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 [WIP]AXON inc.(v. 0.1.1) 
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Joined: Tue Jul 10, 2012 5:17 pm
Posts: 27
Location: Somewhere near Hoover dam in alternate future
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 [WIP]AXON inc.(v. 0.1.1)
ESTABLISHING CONNECTION TO THE TRADEST!$^%!*&#^@( NO CARRIER
RECONNECT PENDING
*boop-meep*
ESTABLISHING CONNECTION TO THE TRADESTAR_MIDAS_SERVER.ANNOUNCE
CONNECTION ESTABLISHED
SENDING


***
Hello, fellas. Did any of you ever wondered about soldiers that could eat Coalition heavys for breakfast and dem pesky Browncoats for lunch? Yeah, that's it, man. We give you that opportunity.
We are...

AXON INCORPORATED
founded in year 2950
still in business


We are specialized on heavy duty soldiers and weapons. Our battle cyborgs is tough, our guns is powerful, whatever else do we need?
Good trade lane and damn more resources, that's what we need

\\\UNITS///

[1]
Biomech mk.3(aka Axon mk.3)
Image
Oldest available version of our battlesuit.
No jetpack, slow and heavy.
Always trying to stuck in that damn sand, so don't use them in sandy areas.

\\\WEAPONS///

[1]
PA-K mk.1(ET)
Image
Portable Ass-Kicker mk.1(Extra Tuning).
Basically it's a... well, a chaingun.
Fast-firing, good at holding enemy at the needed position

[2]
PA-K mk.2
Image
Portable Ass-Kicker mk.2
Engineers just changed caliber to shot... and now it's
a rapid-fire ultra-heavy shotgun.
Slowed down a lot, ammo capacity is low, but the punch it packs...
Worth buying.


Anyway, that's not all what we got! With some time we will add more and more and more(and more) awesome stuff!
Keep on line!
Buy our products!
F**K THE LIANDRI!
***



END THE TRANSMISSION? N/Y
>y
TRANSMISSION TERMINATED, SHUTDOWN? N/Y
>n
>c:/program files/diablo2/diablo2.exe
LOADING


Changelog:

Additional info:


Attachments:
File comment: Brand new 0.1.1
AXON.rte.rar [67.33 KiB]
Downloaded 629 times


Last edited by Legatus on Thu Aug 23, 2012 2:25 pm, edited 2 times in total.

Thu Aug 23, 2012 6:30 am
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Joined: Wed Jul 16, 2008 12:49 am
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Post Re: [WIP]AXON inc.(v. 0.1)
Its ok

The sprites could use a little work but they are pretty good for re sprites.

The guy needs at least a jump and don't give actors more than 100 health as it messes with the funds and unbalances the mod. Make him tougher through use of armor, wounds or damage threshold and stuff like that.

the gun seems tough but weak at the same time. It eats terrain like nobody's business but it took at least half a clip to dispatch a dummy and the fire rate feels too sluggish, as does the actor. Although I suppose the actor is supposed to be sluggish

Keep it up though I look forward to seeing this grow and what happens.


Thu Aug 23, 2012 6:46 am
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Joined: Tue Jul 10, 2012 5:17 pm
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Location: Somewhere near Hoover dam in alternate future
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Post Re: [WIP]AXON inc.(v. 0.1a)
Welp, updated it with a little balance tweaking and ta-daaa, jumping ability.


Thu Aug 23, 2012 7:09 am
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Joined: Sat Aug 27, 2011 5:50 am
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Post Re: [WIP]AXON inc.(v. 0.1.1)
getting error and I running it with B27


Sat Aug 25, 2012 4:06 am
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Post Re: [WIP]AXON inc.(v. 0.1.1)
ValkyriiKing wrote:
getting error and I running it with B27

Sorry, but guys with extrasensorical powers is currently offline. Screenshot of error message, please. Post it.


Sat Aug 25, 2012 9:47 pm
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Joined: Sat Aug 27, 2011 5:50 am
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Post Re: [WIP]AXON inc.(v. 0.1.1)
thought I put image on it, my bad. Here it is.


Sun Aug 26, 2012 10:51 pm
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Joined: Tue Jul 10, 2012 5:17 pm
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Location: Somewhere near Hoover dam in alternate future
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Post Re: [WIP]AXON inc.(v. 0.1.1)
That's kind of strange, I've got no errors at all. And i also checked the ini, everything's clean and accurate, nothing strange or wrong. Try redownloading the rar or something like this.


Mon Aug 27, 2012 8:55 am
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Joined: Sun Mar 13, 2011 6:17 pm
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Post Re: [WIP]AXON inc.(v. 0.1.1)
If you have any "Base" mods installed that could effect you getting errors.


Tue Aug 28, 2012 3:44 am
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Post Re: [WIP]AXON inc.(v. 0.1.1)
yeah I just keep getting the same error


Sun Sep 09, 2012 3:38 am
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