Author
Message
Mehman
Joined: Tue Nov 17, 2009 7:38 pmPosts: 909Location: France
Propagating fire
Hi,
This is a very small mod that consists in fire that burns grass, wood and rubber(and people too), along with a convienient way of delivering it.
Here is a small video:
And the download:
Attachment:
File comment: __ Updated: Now fire burns flesh and civilian stuff(dummy plastic) too. Small fix: rubber doesn't burn anymore as it caused fire to burn itself in an infinite loop.
Fire3.rar [3.25 KiB]
Downloaded 749 times
Old:
Attachment:
File comment: __ Updated: Now fire burns flesh and civilian stuff(dummy plastic) too.
Fire2.rar [3.26 KiB]
Downloaded 251 times
Attachment:
Fire.rar [3.25 KiB]
Downloaded 263 times
Last edited by Mehman on Sun Nov 06, 2011 1:51 pm, edited 2 times in total.
Sun Nov 06, 2011 12:45 am
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 amPosts: 4558
Re: Propagating fire
Awesome! Would it be possible to make it so it replaces all fire by editing Base.rte?
Sun Nov 06, 2011 1:24 am
Sims_Doc
Joined: Fri Aug 20, 2010 4:45 amPosts: 911Location: No Comment.
Re: Propagating fire
Burning Grass, Next you'll be making Burning Trees, Great Mod i've already found uses for it.
Sun Nov 06, 2011 1:47 am
Gotcha!
Joined: Tue Apr 01, 2008 4:49 pmPosts: 1972Location: The Netherlands
Re: Propagating fire
This is quite amazing.
*thumbs up*
Sun Nov 06, 2011 1:48 am
malik
Joined: Mon Oct 10, 2011 8:06 amPosts: 26Location: Indonesia
Re: Propagating fire
Cool,Next "Flood Control"
Sun Nov 06, 2011 2:04 am
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 amPosts: 1527Location: In heaven, everything is fine.
Re: Propagating fire
If you make a bunker module completely out of the above stated materials, wouldn't it burn into an awesome fiery display?
Sun Nov 06, 2011 4:13 am
Mehman
Joined: Tue Nov 17, 2009 7:38 pmPosts: 909Location: France
Re: Propagating fire
Yes it would, any part of the terrain made out of these materials will burn.
Sun Nov 06, 2011 11:58 am
[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pmPosts: 270Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
Re: Propagating fire
Omigod, I love you. Making wood spawner now, flamethrower bunker module is on its way. (Isn't there an easier way to make a flamer bunker module?) Shut up, internal dialogue.
Sun Nov 06, 2011 12:09 pm
Mehman
Joined: Tue Nov 17, 2009 7:38 pmPosts: 909Location: France
Re: Propagating fire
[Insert Name Here] wrote:
Omigod, I love you. Making wood spawner now, flamethrower bunker module is on its way.
Once this is made please release it so that we can all enjoy it.
Miggles wrote:
Awesome! Would it be possible to make it so it replaces all fire by editing Base.rte?
Attaching Fire.rte/Flame.lua to anything will make it create fire on impact, so just attach it to vanilla flames and it should work.
Updated:
Now fire burns flesh and civilian stuff(dummy plastic) too.
edit:
Small fix: rubber doesn't burn anymore as it caused fire to burn itself in an infinite loop.
Oh and could someone make wooden bunker modules?
Last edited by Mehman on Sun Nov 06, 2011 1:26 pm, edited 1 time in total.
Sun Nov 06, 2011 12:39 pm
warhammer651
Joined: Fri Aug 19, 2011 10:37 pmPosts: 18
Re: Propagating fire
[Insert Name Here] wrote:
Attaching Fire.rte/Flame.lua to anything will make it create fire on impact, so just attach it to vanilla flames and it should work.
errr, what do you mean attach it? just sticking it in the same folder?
Sun Nov 06, 2011 7:54 pm
Mehman
Joined: Tue Nov 17, 2009 7:38 pmPosts: 909Location: France
Re: Propagating fire
By replacing the scriptpath line of the vanilla flame's .ini by this one: ScriptPath = Fire.rte/Flame.lua
Sun Nov 06, 2011 8:13 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 amPosts: 6211Location: In your office, earning your salary.
Re: Propagating fire
This fire should be the vanilla fire.
Mon Nov 07, 2011 1:14 am
KravenDanger
Joined: Mon Jan 31, 2011 10:51 pmPosts: 81
Re: Propagating fire
I'm not seeing anything new in my shoplist. What kind of buyable is it?
Mon Nov 07, 2011 4:02 am
Mehman
Joined: Tue Nov 17, 2009 7:38 pmPosts: 909Location: France
Re: Propagating fire
It's a molotov cocktail in bombs.
Mon Nov 07, 2011 9:37 am
Gotcha!
Joined: Tue Apr 01, 2008 4:49 pmPosts: 1972Location: The Netherlands
Re: Propagating fire
Bug report: If you choose to deliver one of your molotovs through a dropship/rocket without having an actor holding it the molotov will be dropped and explode on impact. <-
That's not the bug. Then it starts to burn forever, into the ground, eventually slowing down the game to 1 frame per hour.
Mon Nov 07, 2011 10:13 pm