Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
Bo-Omb (Modding Theme Entry: Artillery)
Bo-Omb
A bomb that explodes instantly into a circlet of deadly shots. Do not launch in Narrow walkways Will destroy pretty much everything Including you
Have fun friend
Bo-Omb (Modding Theme Entry: Artillery)
Attachment:
File comment: Version 2 Mod.rte.zip [12.9 KiB]
Downloaded 383 times
Trystanr Is the sole proprietor of the above associated mod. Any person willing to risk their lives in using his crappy code is totally allowed, even though it is extremely unlikely. Also, as you may have noticed, I used Crow's Deagle script to stick everything together. Hope you dont mind. Enjoy raping everything with this Kameya Meya.
Weapons
Blaster Shotgun An automatic shotgun. What it lacks in power, it makes up for with rate of fire and accuracy. A rifleshortgunmanbearpig. May also show signs of ricocheting. Thats right. Ricocheting.
X97 Four A rifle that should not be toyed with. Shoots a concentrated beam of pure win. Beware on wrapped maps. You have been warned.
Shortgun A mini version of the X97 Four. great at close combat. Shoots a string of concentrated concrete at newfriends with extra high speed. A handheld blender.
Bomb Omb A bomb that explodes instantly into a circlet of deadly shots. Do not launch in Narrow walkways
Descriptions Soon
Also, the Ninja is in the mod. In the Actors section. An invincible actor. Beware, Whatever He holds is not invincible. It can and will break, He will not. His skin is a dummies, I dont really want to reskin anything at this point. The X97 Four also has the original AK-47 Sprite, A minor mishap. Dont worry too much. Also, Could someone explain what the multiple frames of a weapon would do and when the other frames are created? Is it reload or what.
Old:
Attachment:
File comment: Bomb found in bomb section of buy menu. Mod.rte (1).zip [14.31 KiB]
Downloaded 440 times
Last edited by trystanr on Sat Jan 21, 2012 8:54 pm, edited 6 times in total.
Fri Jan 20, 2012 8:42 pm
Hellevator
Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
Re: Bo-Omb (Modding Theme Entry: Artillery)
I like it, how it can finally get rid of UniTec's Zealots. Very well done, my friend.
Sat Jan 21, 2012 12:50 am
trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
Re: Bo-Omb (Modding Theme Entry: Artillery)
Hellevator wrote:
I like it, how it can finally get rid of UniTec's Zealots. Very well done, my friend.
Thank you so much for the feedback.
Sat Jan 21, 2012 9:31 am
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Bo-Omb (Modding Theme Entry: Artillery)
It's very simple. But it's very fun.
Sat Jan 21, 2012 5:32 pm
trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
Re: Bo-Omb (Modding Theme Entry: Artillery)
Asklar wrote:
It's very simple. But it's very fun.
Wow! Thanks Asklar, I actually am looking into slipping two old weapons of mass destruction into here.
Sat Jan 21, 2012 7:31 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Bo-Omb (Modding Theme Entry: Artillery)
Hah, you should.
I miss the old "Destroy EVERYTHING!" weapons I had in older builds.
Sat Jan 21, 2012 7:38 pm
trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
Re: Bo-Omb (Modding Theme Entry: Artillery)
New Version up with NEW WEAPONS! Descriptions and gifs coming like, right now.
Sat Jan 21, 2012 8:32 pm
painbringer1998
Joined: Fri Jun 10, 2011 4:37 am Posts: 201 Location: Oregon, USA
Re: Bo-Omb (Modding Theme Entry: Artillery)
Very nice, when do you plan another update? (sorry for asking so early)
Sun Jan 22, 2012 8:50 pm
Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
Re: Bo-Omb (Modding Theme Entry: Artillery)
This mod remember me to Hadouken, also, a Dragon grenade would be an interesting concept to play with... you launch a grenade with insta-gib into enemy's faces direction, a cool dragon-glow in side view appears just before setting the next 200 pixels into one orgy of fire, blood and confusion... I would endorse that.
Tue Jan 24, 2012 7:43 pm
trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
Re: Bo-Omb (Modding Theme Entry: Artillery)
Naxete wrote:
This mod remember me to Hadouken, also, a Dragon grenade would be an interesting concept to play with... you launch a grenade with insta-gib into enemy's faces direction, a cool dragon-glow in side view appears just before setting the next 200 pixels into one orgy of fire, blood and confusion... I would endorse that.
Don't Know Lua, can I make things auto follow ai? Or must I ask someone for a script? The rest seems easy enough. Will try this weekend.
painbringer1998 wrote:
Very nice, when do you plan another update? (sorry for asking so early)
Will try this weekend. I have school and an art project so.
Wed Jan 25, 2012 7:17 pm
Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
Re: Bo-Omb (Modding Theme Entry: Artillery)
You can use any homing-rocket script attached to one Aemitter to make it look to the closest enemy...
Wed Jan 25, 2012 8:42 pm
trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
Re: Bo-Omb (Modding Theme Entry: Artillery)
Thanks Naxete, Will try tomorrow. Thanks for the feedback everyone! Are there any more crazy overpowered requests?
Also, I must say, I get a lot of inspiration from My Hueg Pack Of Mods Which Is Back.
Probably the best mod pack ever made by my opinion.
Thu Jan 26, 2012 5:42 am
trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
Re: Bo-Omb (Modding Theme Entry: Artillery)
Okay, bump for A new screenshot. A preview of whats to come. Hopefully tomorrow. I hop you will endorse this Naxete.
Doesn't auto target yet. This is a 'JAMMING' mechanism. It can jam. It has two modes, SUICIDE and accuracy. Suicide either shoots a single, powerful explosive, or has a chance, if under right conditions to totally go haywire (right by your actor [SUICIDE RIGHT?]. accuracy has two rockets that gib everything closeby into oblivion.
Hope you cant wait ;0 ;D
Sat Jan 28, 2012 9:44 pm
Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
Re: Bo-Omb (Modding Theme Entry: Artillery)
Looks to success so far, like the head of one rancor exploding!
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