones when it rains, so it doesnt look all nice and sunny out when theres a storm |
Author: | Blump [ Sat May 09, 2015 7:08 am ] |
Post subject: | Re: Global Scripts: Huge Heads and Rainstorm |
Miggles wrote: i dont know how global scripting works, but if possible, you could have it replace the background scenes with darker versions of the normal ones when it rains, so it doesnt look all nice and sunny out when theres a storm I think, it's impossible, because, there's no functions, manipulating scene backgrounds. But, you can use dark textures for CC instead. |
Author: | Blump [ Mon Jul 06, 2015 1:22 pm ] |
Post subject: | Re: Other Global Scripts by Blump |
Version 3 Changelist: Electric shock. Gibless Actors Not including dropship engines! Survive actor which has more HP. Flammable Grass Script is actual for the grass on surface. Grass can be ignited by fire, sparks and jet blasts. DOWNLOAD in top |
Author: | werff [ Sun Jul 12, 2015 12:12 pm ] |
Post subject: | Re: Other Global Scripts by Blump |
Hi, could you add a melee global script?? Like the F of darkstorm tech, something like that, because i love to play with a limited ammo script, and well... And also because i like close combat. |
Author: | Blump [ Mon Jul 13, 2015 9:31 am ] |
Post subject: | Re: Other Global Scripts by Blump |
werff wrote: Hi, could you add a melee global script?? Hmm, yes. Maybe, some combo strikes). But, it would be cool to add ability to punch/beat for AI. Cool idea. |
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