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[WIP]AXON inc.(v. 0.1.1) http://45.55.195.193/viewtopic.php?f=61&t=31615 |
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Author: | Legatus [ Thu Aug 23, 2012 6:30 am ] | ||
Post subject: | [WIP]AXON inc.(v. 0.1.1) | ||
ESTABLISHING CONNECTION TO THE TRADEST!$^%!*&#^@( NO CARRIER RECONNECT PENDING *boop-meep* ESTABLISHING CONNECTION TO THE TRADESTAR_MIDAS_SERVER.ANNOUNCE CONNECTION ESTABLISHED SENDING *** Hello, fellas. Did any of you ever wondered about soldiers that could eat Coalition heavys for breakfast and dem pesky Browncoats for lunch? Yeah, that's it, man. We give you that opportunity. We are... AXON INCORPORATED founded in year 2950 still in business We are specialized on heavy duty soldiers and weapons. Our battle cyborgs is tough, our guns is powerful, whatever else do we need? Good trade lane and damn more resources, that's what we need \\\UNITS/// [1] Biomech mk.3(aka Axon mk.3) Oldest available version of our battlesuit. No jetpack, slow and heavy. Always trying to stuck in that damn sand, so don't use them in sandy areas. \\\WEAPONS/// [1] PA-K mk.1(ET) Portable Ass-Kicker mk.1(Extra Tuning). Basically it's a... well, a chaingun. Fast-firing, good at holding enemy at the needed position [2] PA-K mk.2 Portable Ass-Kicker mk.2 Engineers just changed caliber to shot... and now it's a rapid-fire ultra-heavy shotgun. Slowed down a lot, ammo capacity is low, but the punch it packs... Worth buying. Anyway, that's not all what we got! With some time we will add more and more and more(and more) awesome stuff! Keep on line! Buy our products! F**K THE LIANDRI! *** END THE TRANSMISSION? N/Y >y TRANSMISSION TERMINATED, SHUTDOWN? N/Y >n >c:/program files/diablo2/diablo2.exe LOADING Changelog: Additional info:
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Author: | SnowMonster20 [ Thu Aug 23, 2012 6:46 am ] |
Post subject: | Re: [WIP]AXON inc.(v. 0.1) |
Its ok The sprites could use a little work but they are pretty good for re sprites. The guy needs at least a jump and don't give actors more than 100 health as it messes with the funds and unbalances the mod. Make him tougher through use of armor, wounds or damage threshold and stuff like that. the gun seems tough but weak at the same time. It eats terrain like nobody's business but it took at least half a clip to dispatch a dummy and the fire rate feels too sluggish, as does the actor. Although I suppose the actor is supposed to be sluggish Keep it up though I look forward to seeing this grow and what happens. |
Author: | Legatus [ Thu Aug 23, 2012 7:09 am ] |
Post subject: | Re: [WIP]AXON inc.(v. 0.1a) |
Welp, updated it with a little balance tweaking and ta-daaa, jumping ability. |
Author: | ValkyriiKing [ Sat Aug 25, 2012 4:06 am ] |
Post subject: | Re: [WIP]AXON inc.(v. 0.1.1) |
getting error and I running it with B27 |
Author: | Legatus [ Sat Aug 25, 2012 9:47 pm ] |
Post subject: | Re: [WIP]AXON inc.(v. 0.1.1) |
ValkyriiKing wrote: getting error and I running it with B27 Sorry, but guys with extrasensorical powers is currently offline. Screenshot of error message, please. Post it. |
Author: | ValkyriiKing [ Sun Aug 26, 2012 10:51 pm ] |
Post subject: | Re: [WIP]AXON inc.(v. 0.1.1) |
thought I put image on it, my bad. Here it is. |
Author: | Legatus [ Mon Aug 27, 2012 8:55 am ] |
Post subject: | Re: [WIP]AXON inc.(v. 0.1.1) |
That's kind of strange, I've got no errors at all. And i also checked the ini, everything's clean and accurate, nothing strange or wrong. Try redownloading the rar or something like this. |
Author: | nicolasx [ Tue Aug 28, 2012 3:44 am ] |
Post subject: | Re: [WIP]AXON inc.(v. 0.1.1) |
If you have any "Base" mods installed that could effect you getting errors. |
Author: | ValkyriiKing [ Sun Sep 09, 2012 3:38 am ] |
Post subject: | Re: [WIP]AXON inc.(v. 0.1.1) |
yeah I just keep getting the same error |
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