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A Chorus of Crickets - Update 9 - VE Bolt Launcher,bug fixes
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Author:  CaveCricket48 [ Wed Jun 06, 2012 2:05 am ]
Post subject:  A Chorus of Crickets - Update 9 - VE Bolt Launcher,bug fixes

Image
(Bad preview image)

A work in progress of a compilation of my mods.

More images:


Descriptions of everything:


Feel free to suggest something that you'd like to see in here.


To do:
- Add more stuff

Credits:
Azukki - Creator of the original GML.
Findude - Asked for the M319 IGL as a contest prize.
Asklar - Asked for the Scanners as a contest prize.
Data and the other devs - Cortex Command.
And the rest of DRL - The reason why my mods even exist, you guys are one hell of a community.

Bungie - Idea of the Needler, and sounds
Valve - Idea of the Gravity Gun, and sounds
Guys behind Unreal Tournament - Idea of the Translocator, and sounds


DOWNLOAD (MediaFire)

Steam Workshop (Might be slower to update compared to forum)

Author:  Roy the Cuttlefish [ Wed Jun 06, 2012 3:23 am ]
Post subject:  Re: A Collection of Crickets (WIP)

ooh pretty, might you add the turret stand when your brain is less tired?

Author:  Quackersaurus [ Wed Jun 06, 2012 6:09 am ]
Post subject:  Re: A Collection of Crickets (WIP)

The blast jelly won't detonate, no errors or anything that I can see, they just won't detonate

Author:  Nocifer [ Wed Jun 06, 2012 6:57 am ]
Post subject:  Re: A Collection of Crickets (WIP)

Dovuken.... is that like Dovahkiin?

So, I was screwing around with the various devices, enjoying them immensely, and finally came to the jelly sprayer. Seeing Quackersaurus' comment, I wasn't sure it would work, but then it completely annihilated my actor, and I was surprised and incredibly pleased. Good stuff, CaveCricket, as always.

Author:  CaveCricket48 [ Thu Jun 07, 2012 1:41 am ]
Post subject:  Re: A Collection of Crickets (WIP) - Update 1

Added the Extinguisher, since it was easy to add and I didn't have a boatload of time.
Nocifer wrote:
Dovuken.... is that like Dovahkiin?

It's a play on my name (Ken Vu Do) that my cousin made intending to sound like Dovakhiin.

Author:  Nocifer [ Thu Jun 07, 2012 2:55 am ]
Post subject:  Re: A Collection of Crickets (WIP) - Update 1

CaveCricket48 wrote:
It's a play on my name (Ken Vu Do) that my cousin made intending to sound like Dovakhiin.

Gotcha. I like it.

Author:  ROFLtheWAFL [ Thu Jun 07, 2012 4:34 am ]
Post subject:  Re: A Collection of Crickets (WIP) - Update 1

Blast Jelly doesn't seem to do anything to dirt or concrete... I was hoping for a flexible and precise breaching tool, but as it is, all it's good for is blowing up actors.

Author:  Morbo!!! [ Thu Jun 07, 2012 10:55 pm ]
Post subject:  Re: A Collection of Crickets (WIP) - Update 1

I've been missing the repair kit and healer for a long time now, thanks!

Author:  4zK [ Tue Jun 12, 2012 3:29 pm ]
Post subject:  Re: A Collection of Crickets (WIP) - Update 1

This is such an awesome compilation.

I completed dummy assault by just translocating myself in and out of the base, while leaving C4 in the brain chamber. :D

Also, CC, I have small questions about the script of the repair kit, please PM me if you have time. Worked it out myself, yay

EDIT: Can I use your repair kit script in a mod of mine I might release? With credit of course.

Author:  CaveCricket48 [ Wed Jun 13, 2012 10:38 pm ]
Post subject:  Re: A Collection of Crickets (WIP) - Update 2

Update 2! Added the Scanners and Needler. I'm going to make a challenge for myself: Whenever I post in this thread, there HAS to be an update.


4zK wrote:
EDIT: Can I use your repair kit script in a mod of mine I might release? With credit of course.

Sure thing!
ROFLtheWAFL wrote:
Blast Jelly doesn't seem to do anything to dirt or concrete... I was hoping for a flexible and precise breaching tool, but as it is, all it's good for is blowing up actors.

It was originally intended to be a purely anti-unit device, but I might see about making a more terrain-destructive version later on.
Roy the Cuttlefish wrote:
ooh pretty, might you add the turret stand when your brain is less tired?

Maybe, though I'd like to re-make that entirely to fix the accuracy issue with that.

Author:  mario972 [ Thu Jun 14, 2012 5:01 pm ]
Post subject:  Re: A Collection of Crickets (WIP) - Update 2

Your work is incredible. Especially that rocket launcher. If you could, please make AI shoot at GML because now, you could just fly into enemy brain and insta win. And, as ROFLtheWAFL, it would be a great idea to make blast jelly work like ex. Remote GL Launcher from vanilla game. Smaller explosion ofc.

Author:  The Decaying Soldat [ Fri Jun 15, 2012 9:12 am ]
Post subject:  Re: A Collection of Crickets (WIP) - Update 2

Good to see these weapons are still around. My fav is the gml
It controls really well.

Author:  ModTester [ Fri Jun 15, 2012 7:04 pm ]
Post subject:  Re: A Collection of Crickets (WIP) - Update 2

Looking good so far, only one question i cant notice any difference between the colors of remote explosive guns and the effect is it to do with power or is it just for effect?

Author:  Poor mans sniper [ Fri Jun 15, 2012 7:31 pm ]
Post subject:  Re: A Collection of Crickets (WIP) - Update 2

Could you possibly dig up your telekinesis rock and add it in the pack too?

Author:  CaveCricket48 [ Sat Jun 23, 2012 7:24 am ]
Post subject:  Re: A Collection of Crickets (WIP) - Update 3

Update 3! Added the Stun Gun, Scanners, and Telekinesis Rock.

ModTester wrote:
Looking good so far, only one question i cant notice any difference between the colors of remote explosive guns and the effect is it to do with power or is it just for effect?

The different colors are just for effect, so you can have up to 4 "frequencies" of jelly to use at a time.

mario972 wrote:
Your work is incredible. Especially that rocket launcher. If you could, please make AI shoot at GML because now, you could just fly into enemy brain and insta win. And, as ROFLtheWAFL, it would be a great idea to make blast jelly work like ex. Remote GL Launcher from vanilla game. Smaller explosion ofc.

Hmm, I might next update.

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