Simple Cortex Command Mod Manager (SCCMM) is just that; a simple mod manager.
Features: - Easy enabling and disabling of mods - Saving and loading of presets (so you can have one for vanilla campaigns, one for OP fun, one for Skirmishes, etc.)
Disclaimer: I am a self-taught amateur programmer, and as such, my code might be is probably crap and stuff might not work as expected.
Image:
Questions and answers:
How does this work? Embarrassingly simple, it just removes/adds ".rte" from/to the end of the .rte mod folder. The presets are just plain text files.
Can I have a look at the source code? Sure, why not. Check the attachments. This program was made in Visual Basic .net, the entire solution is just zipped down and put on Dropbox.
I found a bug/encountered a crash! Please tell me so I can fix it, even if it is not a big problem, just a minor annoyance.
Could you add [feature]? Post it and I'll take a look at it, I'd like SCCMM to be as good as possible (within the range of my knowledge of Visual Basic, which is quite limited).
Mac/linux support? No, sorry. Visual Basic .net is only for Windows, I don't have a Mac, and I don't have the patience to learn a new coding language for two new platforms.
If you find any bugs, encounter any crashes, or have any feature requests; please post them. Feedback is appreciated!
Known bugs: Map Pack 3 - The game does not start if "Maps - Objects" is enabled (Cortex Command starts with Map Pack 3 if it is "disabled"). This is due to it not having .rte in the name, and that it hooks right into base.rte. A fix for this is coming in the next version, once I have more changes in it.
Last edited by Luringen on Mon Oct 29, 2012 5:16 pm, edited 3 times in total.
Sat Oct 27, 2012 10:41 am
scrdest
Joined: Sun Aug 28, 2011 1:47 pm Posts: 105
Re: Simple Cortex Command Mod Manager V1.0
Good job, there used to be a mod manager back in B23 or something, but it got discontinued. Will make managing mods faster, great!
Sat Oct 27, 2012 1:52 pm
Someone64
Joined: Mon Aug 27, 2012 11:13 am Posts: 151
Re: Simple Cortex Command Mod Manager V1.0
I found a mod manager that does the same thing. There's a link to it in the Map Pack 3 thread. It's in the first post.
Sat Oct 27, 2012 7:34 pm
Luringen
Joined: Fri Jun 29, 2012 11:40 am Posts: 149
Re: Simple Cortex Command Mod Manager V1.0
@Someone64: Huh, didn't know about that one. Wonder how it starts the .exe, every time I try to start it with code it just says it can't load settings.ini. Oh well, mine has presets
Sat Oct 27, 2012 7:41 pm
Stophe
Joined: Wed Mar 18, 2009 7:36 am Posts: 7 Location: Clermont-Ferrand, FRANCE
Re: Simple Cortex Command Mod Manager V1.0
Awesome!
I have a simple request though: Could you add a button to start Cortex Command? One shortcut to start them all sort of thing!
Sat Oct 27, 2012 9:08 pm
Luringen
Joined: Fri Jun 29, 2012 11:40 am Posts: 149
Re: Simple Cortex Command Mod Manager V1.0
Stophe wrote:
Awesome!
I have a simple request though: Could you add a button to start Cortex Command? One shortcut to start them all sort of thing!
This is already on my TODO list. I've tried to do it already, but CC just gives me error messages. I'll keep trying to figure it out!
Pretty nice mod althought i still prefer to do that my own.
Mon Oct 29, 2012 5:42 pm
grolon
Joined: Sat Mar 10, 2012 9:26 pm Posts: 16
Re: Simple Cortex Command Mod Manager V1.0
Oh, this is just the thing i have wanted for a very long time. Especially since im the person who downloads all the mods he can. This makes things SO MUCH EASIER! plus, less loading of the game in the beginning, and no messy jobs of moving mods to another folder to store them for when i want to use them, later.
Sun Nov 04, 2012 11:55 pm
DracusDakkrius
Joined: Thu Mar 28, 2013 5:37 pm Posts: 4
Re: Simple Cortex Command Mod Manager V1.0
I seem to be having a problem.
When I go to run the application, I get an error saying that it is installed from another location. I have tried to fix this, but to no avail.
In the spoiler is a minor wall of text detailing my attempts, if this helps you help me.
I ran the setup from the archive, it installed, then the window for the mod manager popped up. In the mod manager I designated my cortex command folder. Feeling as though there was not much else to do I exited the window. later I run the application from my downloads folder, I get the error, "You cannot start application Simple Cortex Command Mod Manager from this location because it is already installed from a different location." I open details about its location, which read, "C:/DOCUME~1/Brian/LOCALS~1/Temp/Rar$EXa0.872/Simple%20Cortex%20Command%20Mod%20Manager.application", and I trace it to that location. I run the application from there, but I get the same error message. The error message details says that I can uninstall and reinstall from another location, however to the best of my knowledge there is no uninstall button. I've tried deleting the folder, "Rar$EXa0.872", instead of uninstalling, and reinstalling. I run the setup from my downloads to only get the same error.
I you can fix this, you will my life in CC oh so much easier.
I thank you in advance.
Fri Mar 29, 2013 6:41 pm
Luringen
Joined: Fri Jun 29, 2012 11:40 am Posts: 149
Re: Simple Cortex Command Mod Manager V1.0
@DracusDakkrius": Remove all the files you found, then reinstall the program. Make sure you extract the archive before you install, or it will have problems running. It seems like due to it not having all the files availible (as you didn't extract all the files before installing), just part of the program exists in a winrar/7zip/something temporary folder, and the rest is still in the archive. Give me a word if it still does not work.
Fri Mar 29, 2013 8:29 pm
DracusDakkrius
Joined: Thu Mar 28, 2013 5:37 pm Posts: 4
Re: Simple Cortex Command Mod Manager V1.0
I've deleted the folder that I believe the error message refereed to as where it was supposedly installed. I extracted the archive this time and ran the setup. I still got the same error.
Sat Mar 30, 2013 7:07 pm
Luringen
Joined: Fri Jun 29, 2012 11:40 am Posts: 149
Re: Simple Cortex Command Mod Manager V1.0
Alright, make sure you are uninstalling through add/remove programs, and then search your registry for anything related to "cortex command mod manager", and delete them. Then re-download the archive (to make sure it's not corrupted or anything), and extract the entire thing to your desktop. Reinstall from there, and give me a word if it still won't work (I can't reproduce the problem at my machine, so I can't test these myself).
Sat Mar 30, 2013 8:06 pm
motochad
Joined: Mon Apr 09, 2012 7:44 am Posts: 80
Re: Simple Cortex Command Mod Manager V1.0
Jesus man... from the perspective of someone with next to zero knowledge of lua, C++, Java, or any other coding language for that matter, this is rather impressive. It works like a charm on my rig, I really enjoy not having to have multiple folders to store mods I only use occasional. Seeing as how the legendary modders, such as Weegee, who is busy with his son, and Numgun, who had a pissy fit and left because he thought the community was going down the shitter, its nice to see some legit code coming out from the forums. Very few baffling mods come from here anymore, albeit some pretty awesome ones, but not things as solid and impressive as something like... hell, all of Numguns factions, or all the "winnable" Weegee missions (The balls through nails hard ones were just challenging).
I would love to see you on the request board handling those code-retarded pleaders helping them out with code for the neat ass sprites they make. Honestly I like your code, and the actual product looks really ♥♥♥♥ sexy, and makes me think that a 2 year old could figure it out.
TL;DR,
♥♥♥♥ awesome, you should help out the request board.
[Edit] Ooooh I've a sinking feeling I necroed this ♥♥♥♥♥.
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