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111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
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Space Reich; Nazis in SPAACE
*Disclaimer* This mod is unfinished and, I will never finish it, I've grown bored of it and moved onto to other things. Despite it's unfinished state, it still works as a mini-faction.* Contents: On the left we have the Militia actor, fast and light. 100oz Weapons from top to bottom G.46; A powerful rifle perfect for popping skulls, no custom sound. 75oz Streik; A Devastating shrapnel cannon, cool effects, fairly light, but lacking in range and, a 2 shot mag. 100oz Energie Karabiner; A vril-powered rifle with decent damage, it has a hundred round magazine but cannot be reloaded. The aforementioned price, as well as a slow RoF drop the weapons cost to a mere 35oz MP 56: A decent SMG, it has good power but a moderate RoF. 50oz
Attachments:
File comment: The one and only.
Reich.rte.zip [192.36 KiB]
Downloaded 731 times
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Mon May 30, 2011 12:45 am |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: Space Reich; Nazis in SPAACE
The unreloadable function is a very unique mechanic. That alone makes the faction interesting.
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Mon May 30, 2011 1:38 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Space Reich; Nazis in SPAACE
Good idea on the unreloadable weapon, but there is a small catch on it.
Some time ago, I tried to make a one-dose syringe of a potent drug, the thing is that it had a huge reload time, just like your weapon. After dropping it and waiting some time, I picked it up again and it was loaded.
Anyway, I liked this mini-factions, sometimes I like them more than huge factions.
And this one is pretty cool. Space Nazis? Who would have thought that?
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Mon May 30, 2011 1:41 am |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: Space Reich; Nazis in SPAACE
anyone who plays ss13 :3
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Mon May 30, 2011 1:44 am |
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111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
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Re: Space Reich; Nazis in SPAACE
wooden wrote: anyone who plays ss13 :3 what's ss13? Asklar wrote: Good idea on the unreloadable weapon, but there is a small catch on it.
Some time ago, I tried to make a one-dose syringe of a potent drug, the thing is that it had a huge reload time, just like your weapon. After dropping it and waiting some time, I picked it up again and it was loaded. I set it the reload to an hour long, chances are low that the gun will even last an hour.
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Mon May 30, 2011 1:53 am |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: Space Reich; Nazis in SPAACE
its a shortened version for the game space station 13 its a crappy top down pixel everything go wrong sim you can be a space nazi a space rasta a space murderer everytthing is possible in ss13 im on a horse
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Mon May 30, 2011 2:00 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Space Reich; Nazis in SPAACE
No dude, I mean, I set my gun to reload after something like 20 minutes. I dropped it and picked it up again after like 5 minutes and it was loaded.
Anyway.
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Mon May 30, 2011 2:35 am |
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111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
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Re: Space Reich; Nazis in SPAACE
Asklar wrote: No dude, I mean, I set my gun to reload after something like 20 minutes. I dropped it and picked it up again after like 5 minutes and it was loaded.
I just confirmed this doesn't happen for this gun, I was testing for my next mod and left the EK reloading=laying on the floor for 10minutes maybe you accidently put it to less than thought, I just multiplied 3600 by 1000 to get an hour.
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Mon May 30, 2011 3:54 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Space Reich; Nazis in SPAACE
Or you can make it gib on contact. No, too dangerous.
Or give it a tracer round that would be the last round fired and attach a script to it that makes the gun gib.
Or simply leave it like it is right now.
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Mon May 30, 2011 3:56 am |
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KravenDanger
Joined: Mon Jan 31, 2011 10:51 pm Posts: 81
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Re: Space Reich; Nazis in SPAACE
The weapons are just awesome (Though the MP seems a bit plain, but eh). The actor seems a bit weak. But like I said, the weapons are just gooood. I like the streik in particular.
Somewhat unrelated: Do you have an upload somewhere to the mod/actor in your avatar?
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Mon May 30, 2011 4:38 am |
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111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
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Re: Space Reich; Nazis in SPAACE
KravenDanger wrote: The weapons are just awesome (Though the MP seems a bit plain, but eh). The actor seems a bit weak. But like I said, the weapons are just gooood. I like the streik in particular.
Somewhat unrelated: Do you have an upload somewhere to the mod/actor in your avatar? The actor is supposed to be weak; I can guarantee you that he can outrun every other actor in the game. (excluding mods) The MP has cool firing effects, with the smoke and the sparks. No mod for the my avi.
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Mon May 30, 2011 5:20 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Space Reich; Nazis in SPAACE
wooden wrote: its a shortened version for the game space station 13 its a crappy top down pixel everything go wrong sim you can be a space nazi a space rasta a space murderer everytthing is possible in ss13 im on a horse Been there, played that back in 07. The true greifers were around then. Nice mod. Could we possibly have something like a grenade launcher, or perhaps a flying saucer?
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Mon May 30, 2011 7:49 pm |
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Commodore111
Joined: Sun Oct 11, 2009 7:47 pm Posts: 132
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Re: Space Reich; Nazis in SPAACE
One problem with the unreloadable gun... the AI tries to reload when there are no enemies nearby.
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Mon May 30, 2011 8:27 pm |
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111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
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Re: Space Reich; Nazis in SPAACE
caekdaemon wrote: Nice mod. Could we possibly have something like a grenade launcher, or perhaps a flying saucer?ah nope, if you read the disclaimer you will note that I do not intend to continue work on this mod.
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Wed Jun 01, 2011 10:47 pm |
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