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Beginning Dialogue on the Assault Recon Corporation...
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Description: The Assault Recon Campaign is essentially a faction dedicated to removing the coalition or the whitebots.
Currently, their affiliation with the dummies or ronin are unknown. However it is aware that the Assault Recon Campaign
favour robotic soldiers along with a healthy mix of energy-based weaponry. Many of their weapons can fire either rapidly
with low amounts of damage or slowly, with heavy amount of damage. For the Assault Recon Campaign weaponry, there
is little middle ground. They will supply troops and weaponry for a price to any buyer, as long as their intentions do not
interfere with the A.R.C's plan.
Backstory: Little is known about the Assault Recon Campaign; they are rumored to be the humans that ventured into the
sector Z1 - A9, otherwise known as the 'Abyss of the Universe'. Some eye accounts say that they look like they were once
human, however they either have evolved or become mutated. Thier reasons for removing the Coalition and the Whitebots
from the universe is unknown, thought it seems as if they are aiming for peace. As the whitebots and coalition seem to be
combat on a day-to-day basis.
Weaknesses, Strengths and Tactics: Typically, A.R.C strongholds are defended by several 'vindicator' turrets. These turrets have 200 rounds
before the need to reload. Either burn all their clips as it takes them quite a while to reload or abuse the range of the turret.
The turret can not fire directly up or down. It is also unable to move thus, easily remedied with a grenade or rocket launcher.
It is advised that the soldiers stay out of sight of these turrets.
The A.R.C weaponry as discussed before rely heavily of successive bursts of weak gun fire with strong artillery or sniper
support. Thus, shields are effective against the light arms while avoiding the bombardments or sniper shots. The snipers
of the A.R.C are slow to reload bolt types. However they can nearly kill any soldier instantly. Their energy based 'Blaze'
energy rifle is strong however, it passes through soldiers, using this to your advantage can save your life. It is advised
that either you avoid the projectile completely or run through it as fast as possible for minimum damage.
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Halt!...
... End of Dialogue, Program Terminated due to unknown external access.
Foreword: Anyway, I'm sure I've been forgotten in the sands of time. Releasing several polished small mods and (shamefully) having released at least 3 large mods of which lacked proper polish and coding. I do hope today however, that I may redeem myself. I present to you an arsenal of guns constructed or based off of my previous small mods. This also included ideas I never quite refined or felt like I had the experience to execute properly. This mod is full of aesthetical experiments and bear with me if the glows get out of hand (not whitty level however.).
Without further ado I present a glimpse into what is coming and what I currently have.
WEAPONRY------------------
A.R.C "Stinger" Pistol
A low-power, cheaply mass produced pistol. Used for disposable infantry and as a sidearm.
Includes a off-hand version located within the 'shields' category.
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A.R.C "Piercer" Submachine GunA reliable SMG to mow down your enemies! 12 round clip.
Quick to reload!
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A.R.C "Preforator" Burst Submachine GunDoes accurate bursts of 4 bullets.
20 Round clip = 5 bursts.
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A.R.C "Pepper" ShotgunMassive firepower.
However, a single round and a lengthy reload time balance it's power.
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A.R.C "Guardian" ShieldA Firearm with attached armor plates.
Too heavy to hold with a single arm.
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A.R.C "Bolter" Assault RifleShoots piercing rounds - fully automatic.
Every 4 rounds shoots a dual round.
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A.R.C "Aggravator" Battle RifleSemi automatic Piercing rounds.
Laser bayonet, cuts through most materials with ease..
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A.R.C "Pinpoint" Sniper RifleA high accuracy lightweight sniper rifle excelling at hitting vital/vulnerable parts.
Infamously used to knock enemy guns out of enemy hands.
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A.R.C "Impact" Slug Sniper RifleA powerful sniper rifle using the force of blunt trauma to damage it's enemies.
More force the further away you are from the target!
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A.R.C "Vapor" Ion LaserUltra hot ions are forced through a small tube in this weapon.
Due to it's over-heating problems it must eject heat sinks constantly.
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A.R.C "Blaze" Laser RifleShoots a high powered energy coil.
Energy coil can bounce off walls, etc... Not recommended for close range combat in tight spaces!
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A.R.C "Resonator" ShockwaveCreates an energy shock wave which quickly dissipates.
Short range anti infantry weapon, very ineffective against armored units such as dreadnoughts.
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A.R.C "Surrender" Rapid Energy MortarCreates a volley of High Powered energy Coils.
Energy coil can bounce off walls, etc...
PLEASE NOTE: You aim this weapon irregularly. The barrel will be the indicator of the trajectory rather than the sharp length. (Three yellow dots)
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A.R.C "Lo - bot - o - mizer" Ion Sniper RifleShoots a small focused volley of energy coils.
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TOOLS/UTILITIES------------------
A.R.C "Assimilator" Force CutterThis tool cuts through terrain - and enemies - like a hot knife through butter.
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A.R.C "Float" AntiGravity DeviceThis device lowers your soldier's overall mass by 100.
Use for burgening backpacks for a lengthy and tough mission.
Do not drop this... It will cause untold misfortune.
Under 'shields'
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ACTORS------------------
A.R.C "Vindicator" Heavy Defence EmplacementHas a 200 round machine gun for mowing down enemies.
Casings do not pile up as bullets are bolts of energy produced in a fusion coil.
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A.R.C "Imperator" Light ReconLightweight
Mask can sustain 10 headshots.
High Powered jetpack. However Torso and legs + arms are very fragile.
Prone position recommended, the mask will be an excellent shield.
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Version History___________________________________________
v 1.1 Released: June 9th
Notes:
- Added B27 metagame compatibility.
- Changed Module icon to match B27 factions.
- Added the following:
"Imperator", "Lobotomizer", "Surrender", and "Resonator"
- "Pepper" Buffed, gains, compensated by a slight debuff in range.
Attachment:
File comment: Version 1.1, First Actor introduced.
ARCv1.1.rar [371.46 KiB]
Downloaded 1827 times
v 1.0 [Initial] Released: May 23rd
- Following content was released:
"Aggravator", "Assimilator", "Blaze", "Bolter", "Float", "Guardian", "Impact", "Pepper", "Piercer", "Pinpoint", "Preforator", "Stinger", "Vapor", and "Vindicator"
Attachment:
File comment: Version 1.0, Initial Release.
ARCv1.0.rar [156.68 KiB]
Downloaded 721 times
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CreditsContrary - Suggestions on sprites, gun ideas.
p3lb0x - Lobotomizer Glow code.
Community - Gun ideas.
Data - making CC, even though he takes some time to do so.
And you - For downloading!
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