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 Exis Incorporated **BEING RECONSTRUCTED** 
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Joined: Mon Dec 26, 2011 9:52 pm
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 Exis Incorporated **BEING RECONSTRUCTED**
CURRENTLY BEING REBUILT FROM THE GROUND UP>>


This mod adds a variety of shielded units for different combat situations.
Image
::Guardian Rifle not included here, Updated Screenshot Pending::

The Actors from left to right are::

--Coalition Assault--
This unit comes with an assault rifle and an auto pistol, useful for pretty much any situation.


--Coalition Sniper--
This unit comes with a heavy sniper rifle and a heavy pistol, meant for either taking off heads or taking off thrusters.


--Coalition Heavy Defender--
This unit comes with a gatling gun and a heavy pistol, meant to keep the enemies off your back.
I know its named "Heavy Defender" but compared to the Superheavy, need I say more?


--Coalition Repair--
This unit comes with an M16 and, yes a heavy pistol. The shield is very weak but this one's health regenerates fast.


--Dreadnought MKII--
This Dreadnought is just special, mainly because of its shield and jetpack. You know what they say, if ya can't beat em, fly into their faces! (tested, works better when the enemies are standing up :P)


--Coalition Heavy--
This is just a shielded unit, equip what ya want, be careful though, 5 heavy weapons may make this not fly too well.


--Coalition Tank--
This thing comes with a gatling gun, an auto shotgun, and the best shield in the mod, need I say more?


--SuperHeavy UnEquipped--
Go ahead, give it a glock, waste its potential!


--SuperHeavy Artillery--
This thing is equipped with an Omega Cannon and a heavy pistol.


--Omega Cannon--
You know the Uber Cannon? well this is an UBER Uber Cannon.

NEW--Guardian Rifle--NEW
Have a unit without shields? This gun provides the next best thing to a full-cover shield, it has an added plate of high-density metal that will withstand many wounds and even deflect some minor rounds, such as pistols. The gun itself is very, VERY fragile. Only deliver with an actor, or in a craft that won't launch its cargo.

Types Of Shields::
Weak
Mid
Strong
Ultra
Invincible
Dreadnought Special (No regen)
Repair(Very Weak, fast regen)

The Shield has a weakness, if someone gets within about 3 in-game feet, they can shoot you.
The Guardian Rifle's shield also has a weakness, since the gun is weak, if an actor hits your gun with its body, chances are the gun will shatter.
Credits!
MehMan-- The Shield Script, which wouldn't have been here otherwise
ryry1237-- The Super Heavy! That thing is a monster even without shields!


The mods from the above listed:


Attachments:
File comment: Version 1.1
Exis.rte.zip [110.44 KiB]
Downloaded 1442 times


Last edited by OmegaX17 on Thu Jun 07, 2012 11:05 pm, edited 5 times in total.

Wed May 02, 2012 12:28 am
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Joined: Wed May 18, 2011 2:44 am
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Location: Dank dreams.
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Post Re: Exis Incorporated, Pre-Equips, Shields, and more!
It's a blend of a few mods but it still provides good combatants for my ever growing battles :) .


Wed May 02, 2012 4:16 am
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Joined: Fri Dec 09, 2011 10:32 am
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Location: In the datarealms cemetery
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Post Re: Exis Incorporated, Pre-Equips, Shields, and more!
nice mod.you need some customs sprites
PM me! :grin:


Wed May 02, 2012 9:31 am
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Joined: Sat Jan 30, 2010 4:07 am
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Post Re: Exis Incorporated, Pre-Equips, Shields, and more!
Does this come with a skirmish?


Wed May 02, 2012 12:52 pm
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Post Re: Exis Incorporated, Pre-Equips, Shields, and more!
No.
But download it and see yourself!


Wed May 02, 2012 12:57 pm
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Joined: Mon Dec 26, 2011 9:52 pm
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Post Re: Exis Incorporated, Pre-Equips, Shields, and more!
I don't want to make a whole new actor, That's a lot of work, so the custom sprites will have to wait till i know the CC code better, and I'm glad you guys like the mod :D
EDIT:: Now that I think about it, All I need are some sprites and I could just use the coalition soldier as a base, not editing any offsets or walkpaths would take tons of time off of making an actor, I'd just have to change the Exit/Entry wounds and Sprites


Wed May 02, 2012 11:22 pm
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Joined: Mon Jan 02, 2012 1:04 am
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Post Re: Exis Incorporated, Pre-Equips, Shields, and more!
If you want, I would gladly help you with making the actors :grin:


Thu May 03, 2012 2:43 am
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Post Re: Exis Incorporated, Pre-Equips, Shields, and more!
If this technique fails, I'll give ya a ring. But I'm going to try just directing any new actor's sprites to the new ones first.
UPDATE:: Made the Omega Cannon dish out the Omega it was designed for faster. Added Energy Particles to it, it now has twice as much shrapnel and 100% more blue coloring.
(Omega means End in Greek, just so ya know)


Thu May 03, 2012 8:57 pm
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Post Re: Exis Incorporated, Pre-Equips, Shields, and more!
UPDATE:: Version 1.1 is out, includes the new Guardian Rifle and some minor tweaks.


Tue May 08, 2012 8:43 pm
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Joined: Sun Dec 25, 2011 7:23 am
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Post Re: Exis Incorporated, Pre-Equips, Shields, and more!
Nice to see my guy walking around in another mod.
Is there any reason why the unarmed superheavies cost the same as the armed ones?

The Omega Cannon looks nice but lags quite a bit when fired.


Sat May 12, 2012 2:22 am
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Post Re: Exis Incorporated, Pre-Equips, Shields, and more!
Crap, thank you for pointing that out ryry, I gotta add individual prices for each unit.


Sun May 13, 2012 12:20 am
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Post Re: Exis Incorporated, Pre-Equips, Shields, and more!
UPDATE::: Should work for B27 As-is, tell me if it doesn't, away from my home base right now so I can't test it.


Sun Jun 03, 2012 6:12 pm
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Joined: Fri Dec 24, 2010 12:43 am
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Post Re: B27 Exis Incorporated, Pre-Equips, Shields, and more!
"RTE Aborted! (X_x)

Abortion in file .\Managers\PresetMan.cpp, line 162 because

Failed to find the Exis.rte Data Module!

The last frame has been dumped to 'abortscreen.bmp'"


Mon Jun 04, 2012 3:37 am
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