Author |
Message |
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
|
SunFire Corporation. [Modding Theme Contest Entry: Fire]
Burner TrapCreates a nice stream of constant fire. Good for spike pit substitutions. Cost: 100 oz Proximity Flame TrapWhen an enemy comes near it, the trap activates, sending the enemy flying into the air as well as burning him in the process. Cost: 150 oz Fire TrapThe first and original SunFire Corp. trap. When stepped on it immediately traps you in a torrent of flame. Cost: 250 oz Lava FountainThe prime jewel of SunFire Corp. the lava fountain pumps magma directly from the core of the planet it's on, whether it be midas or earth. Creates a breathtaking [literally] display. It is recommended for most machines to not place more then 1 of these at a time. We are not responsible for any lag caused passed this limit. Cost: 500 oz Comments: carriontrooper wrote: Lava fountain - the best a guy could have for their wedding centerpiece! Beats an ice sculpture any day! They say love is like a funeral pyre, come on baby light my fire! Well now YOU can light her up too, with the LAVA FOUNTAIN! Available for 500 gold ounces. Call now for a free Coalition butler! Disclaimer: We are not responsible for injuries to yourself or allies by these devices. We caution you against nearing them. Credits: me - making this Data - for the game CaveCricket48 - helping me with Lua functions. whichever dev made the craft docks - i used part of their code. Anyone who votes for me in the contest - cause you guys are awesome. To download catalog information click below: v1.1 Attachment:
File comment: SunFire Corporation v1.1
Flame.rte.rar [14.03 KiB]
Downloaded 1150 times
v1.0 Attachment:
File comment: SunFire Corporation v1.0
Flame.rte.rar [12.58 KiB]
Downloaded 534 times
Last edited by dragonxp on Thu Mar 03, 2011 9:01 am, edited 4 times in total.
|
Tue Mar 01, 2011 8:12 am |
|
|
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
Re: SunFire Corporation. [Modding Theme Contest Entry: Fire]
I like this mod. The flame traps are really useful and they make your base look this more intimidating. I'll use them a lot from now on.
Though must the traps go above ground? Would be better if they could be put in the ground.
|
Tue Mar 01, 2011 3:48 pm |
|
|
carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
|
Re: SunFire Corporation. [Modding Theme Contest Entry: Fire]
Lava fountain - the best a guy could have for their wedding centerpiece! Beats an ice sculpture any day! They say love is like a funeral pyre, come on baby light my fire! Well now YOU can light her up too, with the LAVA FOUNTAIN! Available for 500 gold ounces. Call now for a free Coalition butler!
|
Tue Mar 01, 2011 4:24 pm |
|
|
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
|
Re: SunFire Corporation. [Modding Theme Contest Entry: Fire]
The Decaying Soldat wrote: I like this mod. The flame traps are really useful and they make your base look this more intimidating. I'll use them a lot from now on.
Though must the traps go above ground? Would be better if they could be put in the ground. They can go into the ground, just put empty background or a bunker end facing down. @Carrion, lol i'm totally adding that to the op.
|
Tue Mar 01, 2011 6:03 pm |
|
|
Omeletter
Joined: Thu Jan 13, 2011 6:55 pm Posts: 36 Location: Earth
|
Re: SunFire Corporation. [Modding Theme Contest Entry: Fire]
Finally, what I've been looking for! We had guns, dropships, gunships, superweapons, grenades and radiation, but we left out 1 element out of the game, fire.
|
Tue Mar 01, 2011 7:46 pm |
|
|
bioemerl
Joined: Sat Dec 18, 2010 6:11 pm Posts: 285
|
Re: SunFire Corporation. [Modding Theme Contest Entry: Fire]
id like to see you add a flamethrower that shoots fire that will actually spread across, leaves, and wood bunker modules (which would be cheap)
otherwise, this looks cool, im worried about the fountain though, i dont like lag!
|
Wed Mar 02, 2011 12:12 am |
|
|
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
|
Re: SunFire Corporation. [Modding Theme Contest Entry: Fire]
bioemerl wrote: id like to see you add a flamethrower that shoots fire that will actually spread across, leaves, and wood bunker modules (which would be cheap)
otherwise, this looks cool, im worried about the fountain though, i dont like lag! That would be difficult, added to the fact that my knowledge of lua is basically second to none.
|
Wed Mar 02, 2011 12:15 am |
|
|
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
Re: SunFire Corporation. [Modding Theme Contest Entry: Fire]
dragonxp wrote: They can go into the ground, just put empty background or a bunker end facing down. Well, yea, but less user-friendly. Is it possible to make a proximity-based trap? When an actor gets close enough, it emits a burst of flame and gas, hurting and hurling the actor into the air.
|
Wed Mar 02, 2011 3:42 am |
|
|
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
|
Re: SunFire Corporation. [Modding Theme Contest Entry: Fire]
Yeah, though the fire trap is proximity based already. Just without the bursts. I'll see what i can do.
|
Wed Mar 02, 2011 3:47 am |
|
|
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
Re: SunFire Corporation. [Modding Theme Contest Entry: Fire]
dragonxp wrote: Yeah, though the fire trap is proximity based already. Oh? They seem to constantly spew fire for me.
|
Wed Mar 02, 2011 4:28 am |
|
|
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
|
Re: SunFire Corporation. [Modding Theme Contest Entry: Fire]
The Decaying Soldat wrote: dragonxp wrote: Yeah, though the fire trap is proximity based already. Oh? They seem to constantly spew fire for me. I meant they do have a proximity script which sucks enemy units in.
|
Wed Mar 02, 2011 4:50 am |
|
|
none
Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
|
Re: SunFire Corporation. [Modding Theme Contest Entry: Fire]
assuming they are emitters? then something like Code: function Update(self) for actor in MovableMan.Actors do if actor.Team ~= self.Team then local avgx = actor.Pos.X - self.Pos.X; local avgy = actor.Pos.Y - self.Pos.Y; local dist = math.sqrt(avgx ^ 2 + avgy ^ 2); if dist < 25 then self:TriggerBurst(); end end end end
PM me if you need more help.
|
Wed Mar 02, 2011 5:50 am |
|
|
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
|
Re: SunFire Corporation. [Modding Theme Contest Entry: Fire]
Update*
Proximity Flame Trap, for all your fire gate needs!
|
Thu Mar 03, 2011 1:43 am |
|
|
bioemerl
Joined: Sat Dec 18, 2010 6:11 pm Posts: 285
|
Re: SunFire Corporation. [Modding Theme Contest Entry: Fire]
awesome, now what freaky stupid trap systems can i make...... YOU HAVE BEEN SHOT INTO A WALL or maby, YOU HAVE BEEN SHOT INTO A CONVEYOR TO MORE FIRE TRAPS
the possibilities of a trap that burns and shoots people!
|
Thu Mar 03, 2011 1:47 am |
|
|
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
|
Re: SunFire Corporation. [Modding Theme Contest Entry: Fire]
bioemerl wrote: awesome, now what freaky stupid trap systems can i make...... YOU HAVE BEEN SHOT INTO A WALL or maby, YOU HAVE BEEN SHOT INTO A CONVEYOR TO MORE FIRE TRAPS
the possibilities of a trap that burns and shoots people! heehe, i think i might just have to do wall mounted ones for this.
|
Thu Mar 03, 2011 1:54 am |
|
|
|