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Propagating fire http://45.55.195.193/viewtopic.php?f=61&t=26115 |
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Author: | Mehman [ Sun Nov 06, 2011 12:45 am ] |
Post subject: | Propagating fire |
Hi, This is a very small mod that consists in fire that burns grass, wood and rubber(and people too), along with a convienient way of delivering it. Here is a small video: And the download: Attachment:
File comment: __ Updated: Now fire burns flesh and civilian stuff(dummy plastic) too. Small fix: rubber doesn't burn anymore as it caused fire to burn itself in an infinite loop. Fire3.rar [3.25 KiB] Downloaded 749 times Old: |
Author: | Miggles [ Sun Nov 06, 2011 1:24 am ] |
Post subject: | Re: Propagating fire |
Awesome! Would it be possible to make it so it replaces all fire by editing Base.rte? |
Author: | Sims_Doc [ Sun Nov 06, 2011 1:47 am ] |
Post subject: | Re: Propagating fire |
Burning Grass, Next you'll be making Burning Trees, Great Mod i've already found uses for it. |
Author: | Gotcha! [ Sun Nov 06, 2011 1:48 am ] |
Post subject: | Re: Propagating fire |
This is quite amazing. *thumbs up* |
Author: | malik [ Sun Nov 06, 2011 2:04 am ] |
Post subject: | Re: Propagating fire |
Cool,Next "Flood Control" |
Author: | The Decaying Soldat [ Sun Nov 06, 2011 4:13 am ] |
Post subject: | Re: Propagating fire |
If you make a bunker module completely out of the above stated materials, wouldn't it burn into an awesome fiery display? |
Author: | Mehman [ Sun Nov 06, 2011 11:58 am ] |
Post subject: | Re: Propagating fire |
Yes it would, any part of the terrain made out of these materials will burn. |
Author: | [Insert Name Here] [ Sun Nov 06, 2011 12:09 pm ] |
Post subject: | Re: Propagating fire |
Omigod, I love you. Making wood spawner now, flamethrower bunker module is on its way. (Isn't there an easier way to make a flamer bunker module?) Shut up, internal dialogue. |
Author: | Mehman [ Sun Nov 06, 2011 12:39 pm ] |
Post subject: | Re: Propagating fire |
[Insert Name Here] wrote: Omigod, I love you. Making wood spawner now, flamethrower bunker module is on its way. Once this is made please release it so that we can all enjoy it. Miggles wrote: Awesome! Would it be possible to make it so it replaces all fire by editing Base.rte? Attaching Fire.rte/Flame.lua to anything will make it create fire on impact, so just attach it to vanilla flames and it should work. Updated: Now fire burns flesh and civilian stuff(dummy plastic) too. edit: Small fix: rubber doesn't burn anymore as it caused fire to burn itself in an infinite loop. Oh and could someone make wooden bunker modules? |
Author: | warhammer651 [ Sun Nov 06, 2011 7:54 pm ] |
Post subject: | Re: Propagating fire |
[Insert Name Here] wrote: Attaching Fire.rte/Flame.lua to anything will make it create fire on impact, so just attach it to vanilla flames and it should work. |
Author: | Mehman [ Sun Nov 06, 2011 8:13 pm ] |
Post subject: | Re: Propagating fire |
By replacing the scriptpath line of the vanilla flame's .ini by this one: ScriptPath = Fire.rte/Flame.lua |
Author: | Asklar [ Mon Nov 07, 2011 1:14 am ] |
Post subject: | Re: Propagating fire |
This fire should be the vanilla fire. |
Author: | KravenDanger [ Mon Nov 07, 2011 4:02 am ] |
Post subject: | Re: Propagating fire |
I'm not seeing anything new in my shoplist. What kind of buyable is it? |
Author: | Mehman [ Mon Nov 07, 2011 9:37 am ] |
Post subject: | Re: Propagating fire |
It's a molotov cocktail in bombs. |
Author: | Gotcha! [ Mon Nov 07, 2011 10:13 pm ] |
Post subject: | Re: Propagating fire |
Bug report: If you choose to deliver one of your molotovs through a dropship/rocket without having an actor holding it the molotov will be dropped and explode on impact. <- That's not the bug. Then it starts to burn forever, into the ground, eventually slowing down the game to 1 frame per hour. |
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