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 Space Reich; Nazis in SPAACE 
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Post Space Reich; Nazis in SPAACE
*Disclaimer* This mod is unfinished and, I will never finish it, I've grown bored of it and moved onto to other things. Despite it's unfinished state, it still works as a mini-faction.*

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Contents:

On the left we have the Militia actor, fast and light. 100oz

Weapons from top to bottom

G.46; A powerful rifle perfect for popping skulls, no custom sound. 75oz

Streik; A Devastating shrapnel cannon, cool effects, fairly light, but lacking in range and, a 2 shot mag. 100oz

Energie Karabiner; A vril-powered rifle with decent damage, it has a hundred round magazine but cannot be reloaded. The aforementioned price, as well as a slow RoF drop the weapons cost to a mere 35oz

MP 56: A decent SMG, it has good power but a moderate RoF. 50oz


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Mon May 30, 2011 12:45 am
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Post Re: Space Reich; Nazis in SPAACE
The unreloadable function is a very unique mechanic. That alone makes the faction interesting.


Mon May 30, 2011 1:38 am
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Data Realms Elite
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Post Re: Space Reich; Nazis in SPAACE
Good idea on the unreloadable weapon, but there is a small catch on it.

Some time ago, I tried to make a one-dose syringe of a potent drug, the thing is that it had a huge reload time, just like your weapon. After dropping it and waiting some time, I picked it up again and it was loaded.

Anyway, I liked this mini-factions, sometimes I like them more than huge factions.

And this one is pretty cool. Space Nazis? Who would have thought that?


Mon May 30, 2011 1:41 am
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Post Re: Space Reich; Nazis in SPAACE
anyone who plays ss13 :3


Mon May 30, 2011 1:44 am
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Post Re: Space Reich; Nazis in SPAACE
wooden wrote:
anyone who plays ss13 :3


what's ss13?
Asklar wrote:
Good idea on the unreloadable weapon, but there is a small catch on it.

Some time ago, I tried to make a one-dose syringe of a potent drug, the thing is that it had a huge reload time, just like your weapon. After dropping it and waiting some time, I picked it up again and it was loaded.


I set it the reload to an hour long, chances are low that the gun will even last an hour.


Mon May 30, 2011 1:53 am
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Post Re: Space Reich; Nazis in SPAACE
its a shortened version for the game space station 13 its a crappy top down pixel everything go wrong sim you can be a space nazi a space rasta a space murderer
everytthing is possible in ss13
im on a horse


Mon May 30, 2011 2:00 am
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Post Re: Space Reich; Nazis in SPAACE
No dude, I mean, I set my gun to reload after something like 20 minutes. I dropped it and picked it up again after like 5 minutes and it was loaded.

Anyway.


Mon May 30, 2011 2:35 am
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Post Re: Space Reich; Nazis in SPAACE
Asklar wrote:
No dude, I mean, I set my gun to reload after something like 20 minutes. I dropped it and picked it up again after like 5 minutes and it was loaded.



I just confirmed this doesn't happen for this gun, I was testing for my next mod and left the EK reloading=laying on the floor for 10minutes

maybe you accidently put it to less than thought, I just multiplied 3600 by 1000 to get an hour.


Mon May 30, 2011 3:54 am
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Post Re: Space Reich; Nazis in SPAACE
Or you can make it gib on contact. No, too dangerous.

Or give it a tracer round that would be the last round fired and attach a script to it that makes the gun gib.

Or simply leave it like it is right now.


Mon May 30, 2011 3:56 am
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Post Re: Space Reich; Nazis in SPAACE
The weapons are just awesome (Though the MP seems a bit plain, but eh). The actor seems a bit weak. But like I said, the weapons are just gooood. I like the streik in particular.

Somewhat unrelated: Do you have an upload somewhere to the mod/actor in your avatar?


Mon May 30, 2011 4:38 am
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Post Re: Space Reich; Nazis in SPAACE
KravenDanger wrote:
The weapons are just awesome (Though the MP seems a bit plain, but eh). The actor seems a bit weak. But like I said, the weapons are just gooood. I like the streik in particular.

Somewhat unrelated: Do you have an upload somewhere to the mod/actor in your avatar?


The actor is supposed to be weak; I can guarantee you that he can outrun every other actor in the game. (excluding mods)

The MP has cool firing effects, with the smoke and the sparks. :D

No mod for the my avi.


Mon May 30, 2011 5:20 am
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Post Re: Space Reich; Nazis in SPAACE
wooden wrote:
its a shortened version for the game space station 13 its a crappy top down pixel everything go wrong sim you can be a space nazi a space rasta a space murderer
everytthing is possible in ss13
im on a horse

Been there, played that back in 07. The true greifers were around then.


Nice mod. Could we possibly have something like a grenade launcher, or perhaps a flying saucer?


Mon May 30, 2011 7:49 pm
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Post Re: Space Reich; Nazis in SPAACE
One problem with the unreloadable gun... the AI tries to reload when there are no enemies nearby.


Mon May 30, 2011 8:27 pm
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Post Re: Space Reich; Nazis in SPAACE
caekdaemon wrote:

Nice mod. Could we possibly have something like a grenade launcher, or perhaps a flying saucer?


ah nope, if you read the disclaimer you will note that I do not intend to continue work on this mod.


Wed Jun 01, 2011 10:47 pm
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