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Timmyr0x0r's Stuff http://45.55.195.193/viewtopic.php?f=61&t=31183 |
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Author: | Timmyr0x0r [ Thu Jun 07, 2012 4:22 pm ] | |||
Post subject: | Timmyr0x0r's Stuff | |||
Well, everything is in the name. This adds a new set of modules meant to represent some kind of an ancient civilization. I always thought this lacked to Cortex Command, so I made some using bits of texture from the old FPS Strife. There's also a map for demonstration, called Desert Ruins, with recolored background. Enjoy
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Author: | Ace1214 [ Thu Jun 07, 2012 10:47 pm ] |
Post subject: | Re: (Bunker+Map) Ruins Modules |
Pretty nice , im screwing with it now |
Author: | Gotcha! [ Thu Jun 07, 2012 11:27 pm ] |
Post subject: | Re: (Bunker+Map) Ruins Modules |
Man, best first post I've ever seen, that's for sure. This stuff's great! Congrats! |
Author: | URLEFT4DEAD [ Fri Jun 08, 2012 2:05 pm ] |
Post subject: | Re: (Bunker+Map) Ruins Modules |
Amazing. Absolutely amazing. Imagine if we could have traps like an Arrow or spike fall trap? Could make a great mission using these. |
Author: | mslug player [ Fri Jun 08, 2012 3:08 pm ] |
Post subject: | Re: (Bunker+Map) Ruins Modules |
ive seen alot of good first mod/scene and this is by far the best. keep doing awsome stuff ,you are really good at modding |
Author: | Timmyr0x0r [ Sat Jun 09, 2012 8:38 am ] | |||||
Post subject: | Re: Timmyr0x0r's Stuff | |||||
Well, thanks everyone. As an addition, I've just done dropboxes for the Imperatus, Dummies and Coalition. Quite simple, but I find it quite useful. Will replace some files from the base game, only way I got to add tech to the existing factions. Forum related PS: How come the attachement function don't work? Gives me that error: "Could not upload attachment to ./files/11491_a7b2dc2b2bd4e206b8eafe6456a6a221." Edit: Oh well, it works now.
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Author: | lucariokiller [ Tue Jun 12, 2012 1:09 pm ] |
Post subject: | Re: Timmyr0x0r's Stuff |
nIICE sTuff! |
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