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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Vault-Tec 1.00 (B25) - DISCONTINUED
Welcome to Vault-Tec. This mod is based on Fallout 1 and 2, with a hint of Fallout Tactics and just a tiny squeeze of Fallout 3. Inventory: Download link: Things you need to know: - I've included a map in it, but it will only work with the latest Map Pack 3 objects folder. It is disabled by default. - 99.5% of the sprites are based on Fallout 1 and 2 material, not Fallout 3. So if you think the sprites look nothing like the weapons in Fallout 3 then you now know why. - Currently AI don't use spinning weapons quite well. This can't be solved at the moment. - The Steel Saw acts as a digger. - The Stimpaks are actually healing grenades. Drop them at your feet and feel the heal. Credits: - Ivan21: Sprited all actors and was awfully kind to correct my lousy actor offsets as well. - Shook: Created all the stunning energy weapon effects; lasers, pulses etc. - Gotcha!: Weapon sprites, Vertibird sprites and general coding. - Duh102: For his heal-particle lua script and spicying up the mini nuke with a sideward sweep. - Deathbringer: Allowed me to use his amazing nuke glows. - Numgun: For the code behind the Pulse Grenade. - The creator of AmRobotics: For help with the Vertibird rotors. (Peeked in his code.) If you'd like to continue working on this mod, please let me know. I hope you'll enjoy it!
Last edited by Gotcha! on Sat Dec 08, 2012 5:30 pm, edited 6 times in total.
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Fri May 29, 2009 9:50 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Vault-Tec 1.00
woahhhh... Perfect sprites, perfect motion, perfect bullets and funny actors.... This is what happend when masters join their forces... And the chopper are so funny & great Congrats!
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Fri May 29, 2009 9:53 pm |
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Gamefreak
Joined: Thu May 28, 2009 8:08 pm Posts: 31
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Re: Vault-Tec 1.00
Looks good at first glance. Testing
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Fri May 29, 2009 9:53 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Vault-Tec 1.00
OMG The vertibird sprite. WIN. DLing.
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Fri May 29, 2009 9:54 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Vault-Tec 1.00
Ah, fallout 1 & 2... That does bring me some good memories... Looks good, gonna test now.
Also, good thing you included the m79, it's one of my favorite weapons.
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Fri May 29, 2009 9:55 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Vault-Tec 1.00
Looking at the OP, the sprites aren't quite as cheesy as the ones in the games. And no Vault 13 jumpsuit guy actor? I'd comment more, but I don't have winrar currently installed.
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Fri May 29, 2009 10:02 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Vault-Tec 1.00
By the way, if anyone would like to make some gifs I'd certainly won't mind. >_>
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Fri May 29, 2009 10:05 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Vault-Tec 1.00
Is anyone else bugged by the lack of trails?
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Fri May 29, 2009 10:10 pm |
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songblade
Joined: Fri Mar 27, 2009 4:48 am Posts: 3
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Re: Vault-Tec 1.00
O.M.G yes perfect I just jizzed in my pants :O
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Fri May 29, 2009 10:13 pm |
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TSRabbit
Joined: Sat Jan 06, 2007 9:45 pm Posts: 94
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Re: Vault-Tec 1.00
Thank god this is based off the originals. It looks interesting, some spirtes look really good while some (i.e. the jackhammer) could use a touch up (it doesn't look like a jackhammer).
Are you thinking of making bunker modules? Some vault modules would be awesome.
The FEV vats would be awesome! Put an ordinary human in and a super mutant pops out!
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Fri May 29, 2009 10:13 pm |
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HappyBirthday
Joined: Fri May 22, 2009 4:22 pm Posts: 64
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Re: Vault-Tec 1.00
Thanks for the tripple dose of ♥♥♥♥ awesome.
Now I'm not going to leave the house for days.
Very awesome sprites, though they lack a little detail.
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Fri May 29, 2009 10:18 pm |
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shadow
Joined: Mon Jan 12, 2009 10:16 pm Posts: 310 Location: England
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Re: Vault-Tec 1.00
This looks like a bag full of epic.
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Fri May 29, 2009 10:19 pm |
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Fredrick
Joined: Tue Aug 21, 2007 12:51 am Posts: 128 Location: Raleigh, North Carolina, USA
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Re: Vault-Tec 1.00
Your presentation is amazing.
I'm excited to try these out. Will edit this post when I'm done.
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Fri May 29, 2009 10:28 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: Vault-Tec 1.00
The Vertibird (Mk.II at least) drops some sort of invisible particles that shred terrain.
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Fri May 29, 2009 10:37 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Vault-Tec 1.00
Yeah, it was kind of annoying at first but it only does that with really weak materials as far as I know. (Like grass.) The rotorblades seem to create a kind of wind effect now. Anyway, it's completely harmless to actors.
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Fri May 29, 2009 10:45 pm |
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