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[Mod Contest Entry: Auto-Defense System] GS Defenses http://45.55.195.193/viewtopic.php?f=61&t=24289 |
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Author: | thesoupiest [ Sat Jun 18, 2011 6:20 pm ] | ||
Post subject: | [Mod Contest Entry: Auto-Defense System] GS Defenses | ||
VOTE FOR ME HERE! HALL MONITOR A compact defensive turret ideal for placement inside your base. Its low-power, wide-spread shotgun is perfect for eliminating single intruders! LIGHT CANNON TURRET A medium-sized cannon with a concrete base for placement anywhere. Its explosive rounds are excellent at grounding enemy aircraft!
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Author: | Mingebag7 [ Sat Jun 18, 2011 7:49 pm ] |
Post subject: | Re: [Mod Contest Entry: Auto-Defense System] GS Defenses |
I must say, the light cannon is just really satisfying to use. |
Author: | LeonXross [ Sat Jun 18, 2011 11:46 pm ] |
Post subject: | Re: [Mod Contest Entry: Auto-Defense System] GS Defenses |
Yes I quite agree. Is there a possible way to make the bullets just as strong but not kill terrain? When I put these things in my base (the light turrets), and when I have a second base structure across from the turret, after a while, it chews threw it (even the white vanilla bricks). Do you also think you might be able to develop the shield part of the turret more so it plays more of a significant roll in defense? And going on that, maybe make the "gut" of the turret more vulnerable, thus making the shield more important? Oh, and did I mention how good this mod is? And have you been thinking about making a medium and heavy version? |
Author: | thesoupiest [ Mon Jun 20, 2011 5:52 pm ] |
Post subject: | Re: [Mod Contest Entry: Auto-Defense System] GS Defenses |
The Light Cannon Turret will probably be renamed to simply "Cannon Turret" and Light and Heavy versions made relative to it. Those balance ideas are very interesting, and create much more of a black-and-white vulnerability system. I'll consider it. |
Author: | Kettenkrad [ Thu Jun 23, 2011 1:14 am ] |
Post subject: | Re: [Mod Contest Entry: Auto-Defense System] GS Defenses |
Ha, I'm sure you were reading my mind, Soup, I drew up a sketch of a cannon similar to that a few weeks ago ^_^ EDIT: Nvm, just realized that I created a bunch of turrets in my mod |
Author: | thesoupiest [ Thu Jun 23, 2011 1:16 am ] |
Post subject: | Re: [Mod Contest Entry: Auto-Defense System] GS Defenses |
Sure, why not. As long as you learn the difference between "off" and "of." |
Author: | ScientistSalarian [ Thu Jun 23, 2011 2:11 am ] |
Post subject: | Re: [Mod Contest Entry: Auto-Defense System] GS Defenses |
Eh, how do I switch turret direction? Holding and moving does nothing. |
Author: | Kettenkrad [ Thu Jun 23, 2011 2:12 am ] |
Post subject: | Re: [Mod Contest Entry: Auto-Defense System] GS Defenses |
Give me a break, I'm sick. :'( I really like your spriting style, by the way. I would suggest adding shells to the light cannon, but they would just build up. Good job over all. |
Author: | thesoupiest [ Thu Jun 23, 2011 2:20 am ] |
Post subject: | Re: [Mod Contest Entry: Auto-Defense System] GS Defenses |
ScientistSalarian wrote: Eh, how do I switch turret direction? Holding and moving does nothing. |
Author: | ScientistSalarian [ Thu Jun 23, 2011 2:40 am ] |
Post subject: | Re: [Mod Contest Entry: Auto-Defense System] GS Defenses |
Ah, alright then. I thought it was only a one directional. |
Author: | thesoupiest [ Thu Jun 23, 2011 3:05 am ] |
Post subject: | Re: [Mod Contest Entry: Auto-Defense System] GS Defenses |
If I knew -how- to make a one-directional turret, I would. |
Author: | Asklar [ Thu Jun 23, 2011 3:08 am ] |
Post subject: | Re: [Mod Contest Entry: Auto-Defense System] GS Defenses |
You could use lua to make it always face one direction. I guess it wouldn't be a complicated code, maybe something like Code: function Update(self) if self.HFlipped == true then self.HFlipped = false end end I suppose. |
Author: | thesoupiest [ Thu Jun 23, 2011 3:16 am ] |
Post subject: | Re: [Mod Contest Entry: Auto-Defense System] GS Defenses |
I've tried such codes, but the issue was that you could aim in the "restricted" direction and still fire. |
Author: | Asklar [ Thu Jun 23, 2011 3:19 am ] |
Post subject: | Re: [Mod Contest Entry: Auto-Defense System] GS Defenses |
In that case you could get the aim angle of the actor and change it to something like 90° or 270° when it's between 91° and 269°. But I'm not sure if that would work, since I don't know much about how angles are measured in Cortex Command. |
Author: | Kettenkrad [ Thu Jun 23, 2011 3:34 am ] |
Post subject: | Re: [Mod Contest Entry: Auto-Defense System] GS Defenses |
Asklar, anyway to manage another actors AimAngle by using the up / down controls from a separate actor? |
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