Data Realms Fan Forums http://45.55.195.193/ |
|
Space Reich; Nazis in SPAACE http://45.55.195.193/viewtopic.php?f=61&t=24009 |
Page 1 of 1 |
Author: | 111herbert111 [ Mon May 30, 2011 12:45 am ] | ||
Post subject: | Space Reich; Nazis in SPAACE | ||
*Disclaimer* This mod is unfinished and, I will never finish it, I've grown bored of it and moved onto to other things. Despite it's unfinished state, it still works as a mini-faction.* ![]() Contents: On the left we have the Militia actor, fast and light. 100oz Weapons from top to bottom G.46; A powerful rifle perfect for popping skulls, no custom sound. 75oz Streik; A Devastating shrapnel cannon, cool effects, fairly light, but lacking in range and, a 2 shot mag. 100oz Energie Karabiner; A vril-powered rifle with decent damage, it has a hundred round magazine but cannot be reloaded. The aforementioned price, as well as a slow RoF drop the weapons cost to a mere 35oz MP 56: A decent SMG, it has good power but a moderate RoF. 50oz
|
Author: | thesoupiest [ Mon May 30, 2011 1:38 am ] |
Post subject: | Re: Space Reich; Nazis in SPAACE |
The unreloadable function is a very unique mechanic. That alone makes the faction interesting. |
Author: | Asklar [ Mon May 30, 2011 1:41 am ] |
Post subject: | Re: Space Reich; Nazis in SPAACE |
Good idea on the unreloadable weapon, but there is a small catch on it. Some time ago, I tried to make a one-dose syringe of a potent drug, the thing is that it had a huge reload time, just like your weapon. After dropping it and waiting some time, I picked it up again and it was loaded. Anyway, I liked this mini-factions, sometimes I like them more than huge factions. And this one is pretty cool. Space Nazis? Who would have thought that? |
Author: | wooden [ Mon May 30, 2011 1:44 am ] |
Post subject: | Re: Space Reich; Nazis in SPAACE |
anyone who plays ss13 :3 |
Author: | 111herbert111 [ Mon May 30, 2011 1:53 am ] |
Post subject: | Re: Space Reich; Nazis in SPAACE |
wooden wrote: anyone who plays ss13 :3 what's ss13? Asklar wrote: Good idea on the unreloadable weapon, but there is a small catch on it. Some time ago, I tried to make a one-dose syringe of a potent drug, the thing is that it had a huge reload time, just like your weapon. After dropping it and waiting some time, I picked it up again and it was loaded. I set it the reload to an hour long, chances are low that the gun will even last an hour. |
Author: | wooden [ Mon May 30, 2011 2:00 am ] |
Post subject: | Re: Space Reich; Nazis in SPAACE |
its a shortened version for the game space station 13 its a crappy top down pixel everything go wrong sim you can be a space nazi a space rasta a space murderer everytthing is possible in ss13 im on a horse |
Author: | Asklar [ Mon May 30, 2011 2:35 am ] |
Post subject: | Re: Space Reich; Nazis in SPAACE |
No dude, I mean, I set my gun to reload after something like 20 minutes. I dropped it and picked it up again after like 5 minutes and it was loaded. Anyway. |
Author: | 111herbert111 [ Mon May 30, 2011 3:54 am ] |
Post subject: | Re: Space Reich; Nazis in SPAACE |
Asklar wrote: No dude, I mean, I set my gun to reload after something like 20 minutes. I dropped it and picked it up again after like 5 minutes and it was loaded. I just confirmed this doesn't happen for this gun, I was testing for my next mod and left the EK reloading=laying on the floor for 10minutes maybe you accidently put it to less than thought, I just multiplied 3600 by 1000 to get an hour. |
Author: | Asklar [ Mon May 30, 2011 3:56 am ] |
Post subject: | Re: Space Reich; Nazis in SPAACE |
Or you can make it gib on contact. No, too dangerous. Or give it a tracer round that would be the last round fired and attach a script to it that makes the gun gib. Or simply leave it like it is right now. |
Author: | KravenDanger [ Mon May 30, 2011 4:38 am ] |
Post subject: | Re: Space Reich; Nazis in SPAACE |
The weapons are just awesome (Though the MP seems a bit plain, but eh). The actor seems a bit weak. But like I said, the weapons are just gooood. I like the streik in particular. Somewhat unrelated: Do you have an upload somewhere to the mod/actor in your avatar? |
Author: | 111herbert111 [ Mon May 30, 2011 5:20 am ] |
Post subject: | Re: Space Reich; Nazis in SPAACE |
KravenDanger wrote: The weapons are just awesome (Though the MP seems a bit plain, but eh). The actor seems a bit weak. But like I said, the weapons are just gooood. I like the streik in particular. Somewhat unrelated: Do you have an upload somewhere to the mod/actor in your avatar? The actor is supposed to be weak; I can guarantee you that he can outrun every other actor in the game. (excluding mods) The MP has cool firing effects, with the smoke and the sparks. ![]() No mod for the my avi. |
Author: | caekdaemon [ Mon May 30, 2011 7:49 pm ] |
Post subject: | Re: Space Reich; Nazis in SPAACE |
wooden wrote: its a shortened version for the game space station 13 its a crappy top down pixel everything go wrong sim you can be a space nazi a space rasta a space murderer everytthing is possible in ss13 im on a horse Been there, played that back in 07. The true greifers were around then. Nice mod. Could we possibly have something like a grenade launcher, or perhaps a flying saucer? |
Author: | Commodore111 [ Mon May 30, 2011 8:27 pm ] |
Post subject: | Re: Space Reich; Nazis in SPAACE |
One problem with the unreloadable gun... the AI tries to reload when there are no enemies nearby. |
Author: | 111herbert111 [ Wed Jun 01, 2011 10:47 pm ] |
Post subject: | Re: Space Reich; Nazis in SPAACE |
caekdaemon wrote: Nice mod. Could we possibly have something like a grenade launcher, or perhaps a flying saucer? ah nope, if you read the disclaimer you will note that I do not intend to continue work on this mod. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |