I'm pretty all or at least most of you know Lizardheim or if you don't, you at least recognize his avatar.
Well some time ago, I sent him a pm which went along somewhat like this
Quote:
ryry1237 wrote:
Dear DRL Developer Lizardhelm,
I was wondering what mod your avatar picture comes from. I've looked around the mod making forum sections, but I haven't seen any mods that look as if it might have an extra heavily armored coalition soldier unit. Also, can the armor take damage and get blasted off and such?
Thanks
Lizardheim wrote:
Just a mockup for now.
ryry1237 wrote:
Aww, that's disappointing Would it be ok if I made an actor mod based on your avatar? I might not actually get to releasing it though, but just asking in case I ever feel like doing so.
Lizardheim wrote:
Sure, go ahead.
And so I decided to make...
The Coalition SuperHeavy
Story
Struggling in the ever continuing quest for universal domination, the Coalition have often tried to create more powerful clones that could match the elusive Browncoats in strength and endurance, but when test after test had proven that such a process could not possibly come at a reasonable price, the Coalition turned to the cruder yet cheaper method of outfitting as much armor on to a soldier as possible in the hopes of enhancing soldier life expectancy. The end result of all of this was the Coalition SuperHeavy. Armored with solid steel and studded with state of the art reinforced metal, the Coalition Superheavy wades fearlessly through bullets and gunfire at a slow but unfaltering pace. While they are slow and not as biologically tough as the Browncoats, they more than make up with their layers upon layers of extra fortified body armor.
1. Bionically enhanced legs capable of withstanding limited puncture damage. 2. Beefed up jet-pack useful for counteracting extra weight of armor (fires a blue flame too) 3. Bulked up arms strong enough to haul heavy weaponry with ease. 4. Reinforced metal helmet that is 50% stronger than your typical Coalition headgear. Also capable of completely deflecting lower caliber bullets 5. Reinforced chest plate capable of taking up to 19 shots without breaking. 6. Heavy duty Kevlar that can stop bullets while also being warm and comfy. 7. Metal greaves good for providing those extra few shots of protection.
Just remember that a shot to a SuperHeavy's face still hurts as much as a shot to anyone's face.
Feel free to notify me of any glitches, improvements, or suggestions that can be made.
After asking if weegee agreed to this, I'm releasing a mission demonstration of the actor. Pretty sure all of you know this scene yes?
It's the Stratosphere scene but with the Coalition Heavies replaced by SuperHeavies. Download at bottom of page
Gif is rather large so just give it a minute or two
They're not invincible, but they can certainly take a beating or two And weegee is the most wicked modder ever
Enjoy!
~ Credit to LizardHeim's avatar for providing inspiration. ~ Some objects in the original concept art have been excluded for the purpose of functional utility (namely the back arm sticking out in front of the chest plate). ~ Mod should be compatible with all versions from B23-B26 ~ Gatling Gun not included
edit: - Noticed the Coalition Superheavy was dying too easily from dummy sniper rifles and made it so that it's slightly more difficult for headshots to occur (you can still headshot him if you shoot at the right spot with a high precision gun, its just a bit harder now).
File comment: V1.1 Improved sprites and walking animation CoalitionHeavy_V1.1.rte.rar [55.57 KiB]
Downloaded 1032 times
File comment: V1.2 Made weakness (headshots) slightly harder to hit. CoalitionHeavyV1.2.rte.rar [58.94 KiB]
Downloaded 1831 times
File comment: Make sure you have downloaded and extracted coalitionheavy.rte.rar to your folder for this to work. StratosphereHeavy.rar [175.78 KiB]
Downloaded 1110 times
Last edited by ryry1237 on Fri Mar 23, 2012 2:43 am, edited 29 times in total.
Re: The Coalition SuperHeavy (concept art by Lizardheim)
Seems pretty good, just downloaded and will be testing it out
Sun Jan 22, 2012 7:43 am
Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
Re: The Coalition SuperHeavy (concept art by Lizardheim)
ryry1237 wrote:
Credit to LizardHeim for providing the original art.
Woh woh woh woh, hold on right there...
First coalition counting from left, Lizard originally drew this?
Sun Jan 22, 2012 8:10 am
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
Re: The Coalition SuperHeavy (concept art by Lizardheim)
No but I messed around with the concept and sprited a Coalition EOD unit. (It's my avatar )
Btw found the unarmed one:
Sun Jan 22, 2012 8:52 am
ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
Re: The Coalition SuperHeavy (inspiration from Lizardheim)
Whoa, so wait a sec, this was already planned in development?
Sun Jan 22, 2012 9:26 am
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
Re: The Coalition SuperHeavy (inspiration from Lizardheim)
No, it was just a mockup. Three sprites. One with a gun, one without and one without hands.
Sun Jan 22, 2012 9:27 am
Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
Re: The Coalition SuperHeavy (inspiration from Lizardheim)
Impressive, good spriting!
Shouldn't these actors be part of lizard & pete corp?
Sun Jan 22, 2012 10:38 am
[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
Re: The Coalition SuperHeavy (inspiration from Lizardheim)
No, because they weren't made by Lizard or Pete.
Sun Jan 22, 2012 11:04 am
Shakatuko
Joined: Mon Oct 10, 2011 12:50 am Posts: 75 Location: Look behind you... Haha I tricked you, I am in Brazil.
Re: The Coalition SuperHeavy (inspiration from Lizardheim)
Hey, Lizard, that picture you brought to us, the guy on the far right, can you make a mod for us with him? I really think he is more handsome than the guy that ryry made.
Sun Jan 22, 2012 12:41 pm
Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
Re: The Coalition SuperHeavy (inspiration from Lizardheim)
1: Theres another mod with a coalition heavy similar to that, check that out. 2: There are more appropriate places\ways to ask for that (Protip: Use pms)
Great mod btw, it's nice to see some new vanilla content.
Sun Jan 22, 2012 2:40 pm
billybob
Joined: Sun Jan 22, 2012 2:08 pm Posts: 3
Re: The Coalition SuperHeavy (inspiration from Lizardheim)
where do i extract it to i tried the coalition folder but it dident work
Sun Jan 22, 2012 6:10 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: The Coalition SuperHeavy (inspiration from Lizardheim)
You've just got to extract it in the Cortex Command directory, not inside the coalition.rte.
Cool actor, but it has something wierd. I don't know what it is, but it has it.
Sun Jan 22, 2012 7:29 pm
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
Re: The Coalition SuperHeavy (inspiration from Lizardheim)
Boneitis?
Sun Jan 22, 2012 7:42 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: The Coalition SuperHeavy (inspiration from Lizardheim)
I don't know, maybe it's something about it's arms.
Sun Jan 22, 2012 7:55 pm
Shakatuko
Joined: Mon Oct 10, 2011 12:50 am Posts: 75 Location: Look behind you... Haha I tricked you, I am in Brazil.
Re: The Coalition SuperHeavy (inspiration from Lizardheim)
I think it's his legs, they are weird compared to the rest of the body.
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