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 Gaia Mod 
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Joined: Fri Dec 18, 2009 11:00 pm
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 Gaia Mod
This little mod is an in game terrain generator, which means it regenerates grass, moss, trees, plants and crabs!

Available in Gaia - Gaia.

Grass - Standard CC grass
Moss - Green stuff
Plants- Standard CC small plants, large plants and growing vines
Trees - Segmented destructible trees that can be shot
Crabs - Standard CC crabs

This is just a little, just because I can mod that adds a little bit more chaos to CC.

Version V1.0

The gaia actor is a null place holder for the moment.

Current version V1.1

Updated for B25 - No longer in brains but in Gaia section in menu
Hopefully fixed dead tree spawning error

Attachment:
ScreenDump.PNG
ScreenDump.PNG [ 170.91 KiB | Viewed 15523 times ]



Credits:
Perihelion (HBGames.org) - Tree sprite


Attachments:
Gaia1.0.rte.rar [123.03 KiB]
Downloaded 841 times
File comment: Latest Version
Gaia1.1.rte.rar [123.04 KiB]
Downloaded 800 times


Last edited by none on Sun Aug 28, 2011 5:51 pm, edited 1 time in total.

Wed Jul 13, 2011 10:32 am
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Data Realms Elite
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Post Re: Gaia Mod
Wow.
Just wow. That is really awesome, none. You never dissapoint.


Wed Jul 13, 2011 10:36 am
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Post Re: Gaia Mod
Awesome you should throw jumpers in for the hell of it :wink: .You could create a tribal actor that attacks you and a peaceful one that doesn't.It'd be neat if you could get it to create random tribal civilizations :D .

Who agrees with me that they would like to have some random Tribal towns(they're smarter than crabs/jumpers :smile: )
to meet.CC was meant for you to meet random colonizations(look at the start up slide with the many aliens),it would add the ally with them or destroy them feel to it.


Wed Jul 13, 2011 6:45 pm
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Post Re: Gaia Mod
DAME777 wrote:
Who agrees with me that they would like to have some random Tribal towns(they're smarter than crabs/jumpers :smile: )
to meet.CC was meant for you to meet random colonizations(look at the start up slide with the many aliens),it would add the ally with them or destroy them feel to it.


Leave that part for the metagame =D Sounds like a good idea.


On Topic:

GOOOD! It's awesome! I love it! It is beautiful!

EDIT:

Dude! I blew up a tree! Awesome!


Wed Jul 13, 2011 7:18 pm
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Post Re: Gaia Mod
Insta d/l-ed been waiting for something like this

User was warned for this post - Please don't make a post before you have something interesting or constructive to say - p3lb0x


Thu Jul 14, 2011 8:21 pm
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Post Re: Gaia Mod
I experienced a glitch where i gibbed a tree and one of the gibs duplicated so many times CC crashed.


Fri Jul 15, 2011 6:59 am
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Post Re: Gaia Mod
Quote:
I experienced a glitch where i gibbed a tree and one of the gibs duplicated so many times CC crashed.

Huh CC can be weird sometimes, has it happen again or is it repeatable?

Quote:
Who agrees with me that they would like to have some random Tribal towns(they're smarter than crabs/jumpers )
to meet.CC was meant for you to meet random colonizations(look at the start up slide with the many aliens),it would add the ally with them or destroy them feel to it.

This would be perfect for meta campaign where if you ally a species, if they are on the planet you choose they aid you if not they attack you.


I am glad you guys enjoy the mod.


Fri Jul 15, 2011 3:03 pm
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Post Re: Gaia Mod
Oh my gosh, this is incredible! Beautiful job, sir! I can't wait to see what updates will bring!


Fri Jul 15, 2011 4:06 pm
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Post Re: Gaia Mod
none. I don't know who you are. But, I love you.


Fri Jul 15, 2011 6:53 pm
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Post Re: Gaia Mod
This mod has great potential young one.I really think it would spice up the mod if I would see some tanned(or other colored :P )Humanoids with huts(or high tech ♥♥♥♥ :wink: )roaming around.

When I first got this I was thinking "Who poured all this ♥♥♥♥ miracle grow :0 ",but this mod has created a new playing field(literally)for CC.

Btw if you added some Humanoid beings(crabs aren't really intelligent :cry: especially when they jump at my face)that would deserve a hell yeah and parachute+trees= :twisted: .


Fri Jul 15, 2011 9:12 pm
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Post Re: Gaia Mod
Apart from crabs you could add jumpers too! More wildlife.


Sat Jul 16, 2011 12:47 am
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Post Re: Gaia Mod
none wrote:
Quote:
I experienced a glitch where i gibbed a tree and one of the gibs duplicated so many times CC crashed.
Huh CC can be weird sometimes, has it happen again or is it repeatable?


The tree duplicating has happened a few times, but has only crashed CC twice.
I will try to get a picture if that helps.
Awesome mod by the way! May i ask what the naked green gaia lady is in the sprite files is?


Sat Jul 16, 2011 8:43 am
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Post Re: Gaia Mod
pics
Attachment:
ScreenDump070.bmp
ScreenDump070.bmp [ 1.17 MiB | Viewed 14610 times ]
Attachment:
ScreenDump071.bmp
ScreenDump071.bmp [ 956.21 KiB | Viewed 14610 times ]


Immediately after that cc crashed.


Sat Jul 16, 2011 1:01 pm
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Post Re: Gaia Mod
unwoundpath wrote:
pics
Attachment:
ScreenDump070.bmp
Attachment:
ScreenDump071.bmp


Immediately after that cc crashed.


Funnily enough it only happens to me when i use the pelian army giant.

Perhaps gaia hates giant dudes with shotguns?


Sat Jul 16, 2011 3:14 pm
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Post Re: Gaia Mod
lol, it should just be a lua structuring problem,

quick fix:

Gaia.rte/Scripts/DeadTree.lua

move line 36 "self.ToDelete = true;" to line 18.

Let us know if that fixed the problem.


Quote:
May i ask what the naked green gaia lady is in the sprite files is?

That is my attempt on a sprite contary is working on, it will be the gaia actor but not totally nude when finished.


Sat Jul 16, 2011 4:15 pm
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