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 Advanced Bunker Modules 1.50 (B26) 
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 Advanced Bunker Modules 1.50 (B26)
Advanced Bunker Modules

Trade star developed these new technologies for each faction to use to increase their chances of survival.

Projectile Accelerators: It is an advanced bunker module which accelerates any projectile fired out of the module and slows down projectile fired into the module. The concept is inspired by the projectile accelerators from starcraft 2's terran bunkers that have similar tech.

Image

This module works great combined with projectiles with slow speed as grenade launchers or flame thrower and mass based weapons like a shotgun or a revolver cannon.

The slowdown of incoming projectiles won't stop much but it can in some cases make you survive an otherwise lethal sniper shot.

The device can be destroyed if you shoot the blue thingy in the same way as the conveyors.


TradeStar Orbital Buying/Selling Module: This is a special bunker module that enables direct teleportation between TradeStar and your bunker. This means you can deploy and sell troops within your bunker without need of dropships and rockets.

Image

To buy something, simply select the "TradeStar Orbital Buying System" craft and send it. The cargo will be teleported to the nearest "TradeStar Orbital Buying Module" (Uses x-position). To avoid any problems delivering troops you will need to avoid placing "Buying Module"s directly on top of each other.

To sell just walk into a friendly "TradeStar Orbital Selling Module"

Update 1.5:
Sell teleporter can now be disabled and enabled with the pie menu

Buy teleporter is no longer actor

Update:
Fixed some bugs fx that the equipped weapon of a sold actor weren't registered causing lost gold


Attachments:
Advanced Bunker Modules.rte.zip [44.69 KiB]
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Last edited by akblabla on Sun Sep 18, 2011 12:44 pm, edited 6 times in total.

Mon Sep 05, 2011 4:37 pm
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Post Re: Projectile Accelerators
Hot damn, I'm lovin' it.
You, good sir, just won my internets.


Mon Sep 05, 2011 5:16 pm
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Post Re: Projectile Accelerators
On a quick test it seems to be working great, and much more usable for fortifications than the similar thing that I think was in the old Ballistic Weapons mod.


Mon Sep 05, 2011 5:27 pm
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Post Re: Projectile Accelerators
This right here is the kinda thing I just love to see - original, inventive idea with practical applications.


Mon Sep 05, 2011 6:33 pm
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Post Re: Projectile Accelerators
Neat. It's always good to see new unique bunker systems.


Mon Sep 05, 2011 9:28 pm
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Post Re: Projectile Accelerators
This one is cool.

We need more "support"-like bunker modules, like this one.

EDIT:

Lol, I accelerated a revolver cannon shot through 12 of this modules and I suppose the particle just dissapeared. Then I shot with a coalition pistol and the shot went at ridicoulosly high speeds.

It's like making a huge coil gun.


Mon Sep 05, 2011 9:30 pm
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Post Re: Projectile Accelerators
Asklar wrote:
This one is cool.

Lol, I accelerated a revolver cannon shot through 12 of this modules and I suppose the particle just dissapeared. Then I shot with a coalition pistol and the shot went at ridicoulosly high speeds.

It's like making a huge coil gun.


Btw it also works on actors. Just clear out the bottom and send something flying :D


Tue Sep 06, 2011 6:37 am
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Post Re: Projectile Accelerators
i think this makes pill boxes like 100 times more plausible


Tue Sep 06, 2011 10:20 am
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Post Re: Projectile Accelerators
akblabla wrote:
Btw it also works on actors. Just clear out the bottom and send something flying :D


Dropship accelerator GO!


Tue Sep 06, 2011 7:38 pm
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Post Re: Projectile Accelerators
You, sir, have class. I applaudeth thee.


Tue Sep 06, 2011 8:30 pm
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Post Re: Projectile Accelerators
Its little random things like this that got me completely hooked on cc. Insta-dl and plays like a charm, good work.


Wed Sep 07, 2011 8:27 am
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Post Re: Projectile Accelerators
Nice job. :grin: It's quite funny seeing missiles accelerate to insane speeds and shred an actor to pieces.


Wed Sep 07, 2011 12:57 pm
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Post Re: Advanced Bunker Modules
Update :)


Wed Sep 07, 2011 8:10 pm
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Post Re: Advanced Bunker Modules
Oh god, the new bunker module is awesome.

I mean, selling stuff before was so complicated at times that I didn't thought about it, now it's a good possibility to earn funds.


Wed Sep 07, 2011 8:13 pm
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Post Re: Advanced Bunker Modules
Oh and unlike normal teleporters these can also transport TDExplosives, as long as the price is above 0. So if an enemy sneaks by a teleporter without destroying it you can just send a couple of napalm bombs as a little surprise >:D


Wed Sep 07, 2011 8:18 pm
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