Pre-Equipped Actors V1.21 [now for b26]
Hi,
Some time ago I made a few pre equipped modified coalition actors for my personnal use, I think they are quite good and now want to share them with you, it contains:
From left to right:
Regen Soldier Heavy:A coalition heavy that regenerates and won't loose his arms in the battle(GetsHitByMos = 0). He also has a very powerful jetpack.
This unit is used as a base for pre equipped actors.
Regen Soldier Heavy (Shielded):The same with an energy shield.
This unit is used as a base for pre equipped actors.
Coalition Infantry:A soldier equipped with a pistol, a Compact Assault Rifle and two Grenades. No Shield.
Coalition Grenadier:A soldier equipped with an auto pistol, a GL and a Light digger for trench digging. No Shield.
Coalition Sniper:A soldier equipped with an auto pistol, a Sniper Rifle and an Incendiary Grenade. No Shield.
Coalition Anti Tank:A soldier equipped with an auto pistol, a Rocket Launcher and a Grenade. Shielded.
Coalition Stormtrooper:A soldier equipped with a Shot Pistol, a Heavy Flamer and a Grenade. Shielded.
Coalition Gunner:A soldier equipped with a Heavy pistol, a Gatling Gun and a Cluster Grenade. Shielded.
I made Browncoats too:
From left to right:
Regen Browncoat Light:A browncoat light with a bio regenerator and a light energy shield similar to those used by the Coalition.
Regen Browncoat Heavy:A browncoat light with a bio regenerator and a heavy energy shield: very powerful but longer to reload.
Browncoat Trooper:A soldier equipped with a Pistol, an Assault Rifle and two Impact Grenades. Light Shield.
Browncoat Assault Trooper:A soldier equipped with a Pistol, an SMG and two Impact Grenades. Light Shield.
Browncoat Sniper:A soldier equipped with a Pistol, a Sniper Rifle and an Impact Grenade. Light Shield.
Browncoat Anti Tank:A heavy soldier equipped with a pistol, a 20mm AT Rifle and an Impact Grenade. Heavy Shield.
Browncoat Gunner:A heavy soldier equipped with a Pistol, an MG and an Impact Grenade. Heavy Shield.
Download:Old:
Attachment:
File comment: V1.21:
_Added custom gibs(sprites by lizard)
_Corrected clip offsets
Pre EquippedV1.21.rar [190.64 KiB]
Downloaded 886 times
Attachment:
File comment: V1.20:
_New sprites by lizard
_More powerful shields
_Shields can now be easily modified
Pre EquippedV1.20.7z [184.23 KiB]
Downloaded 687 times
Attachment:
File comment: V1.10:
_Browncoats added
_7 Weapons added
Pre EquippedV1.10.7z [183.48 KiB]
Downloaded 364 times
The shields can now be easily modified using the folowwing variables:
Code:
self.healtime = 750 --the actor will regenerate 1% of his health every self.healtime ms.
self.ShieldPower = 2750; --a higher number will make the shield more powerful, a lower number less powerful
self.ShieldRegen = 0.35; --the % of the shield that will be regenerated in 1 tick (60 ticks in a second if you haven't modified your DeltaTime) 0.35 <-> 0.35% / tick <-> 21% / sec.
self.ShowRealShieldValue = false; --activating this will show you the real power of the shield instead of a %.