Data Realms Fan Forums http://45.55.195.193/ |
|
Ivorstadt Armories Combat Package R 3.5 - Bugfixes http://45.55.195.193/viewtopic.php?f=61&t=34326 |
Page 1 of 1 |
Author: | Svendice [ Tue Dec 04, 2012 2:36 am ] | ||
Post subject: | Ivorstadt Armories Combat Package R 3.5 - Bugfixes | ||
alright I know it took me a while to get to R 1.2, I was having computer problems. BUT, without further adieu [spellcheck plox], I present to you, the Ivorstadt Armories Combat Weaponry package! The guns, as they appear in the buy menu. In-field/gripping [Updated] What you get: Three laser/plasma weapons A minigun Rocket launcher for all of your rockety needs Two LMGs An HMG Impulse artillery cannon thing [Working on it some] Five handguns A piddly little training rifle, for the kids An assault rifle/PDW hybrid A hand-load sniper rifle. [Also working on it] Armor-Piercing sniper rifle. Very work in progress, but usable. Special operations Sniper rifle Two railguns A Gauss rifle, from Starcraft An Automatic Shotgun A Crossbow. Who else, has a crossbow. Four different grenades Special Features: Nearly completely unbalanced weapons that all do different things. Lots of bang and much less buck. Guaranteed random effect in almost all combat situations. Each weapon fuctions differently, and a few take time to master, but mastery is rewarded with a high killcount. I will now be taking users' requests on what weapons should be added. I'll take anything you want to see made into a weapon, [as long as it's not real], and implement it into the pack. Don't worry, I'll still be adding my own stuff. NOTES: The pack is not fully complete and never will be. I'm working on it round-the-clock to add more and more weapons. Sorted the guns some more. Changelog
|
Author: | Svendice [ Tue Dec 04, 2012 2:42 am ] |
Post subject: | Re: Ivorstadt Munitions Bank |
Most notable things that need changed right now are the weights, prices, and the offsetting on the grips. I think the rifle-type weapons are fine at the moment but I may move them down a bit so the stocks fit more. |
Author: | Hellevator [ Tue Dec 04, 2012 2:48 am ] |
Post subject: | Re: Ivorstadt Munitions Bank |
A review, if you may. Overall, I like this mod. The laser/plasma type weapons are pretty good, and the heavy machine gun feels right in my virtual hands. The name of the mod is legit, even though I have no idea what an "Ivorstadt" is. But my complaint is the heavier weapons could be.. Weightier. Keep up the good work, Hellevator |
Author: | Svendice [ Tue Dec 04, 2012 3:01 am ] |
Post subject: | Re: Ivorstadt Munitions Bank |
Hellevator wrote: -snip- Ivorstadt is the name of the company that produces the weapons, and I agree with you, a lot of the weapons should be heavier. I'll keep this in mind, I've been working on them and testing them for a few days. |
Author: | Notsoscary [ Sat Dec 15, 2012 2:05 pm ] |
Post subject: | Re: Ivorstadt Munitions Bank R 1.1- Updated! |
Tested it and i must say, the Revolver (Magnum if i remember) is powerful, by headshotting a zombie into the head once kills it. The SSDW is a little bit, well, OP with the Ammo Count (maybe reduce it to 300 or make the reload time longer) and the RoF. I couldnt kill a single zombie with the Training Rifle. Otherwise, powerful weapons, brah. oh and by the way, the M1911 could get a small buff... |
Author: | Svendice [ Mon Dec 17, 2012 12:26 am ] |
Post subject: | Re: Ivorstadt Armories Combat Package R 1.2 - Updated again! |
I agree with you about the Training rifle and the M1911, and I know, the SSDW is horrendously OP. I plan to lower the sharpness/velocity/roundcount greatly soon. in other news, New update, Yay! Fixed. EDIT: I have just completed a Gauss Rifle from starcraft. |
Author: | Svendice [ Tue Dec 18, 2012 12:02 am ] |
Post subject: | Re: Ivorstadt Armories Combat Package R 3.0 - SpecOps |
Bumpdate I guess? Added: Special operations weaponry Railguns The Gauss Rifle Couple other things, planni- OH, the crossbow. The crossbow is best. |
Author: | Chronometer [ Thu Apr 04, 2013 10:51 pm ] |
Post subject: | Re: Ivorstadt Armories Combat Package R 3.0 - SpecOps |
Svendice wrote: Bumpdate I guess? Added: Special operations weaponry Railguns The Gauss Rifle Couple other things, planni- OH, the crossbow. The crossbow is best. Please, bro. Use imgur to fix this conundrum of non-showing pictures. (Not a necro. This is 1.0. F u) |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |