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Propagating fire
http://45.55.195.193/viewtopic.php?f=61&t=26115
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Author:  Mehman [ Sun Nov 06, 2011 12:45 am ]
Post subject:  Propagating fire

Hi,

This is a very small mod that consists in fire that burns grass, wood and rubber(and people too), along with a convienient way of delivering it.

Here is a small video:


And the download:
Attachment:
File comment: __
Updated:
Now fire burns flesh and civilian stuff(dummy plastic) too.

Small fix: rubber doesn't burn anymore as it caused fire to burn itself in an infinite loop.

Fire3.rar [3.25 KiB]
Downloaded 749 times


Old:

Author:  Miggles [ Sun Nov 06, 2011 1:24 am ]
Post subject:  Re: Propagating fire

Awesome!
Would it be possible to make it so it replaces all fire by editing Base.rte?

Author:  Sims_Doc [ Sun Nov 06, 2011 1:47 am ]
Post subject:  Re: Propagating fire

Burning Grass, Next you'll be making Burning Trees, Great Mod i've already found uses for it.

Author:  Gotcha! [ Sun Nov 06, 2011 1:48 am ]
Post subject:  Re: Propagating fire

This is quite amazing. :) *thumbs up*

Author:  malik [ Sun Nov 06, 2011 2:04 am ]
Post subject:  Re: Propagating fire

Cool,Next "Flood Control" :smile:

Author:  The Decaying Soldat [ Sun Nov 06, 2011 4:13 am ]
Post subject:  Re: Propagating fire

If you make a bunker module completely out of the above stated materials, wouldn't it burn into an awesome fiery display?

Author:  Mehman [ Sun Nov 06, 2011 11:58 am ]
Post subject:  Re: Propagating fire

Yes it would, any part of the terrain made out of these materials will burn.

Author:  [Insert Name Here] [ Sun Nov 06, 2011 12:09 pm ]
Post subject:  Re: Propagating fire

Omigod, I love you.

Making wood spawner now, flamethrower bunker module is on its way.

(Isn't there an easier way to make a flamer bunker module?)

Shut up, internal dialogue.

Author:  Mehman [ Sun Nov 06, 2011 12:39 pm ]
Post subject:  Re: Propagating fire

[Insert Name Here] wrote:
Omigod, I love you.

Making wood spawner now, flamethrower bunker module is on its way.

Once this is made please release it so that we can all enjoy it.

Miggles wrote:
Awesome!
Would it be possible to make it so it replaces all fire by editing Base.rte?

Attaching Fire.rte/Flame.lua to anything will make it create fire on impact, so just attach it to vanilla flames and it should work.


Updated:
Now fire burns flesh and civilian stuff(dummy plastic) too.

edit:
Small fix: rubber doesn't burn anymore as it caused fire to burn itself in an infinite loop.

Oh and could someone make wooden bunker modules?

Author:  warhammer651 [ Sun Nov 06, 2011 7:54 pm ]
Post subject:  Re: Propagating fire

[Insert Name Here] wrote:
Attaching Fire.rte/Flame.lua to anything will make it create fire on impact, so just attach it to vanilla flames and it should work.
errr, what do you mean attach it? just sticking it in the same folder?

Author:  Mehman [ Sun Nov 06, 2011 8:13 pm ]
Post subject:  Re: Propagating fire

By replacing the scriptpath line of the vanilla flame's .ini by this one:
ScriptPath = Fire.rte/Flame.lua

Author:  Asklar [ Mon Nov 07, 2011 1:14 am ]
Post subject:  Re: Propagating fire

This fire should be the vanilla fire.

Author:  KravenDanger [ Mon Nov 07, 2011 4:02 am ]
Post subject:  Re: Propagating fire

I'm not seeing anything new in my shoplist. What kind of buyable is it?

Author:  Mehman [ Mon Nov 07, 2011 9:37 am ]
Post subject:  Re: Propagating fire

It's a molotov cocktail in bombs.

Author:  Gotcha! [ Mon Nov 07, 2011 10:13 pm ]
Post subject:  Re: Propagating fire

Bug report: If you choose to deliver one of your molotovs through a dropship/rocket without having an actor holding it the molotov will be dropped and explode on impact. <- That's not the bug.
Then it starts to burn forever, into the ground, eventually slowing down the game to 1 frame per hour. :)

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