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Tiggetagg
Joined: Tue Aug 30, 2011 6:20 pm Posts: 9 Location: SWWWEEEEEDDDEEEN
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Space Templars v.0.4
This is my mod, The Space Templars. Story and Units: The Space Templars are newly arrived cyborg humanoids, they have started a crusade against the dummies and are having great victories. Their units (only 2 for the moment but i am making more) is consisting of two types: The usual Space Templar, wich is a light class soldier, and then the Heavy Space Templar wich is a VERY heavy class soldier with thick armor that is hard to break, however when it is broken they are highly vulnerable. Weapons/explosives: The Space Templars mainly use a energy source called tesla that they generate, and comprimise into small cells, that they use as ammo and explosive. But they also use ordinary metal caliber ammo for some of their weapons. NOTE: Many of these weapons/Explosives effects was made by Whitty, cred goes to him. The armor on the heavy space templar is originally from him but all pictures and draws are made by me. ( except some of the effects) This is my first mod and i hope all of you that download it will enjoy.
Last edited by Tiggetagg on Sun May 20, 2012 10:07 am, edited 5 times in total.
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Tue Aug 30, 2011 7:27 pm |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: Space Templars v.0.1
OMG if you haven't tried the Tesla bomb yet, throw it FAR away. also be very careful using the T-7 gun. well so far this is a very interesting mod you have, i like it.
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Wed Aug 31, 2011 10:12 am |
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Tiggetagg
Joined: Tue Aug 30, 2011 6:20 pm Posts: 9 Location: SWWWEEEEEDDDEEEN
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Re: Space Templars v.0.1
Thank you very much There will be alot more stuff soon, i'm planning some kind of craft, (i don't think my drop crate looks very professional).
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Wed Aug 31, 2011 10:23 am |
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Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
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Re: Space Templars v.0.1
I tried the tesla bomb and a few guns. My general review would be something like "I'm never gonna check this mod again." It had your basic map destroying weapons but besides that the weapon sprites were good.
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Wed Aug 31, 2011 12:08 pm |
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Beefhammer
Joined: Fri Aug 26, 2011 8:47 pm Posts: 6 Location: The Sun.
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Re: Space Templars v.0.2
Wow.
This mod is crazy.
The sprites all look good, as do the effects.
But I have two complaints: 1. Everything is insanely powerful.
2. The Soldiers are nigh invincible. They're immune to: all of they're weapons except for the telsa bomb, as well as every other vanilla weapon, excepting the dummy devastator. Oh, they're even immune to diggers.
I would suggest balancing the mod with the rest of the game, like making the guns take forever to reload, or just cutting back on the destruction.
Other than that, I really like it.
Maybe you should add some telsa melee weapons. It would fit with the whole "templar" thing.
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Thu Sep 01, 2011 6:57 pm |
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boybente
Joined: Mon Aug 29, 2011 3:26 pm Posts: 27
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Re: Space Templars v.0.2
super good even on your first try but as the above player said it needs to be balanced
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Fri Sep 02, 2011 5:20 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Space Templars v.0.2
Tiggetagg wrote: I've kinda run out of ideas so if someone got any i would be happy to make them and add them to this mod I thought these guys were pretty cool.
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Fri Sep 02, 2011 7:29 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Space Templars v.0.2
Yup, this sure needs balance. And less glow in my opinion. My pc spasms every time I fire that wall of lights. Kettenkrad wrote: I thought these guys were pretty cool. I agree. Especially the ninja carrying the baby launcher.
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Fri Sep 02, 2011 2:23 pm |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Re: Space Templars v.0.2
Gotcha! wrote: I agree. Especially the ninja carrying the baby launcher. I ROFL'd a tad too hard at that one. Anyways, you REALLY need to balance this mod, as already stated. Besides that, it's looking good.
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Fri Sep 02, 2011 2:38 pm |
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Tiggetagg
Joined: Tue Aug 30, 2011 6:20 pm Posts: 9 Location: SWWWEEEEEDDDEEEN
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Re: Space Templars v.0.2
Kettenkrad wrote: Tiggetagg wrote: I've kinda run out of ideas so if someone got any i would be happy to make them and add them to this mod I thought these guys were pretty cool. Yeah they look kinda cool but not like my other units i would like something more... Templarish
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Fri Sep 02, 2011 3:53 pm |
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Tiggetagg
Joined: Tue Aug 30, 2011 6:20 pm Posts: 9 Location: SWWWEEEEEDDDEEEN
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Re: Space Templars v.0.2
I'm gonna put up a updated version where i have weakened my weapons and soldiers, the heavy space templar can now be killed with usual coalition weapons
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Fri Sep 02, 2011 3:54 pm |
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Pantera1993
Joined: Wed Jul 06, 2011 5:11 pm Posts: 226
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Re: Space Templars v.0.2
Well, it was kinda fun :p The glow rape is just too much, that needs to be toned down a lot. The actor sprites could use a lot of work. Make them look more like something original and less like coalitions with different colors. The heavy was the only actor I really used, the jetpack effects looked cool. I found the proto weapons to be the most fun/interesting. The rest were kinda just useless. The sound wave thing was kinda fun, but the lag made me want to not use it. Keep the proto weapons, rework/get rid of the others. They were just way too powerful or too plain. The sprites looked cool but the muzzle offsets need to be fixed. The bombs. Fun to use, too much glow rape. Right now this mod could use some work. Tone down the glow rape and polish the sprites/weapons and you'll have a pretty cool mod.
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Fri Sep 02, 2011 10:38 pm |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: Space Templars v.0.2
Well, to quote an age-old saying...
No pix no clix, brother. You're breaking the rules.
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Fri Sep 02, 2011 10:47 pm |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: Space Templars v.0.2
Keep up the good work i look forward to a more polished version of this mod
& please do add at least one picture it is a rule.
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Sat Sep 03, 2011 12:38 am |
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Tiggetagg
Joined: Tue Aug 30, 2011 6:20 pm Posts: 9 Location: SWWWEEEEEDDDEEEN
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Re: Space Templars v.0.2
salt_1219 wrote: Keep up the good work i look forward to a more polished version of this mod
& please do add at least one picture it is a rule. How do i upload pictures?
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Sat Sep 03, 2011 10:03 am |
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