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| ChainSAW 1.01 http://45.55.195.193/viewtopic.php?f=61&t=23563  | 
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| Author: | Lizardheim [ Tue May 03, 2011 3:47 pm ] | 
| Post subject: | ChainSAW 1.01 | 
Ever wanted an LMG with the ergonomics of a chainsaw? Well now you can, with the brand new ChainSAW! ![]() Changelog: 1.01 added new firesound, better balanced bullets, won't destroy terrain as much now. Attachment: 
			File comment: 1.01, better fire sound and bullets. Downloaded 670 times  | 
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| Author: | Darkdoom [ Tue May 03, 2011 4:05 pm ] | 
| Post subject: | Re: ChainSAW | 
I was so expecting this to have a chainsaw bayonet on it that I got all my hopes up. Oh well, I like it anyway. Even if I can't cut a dummy in half with it.  | 
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| Author: | wooden [ Tue May 03, 2011 4:05 pm ] | 
| Post subject: | Re: ChainSAW | 
xD it looks like a lancer from gow even though it isnt one  | 
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| Author: | Mehman [ Tue May 03, 2011 4:13 pm ] | ||
| Post subject: | Re: ChainSAW | ||
I like it, however imo the non tracer bullets are a bit too visible, maybe reduce the trail a bit. Here comes the chainsaw! 
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| Author: | wooden [ Tue May 03, 2011 7:26 pm ] | 
| Post subject: | Re: ChainSAW | 
meh am i misunderstanding something how do i activate the saw ?  | 
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| Author: | Lizardheim [ Tue May 03, 2011 7:32 pm ] | 
| Post subject: | Re: ChainSAW | 
There isn't a chainsaw in this, it's just rails on the bottom of the gun. Going to add limited ammo and a flare launcher for ammo drop eventually.  | 
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| Author: | wooden [ Tue May 03, 2011 8:22 pm ] | 
| Post subject: | Re: ChainSAW | 
oh i thought i was going into derp mode also meh can you pm me the chainsaw version ?  | 
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| Author: | Mehman [ Tue May 03, 2011 8:27 pm ] | 
| Post subject: | Re: ChainSAW | 
Here it is: Attachment: The chainsaw is a simple emitter, no need to activate it:  | 
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| Author: | Lizardheim [ Tue May 03, 2011 9:10 pm ] | 
| Post subject: | Re: ChainSAW | 
Picatinny chainsaw rails lol.  | 
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| Author: | Mehman [ Wed May 04, 2011 12:17 pm ] | 
| Post subject: | Re: ChainSAW 1.01 | 
Lol indeed, if you want to include the saw to your mod it's ok.  | 
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| Author: | Darkdoom [ Wed May 04, 2011 7:16 pm ] | 
| Post subject: | Re: ChainSAW 1.01 | 
hooray for chainsaws! now I need to make the sprite animate to look like it has a chainsaw...  | 
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| Author: | Lizardheim [ Wed May 04, 2011 7:18 pm ] | 
| Post subject: | Re: ChainSAW 1.01 | 
I'd perfer if you stopped treating this topic as a discussion thread for mods of my mods, rather than a topic for this mod.  | 
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| Author: | thesoupiest [ Thu May 05, 2011 1:57 am ] | 
| Post subject: | Re: ChainSAW 1.01 | 
ICE BURN. In other news, the weapon is excellent. Solid and I think perfectly balanced. Well done.  | 
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| Author: | KravenDanger [ Thu May 05, 2011 3:43 am ] | 
| Post subject: | Re: ChainSAW 1.01 | 
Could you by chance post a small section of code for attaching it to actors? I tried the standard stuff, and it didn't work. Double checked file names and everything. What I did: Quote: AddInventory = HDFirearm CopyOf = chainSAW.rte/ChainSAW  | 
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| Author: | Asklar [ Thu May 05, 2011 4:47 am ] | 
| Post subject: | Re: ChainSAW 1.01 | 
In the CopyOf just place the PresetName of the ChainSAW. EDIT: And tab correctly.  | 
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