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 Glider [Modcontest: Anything] 
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Joined: Wed May 20, 2009 3:10 pm
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Location: Århus, Denmark
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Post Glider [Modcontest: Anything]
This is my entry, a glider.

Mini Tutorial:

Double tab crouch to unfold/fold the glider

Use the left and right button to tilt the glider during flight. Crouching increases turning speed.



Update: Made actor slightly tougher against impacts and made spring physics slightly more realistic.

Credits: Kettenkrad for amazing sprites :)


Attachments:
Glider.rte.zip [285.71 KiB]
Downloaded 1118 times


Last edited by akblabla on Tue Oct 18, 2011 9:06 pm, edited 1 time in total.

Fri Oct 14, 2011 6:50 pm
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Joined: Sat Jan 22, 2011 2:23 am
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Location: Somewhere over the rainbow of public acceptance.
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Post Re: Glider [Modcontest: Anything]
This... why, this sir, this has just won you many kudoz. Many kudoz indeed. And Krettenkrad, those sprites are amazing!

EDIT: Also, could this somehow be implemented into an attachable jetpack-type-thing under tools? I have no idea how the coding works, but if that is within reasonable achievability I would keep this mod in my Cortex Command folder forever.


Fri Oct 14, 2011 8:52 pm
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Joined: Wed Jun 16, 2010 1:27 am
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Post Re: Glider [Modcontest: Anything]
its really hard to fly! i keep falling! grrr....nice mod tho...in my opinion thers probably better mods in the contest...also if this werent a contest entry it should be put in minor mod dump.

anyway good mod.


Fri Oct 14, 2011 8:56 pm
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Post Re: Glider [Modcontest: Anything]
l4d fanatic wrote:
its really hard to fly! i keep falling! grrr....nice mod tho...in my opinion thers probably better mods in the contest...also if this werent a contest entry it should be put in minor mod dump.


anyway good mod.[/quote]

It is actually a part of an upcoming update for my Trappers faction, so I am going to close (if a moderator will help) after the mod contest is over. Though I actually believe even if that wasn't the case that this would be allowed in the mod releases.

Jackal wrote:
EDIT: Also, could this somehow be implemented into an attachable jetpack-type-thing under tools? I have no idea how the coding works, but if that is within reasonable achievability I would keep this mod in my Cortex Command folder forever.


That is completely possible. The only issue is that you can't attach an attachable on an actor by lua, so you should artificially attach it through lua, but there is small problem with that it would settle if it was made a MOSRotating and be crushed when laying down if it is a TDExplosive :/

I will see into it at some point :)


Jackal wrote:
This... why, this sir, this has just won you many kudoz. Many kudoz indeed. And Krettenkrad, those sprites are amazing!


Kettenkrad did an amazing job indeed


Fri Oct 14, 2011 9:08 pm
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Post Re: Glider [Modcontest: Anything]
Sims_doc Approves of this Idea.

Kids, don't do this. This is spam. -Duh


Fri Oct 14, 2011 10:15 pm
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Data Realms Elite
Data Realms Elite
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Post Re: Glider [Modcontest: Anything]
It's way too fast for a glider. :P
Tone down the speed, maybe make it less finicky.


Fri Oct 14, 2011 10:40 pm
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Post Re: Glider [Modcontest: Anything]
Miggles wrote:
It's way too fast for a glider. :P
Tone down the speed, maybe make it less finicky.


It technically isn't a glider, if you are using the jetpack while flying with it ^^

And also I have added a slight air resistance when flying in any direction, but if I increase that force much more the actor would look like a paper ball when falling, due to the low gravity of cortex command.

Also it would be even more useless compared to the standard issue jet pack ^^


Fri Oct 14, 2011 10:54 pm
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Joined: Wed Aug 31, 2011 11:32 pm
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Post Re: Glider [Modcontest: Anything]
Fantastic mod when it works, Funny as hell when it doesn't.

It is a little hard to get going. The actor likes to keep vertical when the glider is deployed, making turning around and taking off a hard time. Otherwise, it is fun to play. I think the glider should be made more breakable (it is fun to have your glider break off while you are really high, and watch your actor fall :evil: ) but that's just my opinion.


Sat Oct 15, 2011 2:32 am
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Post Re: Glider [Modcontest: Anything]
It would be awesome to have some sort of weak spot like that also I really do hope you fix that straightening out thing its very hard to get this thing going


Sat Oct 15, 2011 2:33 am
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Post Re: Glider [Modcontest: Anything]
nicolasx wrote:
It would be awesome to have some sort of weak spot like that also I really do hope you fix that straightening out thing its very hard to get this thing going


The problem is that AHumans in cortex command have a weird 'supernatural' stabilizer force. It makes it a pain in the ass to fly. Hopefully someone have figured how to force a AHuman to be dislodged.

Hotshot3434 wrote:
I think the glider should be made more breakable (it is fun to have your glider break off while you are really high, and watch your actor fall :evil: ) but that's just my opinion.


Well it can take 25 hits before shredding each hit gradually making the glider not provide as much air resistance as well as less precise controls. I think it has a decent balance in terms of this. Originally it could only take 15 hits, but it quickly turned out to be extremely annoying unfortunately :/


Sat Oct 15, 2011 6:42 am
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Post Re: Glider [Modcontest: Anything]
akblabla wrote:
Well it can take 25 hits before shredding each hit gradually making the glider not provide as much air resistance as well as less precise controls. I think it has a decent balance in terms of this. Originally it could only take 15 hits, but it quickly turned out to be extremely annoying unfortunately :/


I didn't know they could get hit at all. It seems to only break for me when it gets hit by an explosion. Most of the time the bullets fly right through it without any indication of damage. If the bullets do hit it, a nice bullet mark would be nice.


Sat Oct 15, 2011 8:49 am
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Post Re: Glider [Modcontest: Anything]
Very nice and a good concept the only problem is its ♥♥♥♥ impossible to control
Maybe a training mission would help
Not sure if its the mod or the fact im on a mac but it is literally impossible to drive


Sat Oct 15, 2011 1:20 pm
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Post Re: Glider [Modcontest: Anything]
Very nice and a good concept the only problem is its ♥♥♥♥ impossible to control
Maybe a training mission would help
Not sure if its the mod or the fact im on a mac but it is literally impossible to drive


Sat Oct 15, 2011 1:20 pm
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Joined: Sun Dec 19, 2010 10:53 pm
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Post Re: Glider [Modcontest: Anything]
Very nice and a good concept the only problem is its ♥♥♥♥ impossible to control
Maybe a training mission would help
Not sure if its the mod or the fact im on a mac but it is literally impossible to drive


Sat Oct 15, 2011 1:20 pm
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Joined: Sun Dec 19, 2010 10:53 pm
Posts: 423
Location: UPLAND DRUUD
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Post Re: Glider [Modcontest: Anything]
Very nice and a good concept the only problem is its ♥♥♥♥ impossible to control
Maybe a training mission would help
Not sure if its the mod or the fact im on a mac but it is literally impossible to drive


Sat Oct 15, 2011 1:20 pm
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