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				 none 
				
				
					 Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
				 
				 
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				  Gaia Mod  
					
						This little mod is an in game terrain generator, which means it regenerates grass, moss, trees, plants and crabs! Available in Gaia - Gaia. Grass - Standard CC grass Moss - Green stuff Plants- Standard CC small plants, large plants and growing vines Trees - Segmented destructible trees that can be shot Crabs - Standard CC crabs This is just a little, just because I can mod that adds a little bit more chaos to CC. Version V1.0 The gaia actor is a null place holder for the moment. Current version V1.1 Updated for B25 - No longer in brains but in Gaia section in menu Hopefully fixed dead tree spawning error Attachment: 
			 
			ScreenDump.PNG [ 170.91 KiB | Viewed 17504 times ]
		
		
	 Credits: Perihelion (HBGames.org) - Tree sprite  
					
						
  
						
					
							
  
							
    							Last edited by none on Sun Aug 28, 2011 5:51 pm, edited 1 time in total. 
    						 
						
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			| Wed Jul 13, 2011 10:32 am | 
			
				
					 
					
					 
				  
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				 Miggles 
				Data Realms Elite 
				
					 Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
				 
				 
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				  Re: Gaia Mod  
					
						Wow. Just wow. That is really awesome, none. You never dissapoint. 
					
  
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			| Wed Jul 13, 2011 10:36 am | 
			
				
					 
					
					 
				    
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				 DAME777 
				
				
					 Joined: Wed May 18, 2011 2:44 am Posts: 491 Location: Dank dreams.
				 
				 
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				  Re: Gaia Mod  
					
						Awesome you should throw jumpers in for the hell of it    .You could create a tribal actor that attacks you and a peaceful one that doesn't.It'd be neat if you could get it to create random tribal civilizations    . Who agrees with me that they would like to have some random Tribal towns(they're smarter than crabs/jumpers    ) to meet.CC was meant for you to meet random colonizations(look at the start up slide with the many aliens),it would add the ally with them or destroy them feel to it.  
					
  
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			| Wed Jul 13, 2011 6:45 pm | 
			
				
					 
					
					 
				  
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				 Asklar 
				Data Realms Elite 
				
					 Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
				 
				 
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				  Re: Gaia Mod  
					
						DAME777 wrote: Who agrees with me that they would like to have some random Tribal towns(they're smarter than crabs/jumpers    ) to meet.CC was meant for you to meet random colonizations(look at the start up slide with the many aliens),it would add the ally with them or destroy them feel to it. Leave that part for the metagame =D Sounds like a good idea. On Topic: GOOOD! It's awesome! I love it! It is beautiful! EDIT: Dude! I blew up a tree! Awesome!  
					
  
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			| Wed Jul 13, 2011 7:18 pm | 
			
				
					 
					
					 
				  
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				 Mono The Elder 
				
				
					 Joined: Wed Jan 26, 2011 4:44 pm Posts: 104 Location: Not sure. It's Dark in here.
				 
				 
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				  Re: Gaia Mod  
					
						Insta d/l-ed been waiting for something like this
  User was warned for this post - Please don't make a post before you have something interesting or constructive to say - p3lb0x 
					
  
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			| Thu Jul 14, 2011 8:21 pm | 
			
				
					 
					
					 
				    
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				 acerkai14 
				
				
					 Joined: Wed Apr 06, 2011 10:46 am Posts: 13 Location: Purgatory
				 
				 
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				  Re: Gaia Mod  
					
						I experienced a glitch where i gibbed a tree and one of the gibs duplicated so many times CC crashed. 
					
  
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			| Fri Jul 15, 2011 6:59 am | 
			
				
					 
					
					 
				  
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				 none 
				
				
					 Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
				 
				 
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				  Re: Gaia Mod  
					
						Quote: I experienced a glitch where i gibbed a tree and one of the gibs duplicated so many times CC crashed. Huh CC can be weird sometimes, has it happen again or is it repeatable? Quote: Who agrees with me that they would like to have some random Tribal towns(they're smarter than crabs/jumpers  ) to meet.CC was meant for you to meet random colonizations(look at the start up slide with the many aliens),it would add the ally with them or destroy them feel to it. This would be perfect for meta campaign where if you ally a species, if they are on the planet you choose they aid you if not they attack you. I am glad you guys enjoy the mod.  
					
  
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			| Fri Jul 15, 2011 3:03 pm | 
			
				
					 
					
					 
				  
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				 Jackal 
				
				
					 Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
				 
				 
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				  Re: Gaia Mod  
					
						Oh my gosh, this is incredible! Beautiful job, sir! I can't wait to see what updates will bring! 
					
  
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			| Fri Jul 15, 2011 4:06 pm | 
			
				
					 
					
					 
				    
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				 Mackerel 
				
				
					 Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
				 
				 
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				  Re: Gaia Mod  
					
						none. I don't know who you are. But, I love you. 
					
  
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			| Fri Jul 15, 2011 6:53 pm | 
			
				
					 
					
					 
				    
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				 DAME777 
				
				
					 Joined: Wed May 18, 2011 2:44 am Posts: 491 Location: Dank dreams.
				 
				 
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				  Re: Gaia Mod  
					
						This mod has great potential young one.I really think it would spice up the mod if I would see some tanned(or other colored    )Humanoids with huts(or high tech ♥♥♥♥     )roaming around. When I first got this I was thinking "Who poured all this ♥♥♥♥ miracle grow    ",but this mod has created a new playing field(literally)for CC. Btw if you added some Humanoid beings(crabs aren't really intelligent     especially when they jump at my face)that would deserve a hell yeah and parachute+trees=    .  
					
  
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			| Fri Jul 15, 2011 9:12 pm | 
			
				
					 
					
					 
				  
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				 Asklar 
				Data Realms Elite 
				
					 Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
				 
				 
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				  Re: Gaia Mod  
					
						Apart from crabs you could add jumpers too! More wildlife. 
					
  
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			| Sat Jul 16, 2011 12:47 am | 
			
				
					 
					
					 
				  
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				 acerkai14 
				
				
					 Joined: Wed Apr 06, 2011 10:46 am Posts: 13 Location: Purgatory
				 
				 
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				  Re: Gaia Mod  
					
						none wrote: Quote: I experienced a glitch where i gibbed a tree and one of the gibs duplicated so many times CC crashed.
  Huh CC can be weird sometimes, has it happen again or is it repeatable? The tree duplicating has happened a few times, but has only crashed CC twice. I will try to get a picture if that helps. Awesome mod by the way! May i ask what the naked green gaia lady is in the sprite files is?  
					
  
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			| Sat Jul 16, 2011 8:43 am | 
			
				
					 
					
					 
				  
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				 unwoundpath 
				
				
					 Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
				 
				 
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				  Re: Gaia Mod  
					
						pics Attachment: 
			 
			ScreenDump070.bmp [ 1.17 MiB | Viewed 16591 times ]
		
		
	 Attachment: 
			 
			ScreenDump071.bmp [ 956.21 KiB | Viewed 16591 times ]
		
		
	 Immediately after that cc crashed.  
					
  
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			| Sat Jul 16, 2011 1:01 pm | 
			
				
					 
					
					 
				  
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				 acerkai14 
				
				
					 Joined: Wed Apr 06, 2011 10:46 am Posts: 13 Location: Purgatory
				 
				 
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				  Re: Gaia Mod  
					
						unwoundpath wrote: pics Attachment: ScreenDump070.bmp Attachment: ScreenDump071.bmp Immediately after that cc crashed. Funnily enough it only happens to me when i use the pelian army giant. Perhaps gaia hates giant dudes with shotguns?  
					
  
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			| Sat Jul 16, 2011 3:14 pm | 
			
				
					 
					
					 
				  
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				 none 
				
				
					 Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
				 
				 
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				  Re: Gaia Mod  
					
						lol, it should just be a lua structuring problem, quick fix: Gaia.rte/Scripts/DeadTree.lua move line 36 "self.ToDelete = true;" to line 18. Let us know if that fixed the problem. Quote: May i ask what the naked green gaia lady is in the sprite files is? That is my attempt on a sprite contary is working on, it will be the gaia actor but not totally nude when finished.  
					
  
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			| Sat Jul 16, 2011 4:15 pm | 
			
				
					 
					
					 
				  
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