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Regenerating Ronins with Self Sealing Wounds http://45.55.195.193/viewtopic.php?f=61&t=29822 |
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Author: | ryry1237 [ Wed Feb 01, 2012 6:09 pm ] | |||
Post subject: | Regenerating Ronins with Self Sealing Wounds | |||
Have a warrior with an unsightly battle scar that won't go away? Wish that you could somehow patch up your worn out men to look good as new? Well look no further for we've got just the troops you need. Introducing, the Regenerating Ronins! (Actual in-game regeneration is not this fast) (missing limbs may still be a problem, but who cares about those?) Call now and we'll even throw in a free self regenerating riot shield too! Order your self regenerating Ronin soldiers today! ____________________________________________ Disclaimer: Sandra's skin lotion itself is not for sale. The regenerative abilities of the Ronins only work on a superficial level. While wounds are self sealing, lost limbs will not be replaced and internal damage (gibwoundlimit) is not actually recovered. Riot shield regeneration is merely a visual trick useful only for fooling unsuspecting shield snatchers in picking up a seemingly good condition shield that in reality is near breaking point. Bruises and impulse damage do not heal. Please reply if you notice that actors either do not full regenerate to 100 hp or over regenerate to 101+ hp -----------------------------------------------------------------------
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Author: | blargiefarg [ Wed Feb 01, 2012 6:26 pm ] |
Post subject: | Re: Regenerating Ronins with Self Sealing Wounds |
Firstly, some of your images are broken, nothing bad since one of them works, but just to let you know. Secondly not a bad mod, considering you're pretty new. Its been done before, but still, way to think out of the box. Keep it up. |
Author: | Asklar [ Wed Feb 01, 2012 6:37 pm ] |
Post subject: | Re: Regenerating Ronins with Self Sealing Wounds |
Hahaha, that was funny. I tested it ordering a Dafred and a Coalition soldier with a pistol. I shot him to the head, he began healing and the wound disappeared. I was excited, so I shot him more times, waited for his wounds to heal, and repeated the process. Then, his head blew up. I almost thought it was real =P |
Author: | Azukki [ Wed Feb 01, 2012 6:55 pm ] |
Post subject: | Re: Regenerating Ronins with Self Sealing Wounds |
This is very nice, but if you want to go all-out on making them sustainable, you'll need to remove the gibwoundlimits on all their body parts. It seems really counter intuitive to heal to 100, then splatter into tiny pieces the next time someone shoots you with a pistol. |
Author: | Naxete [ Wed Feb 01, 2012 10:15 pm ] |
Post subject: | Re: Regenerating Ronins with Self Sealing Wounds |
Without a GibWoundLimit defined, the engines consider the Actor "amount" of wounds infinite, listen what azukki said, in my opinion, it would be a great improvement Also, the last two pictures are link-broken. |
Author: | ryry1237 [ Thu Feb 02, 2012 1:50 am ] |
Post subject: | Re: Regenerating Ronins with Self Sealing Wounds |
Images work fine for me. As for the GibWoundLimit thing, that's something I'm trying to figure out how to do properly without just simply tweaking it up to some ridiculous value (infinite). The idea that I'm thinking of is that rather than having an infinite gibwoundlimit, the wounds will get rid of themselves after awhile so that burst fire can still gib them, but a bullet at a time in small proportions wont. Sadly, lua isn't magic and I'm no wizard at it either. I'll reupload the pictures, but I'm pretty sure the gif with the shield is working. Hidden stuff is hidden. |
Author: | Pantera1993 [ Thu Feb 02, 2012 4:31 am ] |
Post subject: | Re: Regenerating Ronins with Self Sealing Wounds |
Just cut out the whole part of code that says "GibWoundLimit = whatever" in your .ini... |
Author: | Asklar [ Thu Feb 02, 2012 4:59 am ] |
Post subject: | Re: Regenerating Ronins with Self Sealing Wounds |
Or put GibWoundLimit = -1 |
Author: | ryry1237 [ Thu Feb 02, 2012 5:15 am ] |
Post subject: | Re: Regenerating Ronins with Self Sealing Wounds |
Already did that in the GibWound Infinite version Can nobody actually read this message? |
Author: | C_666 [ Thu Feb 02, 2012 11:11 am ] |
Post subject: | Re: Regenerating Ronins with Self Sealing Wounds |
Now, we can make real zombies too. |
Author: | Lizardheim [ Thu Feb 02, 2012 11:26 am ] |
Post subject: | Re: Regenerating Ronins with Self Sealing Wounds |
Burst fire would still kill them, considering how they die when at 0 health. |
Author: | Miggles [ Fri Feb 03, 2012 3:03 am ] |
Post subject: | Re: Regenerating Ronins with Self Sealing Wounds |
ryry1237 wrote: The idea that I'm thinking of is that rather than having an infinite gibwoundlimit, the wounds will get rid of themselves after awhile so that burst fire can still gib them, but a bullet at a time in small proportions wont. He already mentioned this. |
Author: | jeevesjaner [ Sat Feb 04, 2012 8:40 am ] |
Post subject: | Re: Regenerating Ronins with Self Sealing Wounds |
And now I have a better actor to dump a dozen phoenix potions on! Thanks! Very nicely done, seriously. |
Author: | Azukki [ Sun Feb 05, 2012 2:29 am ] |
Post subject: | Re: Regenerating Ronins with Self Sealing Wounds |
Lizardheim wrote: Burst fire would still kill them, considering how they die when at 0 health. I think I have an idea for how it could be done. Maybe. I might try it myself, but I've rambled about the idea already so I might as well include that in case someone else wants to give it a go, or has a more elegant solution, or could apply this idea somewhere else, or something. |
Author: | salt_1219 [ Sun Feb 05, 2012 3:48 pm ] |
Post subject: | Re: Regenerating Ronins with Self Sealing Wounds |
Azukki wrote: "lua stuff" I would be interested in seeing that. also I am impressed with this mod as it is, I tried it out the other day and thought wow this would be great for block wars. *update I tried them out on block wars and they survived longer but not much longer, i still love these guys. next i will try adding your features to zombies |
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