[Modding Contest Entry:Actors] Heavy UAV [Updated]
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
[Modding Contest Entry:Actors] Heavy UAV [Updated]
This mod has now been released in my experimental weaponry mod, a compilation of my best mods, available here: viewtopic.php?f=61&t=25172
This heavy UAV is designed to be used against armored targets such as bunkers and armored vehicles, its 20mm HEAT autocannon is able to pass through almost anything, and its light bombs allow it to fight infantry with great efficiency, however it is very vulerable to aircraft attacks as its cannon can only be aimed towards the ground. Its heavy plating and reliable systems allow it to take a fair amount of fire before being seriously damaged.
TC-14 targeting computer OTAS-15 optic target aquisition system LTS-15 laser targeting system
Defensive systems:
Medium density reflective composite armor (medium protection against impacts, good protection against light piercing weapons, good protection against lasers) Note: reflective doesn't mean it sends the progectiles back but that it has a very good protection against lasers.
Support systems:
TTC-2 tactical teleportation chamber used to teleport cannon shells and bombs SZMCFG-34 small sized magnetically contained fusion generator SS-52 stabilization system UAVPS-6 propulsion system ECA-12 internal high power encrypted communications array used for remote control
Although heavily plated, internal systems may be damaged by sustained fire, the most likely system to be damaged is the generator, as it is big and easily damaged. A damaged reactor can reduce the power output and therefore the efficiency of the most power consuming systems(propulsion and teleportation). If the reactor is highly damaged its power output may become very unstable and damage the UAV further. The reactor is designed to be able to be damaged but sill work, so it won't let you down suddenly but rather gradually.
The default key to drop a bomb is num0, but it can be customized in the UAV.lua file, to do this change the value of self.BombKey (line 3) to any of these values:
Just extract this in Coalition.rte/Devices/Weapons/
Sun Aug 07, 2011 4:46 pm
Jomn
Joined: Sun Jun 13, 2010 12:40 am Posts: 327 Location: US of A
Re: [Modding Contest Entry:Actors] Heavy UAV [Updated]
Thanks, after a bit of looking it seems they've changed the location of the sounds to Coalition.rte/Effects/Sounds/.
Sun Aug 07, 2011 4:56 pm
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
Re: [Modding Contest Entry:Actors] Heavy UAV [Updated]
Ok I just noticed that, I have these files in both directories, if you have this problem just redownload the mod, the new version should be compatible with every version of CC.
Sun Aug 07, 2011 5:04 pm
Misomann
Joined: Sat Aug 06, 2011 2:13 pm Posts: 3
Re: [Modding Contest Entry:Actors] Heavy UAV [Updated]
This is just epic I use both versions depending on how I want to play but I thank you ever so much for making a UAV that stays still once not in direct control!!
Sun Aug 14, 2011 7:50 pm
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
Re: [Modding Contest Entry:Actors] Heavy UAV [Updated]
You're welcome, if you're interested in other UAVs here are some smaller ones I made some time ago, they're not as good as this one however.
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