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Tarchoss Munitions - WIP http://45.55.195.193/viewtopic.php?f=61&t=32085 |
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Author: | Svendice [ Fri Nov 09, 2012 7:42 am ] | ||
Post subject: | Tarchoss Munitions - WIP | ||
Tarchoss munitions, making quality weaponry and equipment for low-fund companies. Some of you may have seen my other topic, 8Ball Industries, in the WIP section. Unfortunately that was scrapped; the sprites were so inconsistent it was driving me mad. Thankfully I still had a little inspiration juice in me, and came up with Tarchoss. Weaponry list (as of now) Mag-less Kinetic propulsion pistol, Models 4 and 5 Differences - 4 fires heavy rounds, 5 is a pdw AR-6 CKR Assault rifle M-REV Chainsaw Key - The Tarchoss P4-6es are the kinetic pistols. Size varies depending on purpose, some have magazines, one does not. Pack features Two to three framed weapons for all of those 'Omfg it doesn't have a working slide!' nuts Full sprites for the guns that do use magazines An Offhand version of the Tarchoss P4 Bluuuueeee muzzle flashes! If you have any questions please ask. if I didn't mention it, this is my first pack. Weaponry statistics AR-6: 40 rounds, high RPM, high damage LRSW: 5 rounds, medium to low RPM, medium damage [unless headshot] P4: 12 rounds, medium RPM, high damage -P5: 20 rounds, very high RPM, medium damage -P6: 4 rounds, very short range, low RPM, high damage on another note, I know the guns are kindof op. I tried not to make them this way, but, yeah, go look at saw and yell at them please. another thing, the icon is supposed to look like a wolf.
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Author: | Svendice [ Fri Nov 09, 2012 7:50 am ] |
Post subject: | Re: Tarchoss Munitions - WIP |
If someone downloads this and happens to be unhappy with the sounds, I basically had no ideas other than weapon shape and type when making this pack. All of the guns are built off of the same base model, so they have the same [varying lengths of course] barrels and firing mechanisms. the only differences are projectile types, weight, and shell type. that's also the reason that all of the guns are named 'Tarchoss'. they're all models of the Tarchoss P-1 Prototype [Which I may release in a later update] -don't kill me for being inoriginal |
Author: | Arrrgh3 [ Fri Nov 09, 2012 12:06 pm ] |
Post subject: | Re: Tarchoss Munitions - WIP |
Will you be creating new soilders ? |
Author: | 4zK [ Fri Nov 09, 2012 2:06 pm ] |
Post subject: | Re: Tarchoss Munitions - WIP |
Why's there a Ratchet head as the module icon? It looks great, though. Anyway, the guns need some typical first-mod-tweaks. So, uh, here are some things I'd like to point out;
- Offsets need some minor polishing, but that isn't really something to point out in a 'first' mod. - Nearly all weapons are pretty OP so far. If you're going for a serious and balanced mod, I'd recommend lowering the power. - The sniper rifle is awful terrain-rapey. I thought you'd have noticed that yourself. - The guns seem to eject shells even though you stated that some of them use caseless ammunition. I guess this could have the potential to become a decent mod. Keep working on it! |
Author: | Svendice [ Sat Nov 10, 2012 3:29 am ] |
Post subject: | Re: Tarchoss Munitions - WIP |
I did notice the terrain rape and i'm attempting to fix it The sniper and assault rifle are basically modeled off of eachother, the pistols are all the same weapon, just modified to fire different rounds. there will be many different weapons added. Weapons to expect T-05 Shotgun T8G-04 Shotgun - Done SMGs AR-7 Shortened model REMOVED Sniper rifle P6 Definately expect a new sniper rifle, I hate the current one. Also, what did you mean by the offset issues? |
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