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CorteX-com: An X-Com: UFO defence mod.
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Author:  Rahkshi lord [ Tue Sep 25, 2012 6:44 pm ]
Post subject:  CorteX-com: An X-Com: UFO defence mod.

Image

-----------------incoming transmission -----------------
Commander; in light of recent events, the council has agreed on the best course of action.
Starting immediately, we are reactivating the X-COM project.
The following documents are your eyes only, good luck commander.

----------------- X-COM manufacturing -----------------

Top of their class Engineers can produce an array of useful items for use in Future conflicts; Commander.

----------------- Weapons -----------------





----------------- Troops-----------------



----------------- End transmission -----------------

-Release notes-
Update v.1.3: pistol nerf.

Update v1.2: Balancing.

Update V1.1: Loadout error fixed, no more unarmed dudes. no other changes needed for the CC 1.0 release.

Update V1.0: Grenade(just the one), Brain unit(copy of Captain), metagame compatible.

Update V0.9: jumps are now jetpacks to fix ai glitching, and exploding.(hopefully.)

Update V0.8: Lowered fire rate of normal rifle.
Increased sharp aim for Rifle, Laser rifle, and heavy Laser.
Lowered damage for laser Pistol and Rifle, made pistol less accurate as per it's descriptor. Heavy laser damage boosted but speed very reduced, make sit actually feel like you're firing a laser cannon and not a worse version of the laser Rifle.
Decreased all lasers ammo.

Oh Yeah, Power Armor!

Update V0.2: Random hairstyles.

To Do, Aliens, Plasma weapons. Crafts maybe.

Also available on steam workshop!

Attachments:
File comment: new faces
xcom.rte.rar [794.63 KiB]
Downloaded 1141 times

Author:  Wing Attack Plan R [ Tue Sep 25, 2012 9:17 pm ]
Post subject:  Re: CorteX-com: An X-Com: UFO defence mod.

With alien units this would make the campaign amazing. Almost like the real game.

Author:  Miggles [ Tue Sep 25, 2012 9:22 pm ]
Post subject:  Re: CorteX-com: An X-Com: UFO defence mod.

The soldiers look a bit like Guile from Street Fighter IMO.
Regardless this mod looks really nice! Glad to see some new mods coming out finally.

Author:  Rahkshi lord [ Tue Sep 25, 2012 9:24 pm ]
Post subject:  Re: CorteX-com: An X-Com: UFO defence mod.

Miggles wrote:
The soldiers look a bit like Guile from Street Fighter IMO.
Regardless this mod looks really nice! Glad to see some new mods coming out finally.


I assume you've never played the old X-COM? Their hair actually looked like that.
Image

I'm just staying accurate to the source.

Author:  comham [ Tue Sep 25, 2012 9:31 pm ]
Post subject:  Re: CorteX-com: An X-Com: UFO defence mod.

Love the hair.

Author:  Arcalane [ Tue Sep 25, 2012 10:02 pm ]
Post subject:  Re: CorteX-com: An X-Com: UFO defence mod.

Interesting. I don't think a Skyranger will be practical (due to size) but you could almost certainly do the hover-HWPs as craft. I wouldn't advise normal HWPs though, too much terrain-shredding from trying to drive.

Also, you should do some trickery with Lua to make the heads random rather than an army of identical Guile Hair clones. Just have the head object have multiple frames and no animation mode. Make sure they all have the same offsets, then attach the following script;

Code:
function Create(self)
   self.Frame = math.ceil(math.random(0,6))
end


Replace the 6 with however many frames there are, and that's that; randomized heads!

Just head over to Mod Making and its subforums if you need any other help.

Author:  Rahkshi lord [ Tue Sep 25, 2012 10:12 pm ]
Post subject:  Re: CorteX-com: An X-Com: UFO defence mod.

Arcalane wrote:
Also, you should do some trickery with Lua to make the heads random rather than an army of identical Guile Hair clones. Just have the head object have multiple frames and no animation mode. Make sure they all have the same offsets, then attach the following script;

Code:
function Create(self)
   self.Frame = math.ceil(math.random(0,6))
end


Replace the 6 with however many frames there are, and that's that; randomized heads!


I was planning to do that with the heads, Just hadn't gotten to it yet. Thanks for the script though.

Author:  Hellevator [ Tue Sep 25, 2012 11:07 pm ]
Post subject:  Re: CorteX-com: An X-Com: UFO defence mod.

Oh my Goddess I love this mod. You know not of how long I have waited for an X-Com mod.

Author:  Asklar [ Tue Sep 25, 2012 11:39 pm ]
Post subject:  Re: CorteX-com: An X-Com: UFO defence mod.

Now, to become the ultimate X-Com mod, it needs to be compatible with Unmapped Lands 2.

That would be like playing X-Com but with less turn-based stragety and more hilarity.



Aside from that, the sprites look really good. I haven't got the chance to test them yet, but you can smell the win from it anyway.

Author:  Miggles [ Wed Sep 26, 2012 12:31 am ]
Post subject:  Re: CorteX-com: An X-Com: UFO defence mod.

Rahkshi lord wrote:
Miggles wrote:
The soldiers look a bit like Guile from Street Fighter IMO.
Regardless this mod looks really nice! Glad to see some new mods coming out finally.


I assume you've never played the old X-COM? Their hair actually looked like that.
-snip-

I'm just staying accurate to the source.

Admittedly no, my only real experience with X-COM was MLC's Let's Play and I didn't really pay attention to the hair. :P

Author:  Rahkshi lord [ Wed Sep 26, 2012 12:54 am ]
Post subject:  Re: CorteX-com: An X-Com: UFO defence mod.

Random hairstyles added for both soldiers, pretty sure that's it.

Image

Now not everyone will be Guile, downloads been updated.

Author:  Wing Attack Plan R [ Wed Sep 26, 2012 3:11 am ]
Post subject:  Re: CorteX-com: An X-Com: UFO defence mod.

I could make this Unmappedlands 2/Metagame compatible if you want. Only thing I don't like about this is that the sounds are really quiet.

Author:  Rahkshi lord [ Wed Sep 26, 2012 3:51 am ]
Post subject:  Re: CorteX-com: An X-Com: UFO defence mod.

Wing Attack Plan R wrote:
I could make this Unmappedlands 2/Metagame compatible if you want. Only thing I don't like about this is that the sounds are really quiet.


I'll boost the sound volume in the next update, it is a bit quiet, when I extracted the sounds from X-Com my headphones were on max volume so they seemed loud enough to me.

Author:  Rahkshi lord [ Wed Sep 26, 2012 11:51 pm ]
Post subject:  Re: CorteX-com: An X-Com: UFO defence mod.

Updated, Power armored soldier is complete, Nerfed lasers a bit, the rifle was just too powerful, and made the sound effects louder.
I'm sure I forgot something, so yeah.

!!!V0.9 bugfix!!!

Well, I did not expect the CC AI to bug the hell out with the jumping, it has been replaced with Jetpacks.
it was funny as hell to see 8 power armored soldiers jumping around until they randomly exploded do to glitchyness.
should be fixed now, I hope.

Author:  gruese [ Thu Sep 27, 2012 10:00 am ]
Post subject:  Re: CorteX-com: An X-Com: UFO defence mod.

Just wanted to say I love this

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