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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Micro Forces, Inc. [WIP]
CMF Log 3523 wrote: <Pvt. Alfons J. Sendon> Sir, nice shot! Your sniper round blew his puny helmet to bits! <Cpt. Zett G. Hardy> Thanks private, but something is worrying me...a piece of that soldier's helmet is flying towards us at an unnatural speed. <Pvt. Alfons J. Sendon> It's probably just some coincidental debris. You know how these battlefields are; you've been out here for twelve years. <Cpt. Zett G. Hardy> Shut up, I'm trying to focus! I think I can see jet fumes coming off of it! <Pvt. Alfons J. Sendon> What is it then? Some kind of debris missile? How big is it? <Cpt. Zett G. Hardy> If it's a missile, it's unlike any I've ever seen. It's about as big as that gold nugget you dug up yesterday. <Pvt. Alfons J. Sendon> That little old thing? I don't see how any- *gun shots* *shouting* *static*
Ladies and gentlemen, that was a Coalition log from a recent battle in a gold quarry, stolen by one of our customers. They asked to remain anonymous, but I assure you that they won the battle that day. You may be thinking... ~ What hit them? ~ Jet fumes? Debris? HOW?~ Who could infiltrate a Coalition base without the Captain knowing? ~ Huh? Was that log significant? The answers to your questions lie within the catalogs of... Micro Forces, Inc.!
Due to recent breakthroughs in micro-engineering and shrink-cloning, MFI has been able to bio-mechanically develop and mass-produce an all-new line of Micro-clones!
These clones are agile, durable, and most of all, cheap!
Here is all of our merchandise:
Mini Dummy The Mini Dummy is your generic micro soldier. It is weak, cheap and agile.
Mini Soldier The Mini Soldiers are the smallest humanoids in the galaxy. They come in both light and heavy variations.
Mini Browncoat The Mini Browncoats are the elites of the Micro Forces. They can take lots of damage (if the enemies can hit them).
Mini Ronin Rebellious, and proud of it! Buy your Mini Ronins today!
Mini Skeleton If the lack of vitality doesn't scare you, we don't know what will!
Mini Zombie One may not be a threat, but twenty can be a real pain.
All of our actors come for the low price 1 oz of gold!*
Buy yours today!*Shipping and handling equal to cost of desired form of transportationUpcoming Features: ~ Mini weapons ~ Mini crafts ~ Mini tools ~ Custom heads for each actor ~ Custom Feet for each actor ~ Mini bunker modules ~ Much, much more!
Credit goes to Zalo, for making the original Mini Dummy, and allowing me to base my scripts off of his.
Attachments:
File comment: v1.0 ~ Actors only so far.
MicroCommand.rte.rar [2.63 KiB]
Downloaded 900 times
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Tue Apr 26, 2011 2:14 am |
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Jacob/Lee
Joined: Sat Mar 20, 2010 9:25 pm Posts: 51
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Re: Micro Forces, Inc. [WIP]
I doubt ANYTHING could hit them. Except maybe a bomb.
Someone needs to build a midget bunker, a few pixel high tunnels will be a serious pain to the enemy. Make a mini brain robot please.
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Tue Apr 26, 2011 3:18 am |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Re: Micro Forces, Inc. [WIP]
Oh yeah, I forgot a brain bot. That will be in the next release! By the way, the actors aren't all just renamed Mini Dummies. I was in a rush to get this done, since break is over, and I need to tinker with the actual heads to get the helmets and other attachments scaled down with the rest of the body. As with the feet, I kept having the issue of them not scaling down, so it looks like an ant wearing a huge shoe.
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Tue Apr 26, 2011 12:20 pm |
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Kanedoom
Joined: Wed Jul 20, 2011 10:45 pm Posts: 55
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Re: Micro Forces, Inc. [WIP]
Hey, it didn't work for B26, so I fixed it, hope you don't mind me posting it.
Attachments:
File comment: Fixed for B26.
Actors.ini [21.53 KiB]
Downloaded 307 times
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Mon Sep 26, 2011 3:54 am |
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Slax
Joined: Mon Jun 01, 2009 7:47 pm Posts: 47 Location: Winland
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Re: Micro Forces, Inc. [WIP]
Nanomachines!
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Mon Sep 26, 2011 9:55 am |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Re: Micro Forces, Inc. [WIP]
Thanks Kanedoom. I haven't had time to work on any modding since I started my AP class. It may be a few months before any official updates are released.
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Mon Sep 26, 2011 10:10 pm |
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Zyther96
Joined: Sun Apr 18, 2010 6:04 am Posts: 90
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Re: Micro Forces, Inc. [WIP]
Damn... was really lookin forward to playin with some suitable mini weapons
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Fri Sep 30, 2011 2:44 am |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Re: Micro Forces, Inc. [WIP]
Working on that this weekend, sir.
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Fri Sep 30, 2011 12:21 pm |
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Zyther96
Joined: Sun Apr 18, 2010 6:04 am Posts: 90
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Re: Micro Forces, Inc. [WIP]
Glad to hear that Hows it comin along?
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Fri Sep 30, 2011 8:58 pm |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Re: Micro Forces, Inc. [WIP]
It's fine so far. Right now it's just some simple shrinking-down, but I think I'm going to add a poison effect to the bullets. It would give the already-disadvantaged little guys a little boost.
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Sat Oct 01, 2011 6:25 am |
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superstepa
Joined: Wed Dec 15, 2010 9:03 pm Posts: 45
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Re: Micro Forces, Inc. [WIP]
Sorry if I'm bothering you, but how is the update going? This mod is really fun, I could also suggest including ""One-Micro-Soldier Army" activity
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Fri Oct 14, 2011 2:25 am |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Re: Micro Forces, Inc. [WIP]
Unfortunately, APUSH (Advanced Placement United States History) is a pain the arse. I give people full permission to modify and take credit for this mod until I get an opportunity to work on it. Weekends bring with them hours of marching band rehearsals, sadly. Thus, my next break may not be for another three weeks or more.
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Fri Oct 14, 2011 3:01 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Micro Forces, Inc. [WIP]
This mod is nice, but what about turning it into your own faction instead of using vanilla actors? Like little aliens or something. It'd be sweet.
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Fri Oct 14, 2011 11:27 am |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Re: Micro Forces, Inc. [WIP]
That's a good idea, actually! The premise of this mod is that I can't sprite for crap (yet), so I was going to make a sprite-less mod. Scaling down ALL of the attachables on EVERY vanilla actor seem outrageous to me anyways, so making this my own faction would increase the ease of development tenfold. Thank you!
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Fri Oct 14, 2011 8:58 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Micro Forces, Inc. [WIP]
I am not the best of spriters, but if you need help with something, feel free to drop me a pm. A faction like this would be mindblowingly fun (in my opinion).
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Fri Oct 14, 2011 9:19 pm |
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