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			| Gotcha! 
					Joined: Tue Apr 01, 2008 4:49 pm
 Posts: 1972
 Location: The Netherlands
   |   Vault-Tec 1.00 (B25) - DISCONTINUED Welcome to Vault-Tec. This mod is based on Fallout 1 and 2, with a hint of Fallout Tactics and just a tiny squeeze of Fallout 3. Inventory:  Download link: Things you need to know: - I've included a map in it, but it will only work with the latest Map Pack 3 objects folder. It is disabled by default. - 99.5% of the sprites are based on Fallout 1 and 2 material, not Fallout 3. So if you think the sprites look nothing like the weapons in Fallout 3 then you now know why. - Currently AI don't use spinning weapons quite well. This can't be solved at the moment. - The Steel Saw acts as a digger. - The Stimpaks are actually healing grenades. Drop them at your feet and feel the heal. Credits: - Ivan21: Sprited all actors and was awfully kind to correct my lousy actor offsets as well. - Shook: Created all the stunning energy weapon effects; lasers, pulses etc.  - Gotcha!: Weapon sprites, Vertibird sprites and general coding. - Duh102: For his heal-particle lua script and spicying up the mini nuke with a sideward sweep. - Deathbringer: Allowed me to use his amazing nuke glows. - Numgun: For the code behind the Pulse Grenade. - The creator of AmRobotics: For help with the Vertibird rotors. (Peeked in his code.) If you'd like to continue working on this mod, please let me know. I hope you'll enjoy it!
 
 
    							Last edited by Gotcha! on Sat Dec 08, 2012 5:30 pm, edited 6 times in total. 
 
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			| Fri May 29, 2009 9:50 pm | 
					
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			| NaXx 
					Joined: Mon Feb 02, 2009 9:18 pm
 Posts: 618
 Location: Ancient Hispania
   |   Re: Vault-Tec 1.00   woahhhh... Perfect sprites, perfect motion, perfect bullets and funny actors.... This is what happend when masters join their forces... And the chopper are so funny & great     Congrats!
 
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			| Fri May 29, 2009 9:53 pm | 
					
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			| Gamefreak 
					Joined: Thu May 28, 2009 8:08 pm
 Posts: 31
   |   Re: Vault-Tec 1.00Looks good at first glance. Testing 
 
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			| Fri May 29, 2009 9:53 pm | 
					
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			| smithno13 
					Joined: Sun May 18, 2008 5:47 am
 Posts: 265
   |   Re: Vault-Tec 1.00OMGThe vertibird sprite.
 WIN.
 DLing.
 
 
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			| Fri May 29, 2009 9:54 pm | 
					
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			| Areku 
					Joined: Fri Oct 17, 2008 9:46 pm
 Posts: 5212
 Location: The Grills Locker.
   |   Re: Vault-Tec 1.00Ah, fallout 1 & 2... That does bring me some good memories...Looks good, gonna test now.
 
 Also, good thing you included the m79, it's one of my favorite weapons.
 
 
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			| Fri May 29, 2009 9:55 pm | 
					
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			| piipu 
					Joined: Mon Jun 30, 2008 9:13 pm
 Posts: 499
 Location: Finland
   |   Re: Vault-Tec 1.00Looking at the OP, the sprites aren't quite as cheesy as the ones in the games. And no Vault 13 jumpsuit guy actor? I'd comment more, but I don't have winrar currently installed. 
 
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			| Fri May 29, 2009 10:02 pm | 
					
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			| Gotcha! 
					Joined: Tue Apr 01, 2008 4:49 pm
 Posts: 1972
 Location: The Netherlands
   |   Re: Vault-Tec 1.00By the way, if anyone would like to make some gifs I'd certainly won't mind. >_> 
 
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			| Fri May 29, 2009 10:05 pm | 
					
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			| smithno13 
					Joined: Sun May 18, 2008 5:47 am
 Posts: 265
   |   Re: Vault-Tec 1.00Is anyone else bugged by the lack of trails? 
 
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			| Fri May 29, 2009 10:10 pm | 
					
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			| songblade 
					Joined: Fri Mar 27, 2009 4:48 am
 Posts: 3
   |   Re: Vault-Tec 1.00O.M.G yes perfect   I just jizzed in my pants :O
 
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			| Fri May 29, 2009 10:13 pm | 
					
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			| TSRabbit 
					Joined: Sat Jan 06, 2007 9:45 pm
 Posts: 94
   |   Re: Vault-Tec 1.00Thank god this is based off the originals. It looks interesting, some spirtes look really good while some (i.e. the jackhammer) could use a touch up (it doesn't look like a jackhammer).
 Are you thinking of making bunker modules? Some vault modules would be awesome.
 
 The FEV vats would be awesome! Put an ordinary human in and a super mutant pops out!
 
 
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			| Fri May 29, 2009 10:13 pm | 
					
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			| HappyBirthday 
					Joined: Fri May 22, 2009 4:22 pm
 Posts: 64
   |   Re: Vault-Tec 1.00Thanks for the tripple dose of ♥♥♥♥ awesome.
 Now I'm not going to leave the house for days.
 
 Very awesome sprites, though they lack a little detail.
 
 
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			| Fri May 29, 2009 10:18 pm | 
					
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			| shadow 
					Joined: Mon Jan 12, 2009 10:16 pm
 Posts: 310
 Location: England
   |   Re: Vault-Tec 1.00This looks like a bag full of epic. 
 
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			| Fri May 29, 2009 10:19 pm | 
					
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			| Fredrick 
					Joined: Tue Aug 21, 2007 12:51 am
 Posts: 128
 Location: Raleigh, North Carolina, USA
   |   Re: Vault-Tec 1.00Your presentation is amazing.
 I'm excited to try these out.  Will edit this post when I'm done.
 
 
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			| Fri May 29, 2009 10:28 pm | 
					
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			| Kallemort 
					Joined: Tue Aug 21, 2007 2:55 pm
 Posts: 948
   |   Re: Vault-Tec 1.00The Vertibird (Mk.II at least) drops some sort of invisible particles that shred terrain. 
 
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			| Fri May 29, 2009 10:37 pm | 
					
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			| Gotcha! 
					Joined: Tue Apr 01, 2008 4:49 pm
 Posts: 1972
 Location: The Netherlands
   |   Re: Vault-Tec 1.00Yeah, it was kind of annoying at first but it only does that with really weak materials as far as I know. (Like grass.) The rotorblades seem to create a kind of wind effect now. Anyway, it's completely harmless to actors.  
 
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			| Fri May 29, 2009 10:45 pm | 
					
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