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[Mod Contest Entry: CQC] Close Combat Training
http://45.55.195.193/viewtopic.php?f=61&t=23950
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Author:  Asklar [ Mon May 23, 2011 9:33 pm ]
Post subject:  [Mod Contest Entry: CQC] Close Combat Training

CQC Training

Using the best technologies to produce gloves and microchips, we have created combat gloves that instantly turn your actors into martial artists, becoming deadly killing machines.


Our catalog will provide you this:
Image
Training gloves, which deal no damage at all, and fighting gloves, designed for actual fighting.


It also features an extensive set of fighting moves*, like the Dragon's Rise, Back Grapple, Time Bending Paradox, Jaw Breaker and more!
Connect your moves for added Street Fighter!
Un-arm your enemies at close ranges!
Attachment:
File comment: All of this, here.
CQCTraining.rte.rar [11.72 KiB]
Downloaded 1433 times


*Extensive list of fighting moves included in the file. I tried to make the keys comfortable and easy to use for the keyboard + mouse settings.



--
Could someone make some .gifs for me? Moves look a lot better than how they sound.

Author:  Asklar [ Mon May 23, 2011 10:00 pm ]
Post subject:  Re: [Mod Contest Entry: CQC] Close Combat Training

It's a long story.
In short, when I was doing it, I just copied the shovel code and used a null sprite, and it looked like the fist was moving, so I just made a sprite and made it fit the actual values of the code.

Author:  Asklar [ Mon May 23, 2011 10:17 pm ]
Post subject:  Re: [Mod Contest Entry: CQC] Close Combat Training

Please, don't finish it.
At least until the contest ends =D

Author:  Asklar [ Mon May 23, 2011 10:45 pm ]
Post subject:  Re: [Mod Contest Entry: CQC] Close Combat Training

=D

Well, I hope more people post something for the contest. I wouldn't like to win (if that's the decision they take) because there is only my entry.

Author:  Mr. Cake [ Mon May 23, 2011 11:32 pm ]
Post subject:  Re: [Mod Contest Entry: CQC] Close Combat Training

Pretty fun to use, though it can be annoying when you are fighting a buddy who has either the gloves or the strength implants and you can't have a decent kung fu jet pack battle without always having to scramble to pick up the glove after being disarmed. I would also suggest putting the gloves into the tools section instead of guns. If there were some way to make it so it'd only disarm guns and not another pair of gloves that'd be cool.

Author:  Asklar [ Mon May 23, 2011 11:44 pm ]
Post subject:  Re: [Mod Contest Entry: CQC] Close Combat Training

Hm...
I didn't consider that because I rarely ever play with 2 players, and didn't consider that the enemies could use the gloves.

Maybe I can change that.

Author:  Xery [ Tue May 24, 2011 6:45 am ]
Post subject:  Re: [Mod Contest Entry: CQC] Close Combat Training

Pretty fun, but a bit unreasonable.

The velocity of target should be related to both the user and the target's mass/current velocity(think about a little crab and the DummyBehemoth gain the same speed backward by your punch), and should have some recoil on the user. Some of the action shouldn't be able to be used when your actor is in the air(or you can weaken the effect).

Quote:
If there were some way to make it so it'd only disarm guns and not another pair of gloves that'd be cool.


......easy job?

Author:  wooden [ Tue May 24, 2011 7:43 pm ]
Post subject:  Re: [Mod Contest Entry: CQC] Close Combat Training

this is so epic but they keys can be hard to learn
but there is nothing more satisfying than uppercutting a ronin then throwing him down on top of a dreadnought
this would be perfect for online

Author:  Asklar [ Tue May 24, 2011 8:13 pm ]
Post subject:  Re: [Mod Contest Entry: CQC] Close Combat Training

Oh c'mon! Let's leave realism aside for a while and enjoy the actual fighting capabilities in here.

I made this because there is only one actor created that has many fighting moves, the DarkStorm Oni.

I wanted to make something like that, but after reading some codes and realising they were beyond my knowledge, I just did this.

By the way, has someone got the K.O. kill?

Author:  wooden [ Tue May 24, 2011 8:21 pm ]
Post subject:  Re: [Mod Contest Entry: CQC] Close Combat Training

yeah its the insta kill one
v + lmb

Author:  Asklar [ Tue May 24, 2011 8:31 pm ]
Post subject:  Re: [Mod Contest Entry: CQC] Close Combat Training

There are other ways to get it too.

Author:  wooden [ Tue May 24, 2011 8:34 pm ]
Post subject:  Re: [Mod Contest Entry: CQC] Close Combat Training

oh do you know how besides that move ?

Author:  Asklar [ Tue May 24, 2011 8:47 pm ]
Post subject:  Re: [Mod Contest Entry: CQC] Close Combat Training

Me?
Oh no, it's too complex for me! [/Sarcasm]

Go around an experiment with it :wink:

Author:  Xery [ Tue May 24, 2011 9:00 pm ]
Post subject:  Re: [Mod Contest Entry: CQC] Close Combat Training

I had studied Oni's code and successfully taken "charge jump" part into my actor, "charge punch" part(simplified) into my sniper. All of the functions and code structures are common in other CC Mods, it's not that hard if you can figure them(especially the code structure) out.

On the other hand, I give those advices in the last post because you can easily realize them by adding actually very few and simple code into your lua file. This mod brought me fun, I wish it could be better, that's all. (*> <)

Author:  DAME777 [ Mon Jul 11, 2011 3:58 pm ]
Post subject:  Re: [Mod Contest Entry: CQC] Close Combat Training

You should make a shield(like a big training bag)that can't be torn right out of the actors hands :) .

It'd be useful for those moments when my Bro challenges me to melee only,so he will get a surprise when he can't unarm my shield and I take a knife from the flagship and slice his head in two :twisted: .

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