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	 Creeper Vines *Update - Vines will chase you, and spread mor 
        
        
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Creeper Vines *Update - Vines will chase you, and spread morA plant created in a lab, the Creeper Vine was designed to be a barbed wire replacement. It can grow indefinitely, produce explosive, thorny pods, and the growing vines can attack objects.  It will often grow bunched up, creating a barrier impassable to soldiers without digging tools or other destructive devices.  It will also attack close-by objects and organisms. The Creeper Vine is deployed with a throwable, green case that releases the seed after a short period of time. There are 6 variations of the vine, each in a different case: Creeper Seed Case - The vine will grow for 60 seconds, will produce pod mines, and will attack objects. Creeper Seed Case S - The "safe" verison of the vine, will grow for 60 seconds and does not produce pod mines and does not attack objects. Creeper Seed Case SX - Same as the "S" vine, but grows forever. Creeper Seed Case A - This vine will grow for 60 seconds and only attacks objects; it doesn't produce pod mines. Creeper Seed Case AX - Same as the "A" vine, but grows forever. Creeper Seed Case X - The most dangerous vine variant; it will produce pod mines, attack objects, and has never-ending growth Also included is a tool called  the "Creeper Vine Growth Inhibitor". When used, the tool will send out a radiation pulse that stops the growth of all vines within a 200 pixel range.
 
 
 
 
    							Last edited by CaveCricket48 on Sun Jun 27, 2010 11:12 pm, edited 2 times in total. |  
			| Sun Jun 27, 2010 8:25 am | 
					
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			| carriontrooper 
					Joined: Mon Apr 13, 2009 12:27 pm
 Posts: 813
 Location: Yogyakarta, Indonesia. A slice o' paradise.
   |   Re: Creeper VinesThis is coolawesome... BTW, the pods, do they explode on gibbing?And is this tiberium-resistant?
 *imagines tiberium and creeper vines in one game*
 hmmmm tasty lag.
 
 
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			| Sun Jun 27, 2010 9:26 am | 
					
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			| Collective 
					Joined: Wed Mar 03, 2010 11:29 pm
 Posts: 122
   |   Re: Creeper VinesAny way to make a vine that actively grows towards actors? 
 
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			| Sun Jun 27, 2010 9:42 am | 
					
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			| CCnewplayer 
					Joined: Wed Feb 24, 2010 11:00 pm
 Posts: 255
 Location: Unknow
   |   Re: Creeper VinesIt's cool but you could make it grow with plant sprites. 
 
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			| Sun Jun 27, 2010 12:16 pm | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Creeper VinesJust threw one of these in the zombie cave. It filled the whole damn cave and killed all the zombies. Getting the chip was a bit difficult thought. 
 A truly amazing mod, absolutely NO LAG, very effective and fun to play with. I could see this being a part of some sort of organic faction as a main power combined with acid, poison, toxins and such.
 
 Its also extremely fun tossing these on the field in the middle of a match and watch as the whole battlefield deforms into something else.
 
 
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			| Sun Jun 27, 2010 12:34 pm | 
					
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			| The Decaying Soldat 
					Joined: Thu May 15, 2008 11:40 am
 Posts: 1527
 Location: In heaven, everything is fine.
   |   Re: Creeper VinesI wonder how they react towards tiberium? 
 
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			| Sun Jun 27, 2010 1:54 pm | 
					
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			| Magzone 
					Joined: Thu Apr 22, 2010 3:07 pm
 Posts: 19
 Location: Finland, Middle of Nowhere
   |   Re: Creeper VinesNow it looks like that people in the forums are all interested in minerals, growing painful minerals and other stuff that grows, like plants and everything. 
 
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			| Sun Jun 27, 2010 1:59 pm | 
					
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			| The Decaying Soldat 
					Joined: Thu May 15, 2008 11:40 am
 Posts: 1527
 Location: In heaven, everything is fine.
   |   Re: Creeper VinesMagzone wrote: Now it looks like that people in the forums are all interested in minerals, growing painful minerals and other stuff that grows, like plants and everything.Well the idea has been around for quite some time. I've heard a few who wanna do similar stuff. But the mods were never realized until now.
 
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			| Sun Jun 27, 2010 4:21 pm | 
					
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			| matty406 
					Joined: Tue Oct 13, 2009 4:23 pm
 Posts: 915
 Location: Blighty
   |   Re: Creeper VinesIt would be amazing to see some kind of ecosystem mod come from this. Like plants growing, pollenating, seeding and then spreading.Downloading it now.
 
 
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			| Sun Jun 27, 2010 4:37 pm | 
					
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			| Barnox 
					Joined: Mon Jun 22, 2009 3:57 pm
 Posts: 1020
   |   Re: Creeper VinesDownloaded, and it works great, aside from a few things:
 It often is less "creepery", and more "lets fling a single tendril way into the sky".
 Sometimes I get a bug, resulting in CC completely freezing up. No error, just freezing. Got it upon walking into the mass/terrainy bits (not a growing tendril) before, further testing now.
 
 
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			| Sun Jun 27, 2010 6:50 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Creeper VinesBarnox wrote: It often is less "creepery", and more "lets fling a single tendril way into the sky".Working on that this very second... Barnox wrote: Sometimes I get a bug, resulting in CC completely freezing up. No error, just freezing. Got it upon walking into the mass/terrainy bits (not a growing tendril) before, further testing now.Which case did you use? It might have to do with the thorn pods. Will look into. matty406 wrote: It would be amazing to see some kind of ecosystem mod come from this. Like plants growing, pollenating, seeding and then spreading.It originally would create branching vines, but it would get horribly out of control and lag. CCnewplayer wrote: It's cool but you could make it grow with plant sprites.I could, but the scripting could get really complicated. Collective wrote: Any way to make a vine that actively grows towards actors?Working on that right now. carriontrooper wrote: This is coolawesome... BTW, the pods, do they explode on gibbing?And is this tiberium-resistant?
The pods "explode" when the vine that they're on is destroyed/disturbed. This should also be tiberium-proof, and may acually destroy tiberium.
 
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			| Sun Jun 27, 2010 7:12 pm | 
					
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			| Barnox 
					Joined: Mon Jun 22, 2009 3:57 pm
 Posts: 1020
   |   Re: Creeper VinesThe X and AX, I believe...And, trying the S, even that causes it.
 
 
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			| Sun Jun 27, 2010 7:42 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Creeper VinesWhat OS do you have? Also, when you see the vines, press Ctrl + M to bring up terrain view. What color do the vines appear as? 
 
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			| Sun Jun 27, 2010 7:47 pm | 
					
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			| Kiktamo 
					Joined: Sat Feb 13, 2010 5:27 am
 Posts: 23
   |   Re: Creeper VinesI had it freeze as well with the regular seed case.
 On another happier note it does indeed destroy tiberium or at least the tiberium I dropped on it.
 
 (I have Vista by the way)
 
 Edit: It shows up as teal/cyan by the way. with ctrl-M
 
 
 
    							Last edited by Kiktamo on Sun Jun 27, 2010 8:05 pm, edited 3 times in total. 
 
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			| Sun Jun 27, 2010 7:48 pm | 
					
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			| Barnox 
					Joined: Mon Jun 22, 2009 3:57 pm
 Posts: 1020
   |   Re: Creeper VinesWhilst it's loading up:The vines I have problems with are completely solid. And I'm on Windows Vista 32.
 
 And they appear Cyan in Ctrl+M.
 Also, what are the pod bombs meant to look like? I dunno if they are spawning...
 
 
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			| Sun Jun 27, 2010 7:56 pm | 
					
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