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 My 2:nd mod, The Repulsorgun 
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Joined: Tue Aug 31, 2010 7:42 pm
Posts: 10
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 My 2:nd mod, The Repulsorgun
Hi all this is my mod and its a repulsor gun and you kill stuff whit it(Obvious...). note that this is my second mod dont expect that i am an expert i am very nooby in my mods.:grin:


Attachments:
File comment: download.
Repulsorgun.rte.rar [284.56 KiB]
Downloaded 319 times
File comment: It also clean your base!
cleaning.bmp [26.09 KiB]
Not downloaded yet
File comment: Using of the wepon.
Kill in one blow!.bmp [19.05 KiB]
Not downloaded yet


Last edited by mogge42 on Fri Mar 04, 2011 11:08 am, edited 7 times in total.

Thu Mar 03, 2011 12:07 pm
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Joined: Mon Apr 05, 2010 8:04 am
Posts: 149
Location: Under your bed
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Post Re: my 2:nd mod (currently sprite is not working)
The sprite problem is because it is out of palette.


Thu Mar 03, 2011 12:14 pm
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Joined: Tue Aug 31, 2010 7:42 pm
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Post Re: my 2:nd mod (currently sprite is not working)
and what is that supposed to mean? can u fix this for me? i would be very happy if u could!


Thu Mar 03, 2011 12:21 pm
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: my 2:nd mod (currently sprite is not working)
Check the stickied topics in mod-making. It is incredibly important that you learn these skills.


Thu Mar 03, 2011 12:24 pm
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Joined: Tue Aug 31, 2010 7:42 pm
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Post Re: my 2:nd mod (currently sprite is not working)
i changed every single pixel using thi palette and it did still not work... why is that so?


Thu Mar 03, 2011 12:29 pm
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: my 2:nd mod (currently sprite is not working)
Read the stickies again. The file has to be indexed.
Specifically, this one.


Thu Mar 03, 2011 1:46 pm
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Joined: Tue Aug 31, 2010 7:42 pm
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Post Re: my 2:nd mod (sprite fixed)
thanks all for helping me out i just dont understand that it will work if u paste ur picture over it... well anyway thanks :oops:


Thu Mar 03, 2011 2:03 pm
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Joined: Tue Mar 16, 2010 7:38 pm
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Location: The Ninth Circle
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Post Re: my 2:nd mod (sprite fixed)
Another couple of suggestions: Make sure your posts are grammatically correct and clear, so that we know how exactly to respond. You're more likely to get help or whatever else you want if we know what it is that you want.
Also, if you could change the title of the thread itself to be a little more descriptive, I know I'd appreciate it. Chances are that you'd get more attention for your mod that way, too.

EDIT: Oh! And you'll want to post an image of your mod. It's in the rules, which are generally good to follow.


Thu Mar 03, 2011 10:48 pm
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Joined: Fri Dec 18, 2009 11:00 pm
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Post Re: my 2:nd mod (sprite fixed)
Mod releases require pictures in most cases, please use the minor mod dump for single item mods unless they are really good.


Fri Mar 04, 2011 3:29 am
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Joined: Thu Jan 21, 2010 10:59 pm
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Post Re: my 2:nd mod (sprite fixed)
He might want feedback on his mod to improve...


Fri Mar 04, 2011 4:04 am
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Joined: Tue Mar 16, 2010 7:38 pm
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Post Re: my 2:nd mod (sprite fixed)
He could also merge his various minor mods into one thread. It seems to be a popular sort of thing to do, which simultaneously allows him critique, keeps the subforum uncluttered, and makes him seem even more proliferous.


Fri Mar 04, 2011 4:29 am
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Joined: Sat Dec 18, 2010 6:11 pm
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Post Re: My 2:nd mod, The Repulsorgun
I agree with that. kind of like thesoupiest!


Fri Mar 04, 2011 3:26 pm
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