Data Realms Fan Forums
http://45.55.195.193/

Multi Purpose Medium Tank [b25 update]
http://45.55.195.193/viewtopic.php?f=61&t=24089
Page 1 of 4

Author:  Mehman [ Fri Jun 03, 2011 3:38 pm ]
Post subject:  Multi Purpose Medium Tank [b25 update]

Hi,

As the title suggests this is a tank, it is propelled by reverse graviton engines and is equipped with a powerful energy shield that will protect it from most incoming fire, and even if that fails it is still protected by a multi layer high density plating. An automatic mechanical regenerator provides it with self repairing abillities. Concerning weaponry it is equipped with a multi ammo 188mm main cannon, a coaxial flamethrower, a defensive incendiary grenade launcher, a 12.7mm machinegun and an AA missile launcher.

Here is a picture with the default keys used for the weapons (they can be modified, see readme.txt):
Image
The MG has two aiming modes: it can follow the cannon or be independantly operated with the mouse wheel(default mode, can aim higher and lower than in the first mode).

Read the file named "Readme.txt" to learn how to customize the keys and add new ammo types.
New ammo types for the main cannon can easily be added(see readme.txt), if you make cool new ammo, please post them here so that we can all enjoy them.

Thanks to Kettenkrad for the sprites.
Download(windows):
Attachment:
File comment: Now compatible with b25.
Tank25.rar [1.09 MiB]
Downloaded 2198 times

Old:

Download(mac, not updated yet):
Attachment:
File comment: Harder to customize but works on macs too.
TankMac.rar [905.34 KiB]
Downloaded 699 times

Enjoy!

Ps: I know this is very powerful, but it is meant to be that way, after all it is a tank.

Attachments:
Keys.png
Keys.png [ 19.93 KiB | Viewed 21293 times ]

Author:  ramonimbao [ Fri Jun 03, 2011 3:56 pm ]
Post subject:  Re: Multi Purpose Medium Tank

Ridiculously overpowered. I love it.

Also, I think it hovers a bit too high. And the button mapping you've stated in your post is wrong (ex. 2 is firing the MG, etc)
EDIT: Apparently, my eyes missed the "AP" and "HE" changing. :D
EDIT 2: Also, I crashed from switching bodies while the tank was active.

Author:  Folks [ Fri Jun 03, 2011 3:59 pm ]
Post subject:  Re: Multi Purpose Medium Tank

I dont know what's wrong, but if I order it from the crafts menu it comes down spinning and I can do nothing with it. If I click the mouse it's opening it's doors and sending things out I ordered with the tank, similar as the rocket. There is no flamethrower, MG or anything else.

Author:  Mehman [ Fri Jun 03, 2011 4:06 pm ]
Post subject:  Re: Multi Purpose Medium Tank

The height can be controlled with the "jetpack" and "crouch" keys.
Corrected the keys in the picture.

Folks wrote:
I dont know what's wrong, but if I order it from the crafts menu it comes down spinning and I can do nothing with it. If I click the mouse it's opening it's doors and sending things out I ordered with the tank, similar as the rocket. There is no flamethrower, MG or anything else.


Wtf? It has no doors, it isn't even a craft(although it shows in the craft menu), and it is not a good idea to order other things with it. I'll look into it but what you're saying is really wierd.
+ This has been extensively tested by many people (see mod making topic: viewtopic.php?f=1&t=23373)

So it really shouldn't happen, I just re-tested it myself and it worked perfectly.

Author:  Folks [ Fri Jun 03, 2011 4:43 pm ]
Post subject:  Re: Multi Purpose Medium Tank

For me it doesn't work.
I order it from the crafts menu, then it comes down spinning weird.
After it hits the floor it just lays there and starts to flash after some time.
Then you can see the dashed line as there are doors opening. Then it just vanishes, there are no broken parts or so...

Is it mac compatible?

Attachments:
Weird.png [45.13 KiB]
Not downloaded yet

Author:  Mehman [ Fri Jun 03, 2011 5:08 pm ]
Post subject:  Re: Multi Purpose Medium Tank

I don't think it has ever been tested on a mac, and I don't know what makes a mod mac compatible or not, if you do please tell me and I'll modify it accordingly.
Also do you have any lua errors? And do you have b24?

Author:  Asklar [ Fri Jun 03, 2011 8:20 pm ]
Post subject:  Re: Multi Purpose Medium Tank

Finally released it!
Nice. After many testings it finally came out.

Author:  Miggles [ Fri Jun 03, 2011 8:52 pm ]
Post subject:  Re: Multi Purpose Medium Tank

The key bindings don't work. I'm using a laptop, but it says that it's compatible.

Author:  jlac [ Fri Jun 03, 2011 9:39 pm ]
Post subject:  Re: Multi Purpose Medium Tank

I was having the same problem Folks is having. Deployer.lua wasn't working, so the actual tank wasn't being created and I was getting the ACRocket instead. When I opened the lua console after launching CC I saw this:
ERROR: cannot open Tank.rte/Deployer.lua : No such file or directory

I was able to fix this by removing the space at the end of the line that defined the lua script for the ACRocket:
ScriptPath = Tank.rte/Deployer.lua

I can now buy the tank and move it around, but it doesn't seem to be working right. When it first appears, there are two invisible objects that float down with the tank, bounce off the ground, and float away into the sky. Additionally, once I take control of the tank the MG does this as well.
Attachment:
File comment: Hard to see, but the objects floating below and above the tank are named 100% and Null Device.
Tank bug.png
Tank bug.png [ 853.83 KiB | Viewed 21111 times ]

None of the controls for anything besides the main gun work, and the main gun has a range of about 10 to 20 pixels. I haven't noticed the ammo changing either. At this point the lua console is constantly printing:
ERROR: no overload of 'UInput Manager:KeyPressed' matched the arguments (UInputManager, nil)
candidates are:
UInputManager:KeyPressed(number)

My brief look through the code was not enough for this to mean much to me, beyond the fact that a method is being called with the wrong parameters. I'm also using a Mac, build 24, but I've used many mods and I've never encountered anything where whether you were using Windows or a Mac could cause such major bugs. As far as I know, the only thing that makes a mod not Mac compatible is using backslashes in file paths instead of forward slashes.

Author:  blargiefarg [ Sat Jun 04, 2011 3:56 am ]
Post subject:  Re: Multi Purpose Medium Tank

I've been watching the progress of this mod, and I've been pretty excited to try it! I was honestly wondering how you were going to implement ALL of those weapons, but you did quite well. I was also wondering what the hell a "defensive grenade launcher" would be, but I must admit, I wasn't expecting this, its like a flare gun of doom, well done! I'm thinking of making a non pyro based equivalent, so it affects dummies as well. Just one of these things RAPES Maginot, just sayin'. Can't wait to pop the hood on this mod. Cheers.

EDIT: Oh and no bugs here.

Author:  Xery [ Sat Jun 04, 2011 5:01 am ]
Post subject:  Re: Multi Purpose Medium Tank

Nice tank, though I do think there should be some animations on the metal roller.

I also wanna know how to make a mac compatible version.

Author:  weegee [ Sat Jun 04, 2011 5:29 pm ]
Post subject:  Re: Multi Purpose Medium Tank

Nice unstoppable doomsday machine :)

Author:  TorrentHKU [ Sun Jun 05, 2011 7:23 am ]
Post subject:  Re: Multi Purpose Medium Tank

Nice death machine, but (and there really is no nice way to say it) it's fugly. The profile is good, I like the general shape of the tank, but the whole static-grey thing you've got going on with the metal makes it look like concrete and bad sprites. If you made the sprites solid color with shading, rather than a static-y mess, then you'd be all good.

Author:  Kettenkrad [ Sun Jun 05, 2011 8:22 am ]
Post subject:  Re: Multi Purpose Medium Tank

:<

Well I tried.

Author:  MontereyJack [ Sun Jun 05, 2011 7:07 pm ]
Post subject:  Re: Multi Purpose Medium Tank

This tank is a masterpiece. It's fun (and easy) to use, well-sprited, and an impressive construction. Especially with the way the weapons are set up, it's grand. My only negative comment is about the grenade launcher set to numpad4, it seems underpowered to me, as it has a small-ish explosion radius just above the tank, which is generally (in my limited experience) well covered by the incendiary grenade launcher (which is a joy to use, FYI).

EDIT:
didn't realize it was an AA missile launcher, disregard >_<

Page 1 of 4 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/