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Tiberium Revamped
http://45.55.195.193/viewtopic.php?f=61&t=21581
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Author:  Commodore111 [ Thu Feb 24, 2011 10:16 pm ]
Post subject:  Tiberium Revamped

Image

Features:
-Revamped tiberium growth (Crystals now settle into terrain rather than gib after a set time)
-New wall penetration mechanic, tiberium now grows in stalks through anything and plants mini-crystals there
-Killing tiberium accelerates growth but the crystals are no longer so difficult to kill
-!!fun!! guaranteed. (Hint hint)
-Significantly faster than the previous version

Bugs:
-Visceroids and floaters removed
-Counts as scrap above ground


Compatible with B23 and B24!


Attachments:
File comment: Tiberium v1.1
Tiberiumv1.1.rte.zip [285.56 KiB]
Downloaded 3546 times

Author:  Commodore111 [ Thu Feb 24, 2011 10:41 pm ]
Post subject:  Re: Tiberium Revamped

I made no changes to the sprites used.
But now that you mention it, I do need more variety in the terrain formed.

Author:  Tokochiro [ Thu Feb 24, 2011 11:17 pm ]
Post subject:  Re: Tiberium Revamped

Tiberium isn't supposed to be easy to kill,they are only vulnerable to sound.

Author:  wooden [ Thu Feb 24, 2011 11:32 pm ]
Post subject:  Re: Tiberium Revamped

good god now my brain isnt safe from the worlds most effective bunker buster

Author:  bioemerl [ Fri Feb 25, 2011 12:16 am ]
Post subject:  Re: Tiberium Revamped

Im VERY glad you got rid of viceroids, and floaters. I thought they were annoying, Maby make tiberium only put stalks out and not grow underground at all, just make lots of lines of tiberium into other areas, like caves and underground holes. This makes it seem that the tiberium is like a fungus spreading roots, then regrows even if you kill it.

I would like to see a better sprite for the tiberium, maybe make it shiny and crystal like, now it just looks like a big plant that grows(hmm, wildlife mod idea?)

Author:  Foa [ Fri Feb 25, 2011 1:23 am ]
Post subject:  Re: Tiberium Revamped

I liked it when it did the slow, but steady ground evisceration, the pits formed looked so awesome!
I dun like this so much .l

Author:  LeonXross [ Fri Feb 25, 2011 7:22 am ]
Post subject:  Re: Tiberium Revamped

I prefer the old version better too. And like he said, its not supposed to be easier to kill.

I liked the creatures because they added a real infestation feel to the mod. Just kind of wished it would spread sideways a bit faster than down.

Author:  Commodore111 [ Fri Feb 25, 2011 8:55 am ]
Post subject:  Re: Tiberium Revamped

Updated old version and added a new picture.
That is in fact my brain bot in the terrain.

Hopefully this is enough ground evisceration. Although the material had to be made super-brittle for this to happen. Previously the cave effect would happen because of IsScrap.

Mini Poll: IsScrap = 1 or super-brittle material?


My next priority for the mod is to make it spread sideways faster, after this is solved.

Author:  ludsoe [ Sat Feb 26, 2011 5:17 am ]
Post subject:  Re: Tiberium Revamped

But but but..... Ttt...This was my job :( :-(
Now what am I going to do.

Author:  Commodore111 [ Sat Feb 26, 2011 5:48 am ]
Post subject:  Re: Tiberium Revamped

You can always make a spin-off :)

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