Assault UAV: This is a small assault UAV armed with a light MG, its armor plating is very thin so it is easily destroyed, however since it is very small and agile it is very hard to hit.
A pic:
Bomber UAV: A light bomber UAV, equipped with a pistol turret and light bombs, press num0 or 0 to drop a bomb. Easily destroyed since the impact detonated bombs are unprotected.
A pic:
Mine Deployer UAV: A light bomber UAV, equipped with an SMG turret and anti personnel mines, press num0, 0 or middle mouse button to drop a mine. Easily destroyed since the mines are unprotected.
A pic:
UAB: Unmanned Aerial Bomb, fire to detonate. Commented out, no sprite.
Flamer UAV: A light assault UAV, equipped with a flamer.
A pic:
Thanks to Lizard for the new sprites and for his helpful suggestions.
File comment: V1.20: _New sprites by Lizard _Bombs can now be dropped using the middle mouse button (num0 and 0 still work) _Corrected some mistakes in the lua scripts _The game won't crash anymore when the bomber is gibbed (tested 25 times without a single crash) _Added gibs _Made the bombs a bit less powerful _Reduced the Assault UAV's ROF a bit _Made the bullets a bit more visible to make aiming while moving easier _Removed terrain rape UAV-V1.20.7z [5.49 KiB]
Downloaded 365 times
I may make other UAVs such as flamethrower UAV, heavy UAV, bomber UAV...etc.
Last edited by Mehman on Tue Aug 16, 2011 10:15 pm, edited 15 times in total.
Sun Feb 20, 2011 9:25 pm
wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
Re: Unmanned Aerial Vehicle
very nice also a flamethrower uav will rock
4/5 mainly because of sprite i would help but i suck at modding
im looking forward to this being expanded
Sun Feb 20, 2011 9:33 pm
Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
Re: Unmanned Aerial Vehicle
wooden wrote:
very nice also a flamethrower uav will rock
4/5 mainly because of sprite i would help but i suck at modding
im looking forward to this being expanded
mainly because of sprite? it's just some dark grey lines ._.
it's very fun to use though; i love all of these floating drone things that people make. they are the best sort of thing. the fact that this is a craft makes it even more fun to control since physics are actually applied to it.
edit: i am more looking forward to bomber UAV.
Sun Feb 20, 2011 9:45 pm
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
Re: Unmanned Aerial Vehicle
Urch wrote:
the fact that this is a craft
Actually this is an ACrab luaed to act like a craft, so the same physics are applied to it, and thanks for you kind comments, I'll probably make both planned UAVs, however I don't have the time today.
Sun Feb 20, 2011 9:53 pm
Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
Re: Unmanned Aerial Vehicle
oh, heh. i don't really know about how lua too much and i saw it in the craft menu and it acted like a craft, so i assumed it was a craft. that's pretty cool though.
Sun Feb 20, 2011 10:14 pm
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
Re: Unmanned Aerial Vehicle
I am actually glad you mistook it for a craft since I tried to make is act almost perfectly like a craft, that means I succeeded.
Sun Feb 20, 2011 10:17 pm
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
Re: Unmanned Aerial Vehicles -Bomber added-
Updated to V1.10:
Bomber added
Mon Feb 21, 2011 2:38 pm
Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
Re: Unmanned Aerial Vehicles -Bomber added-
CC seems to crash whenever the bomber gets gibbed...
Mon Feb 21, 2011 6:13 pm
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
Re: Unmanned Aerial Vehicles V1.20
Updated to V1.20:
New sprites by Lizard Bombs can now be dropped using the middle mouse button (num0 and 0 still work) Corrected some mistakes in the lua scripts The game won't crash anymore when the bomber is gibbed (tested 25 times without a single crash) Added gibs Made the bombs a bit less powerful Reduced the Assault UAV's ROF a bit Made the bullets a bit more visible to make aiming while moving easier Removed terrain rape
Tue Feb 22, 2011 4:58 pm
unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
Re: Unmanned Aerial Vehicles V1.20
Mehman wrote:
Updated to V1.20:
The game won't crash anymore when the bomber is gibbed (tested 25 times without a single crash)
Well on my first try it did.
Tue Feb 22, 2011 6:04 pm
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
Re: Unmanned Aerial Vehicles V1.20
I just re uploaded the file with a fix that should work, please re download. Edit: this fix also corrects the bomber exploding when shooting and changes a few other things
Tue Feb 22, 2011 6:08 pm
thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
Re: Unmanned Aerial Vehicles V1.20
I love how each bomb is dropped separately and leaves a gap where it was in the bomb bay. It's a nice little effect.
Wed Feb 23, 2011 12:20 pm
Abdul Alhazred
DRL Developer
Joined: Tue Aug 11, 2009 5:09 am Posts: 395
Re: Unmanned Aerial Vehicles V1.20
I really like the bomber. Flinging grenades at people from above just never gets old.
You need to verify that the grenades are valid MOs before you access them to avoid the crashes, just checking for nil is not enough. The "MovableMan:ValidMO" function should suffice, but remember that the MO is not reported as valid until the frame after it was added. The game sometimes reports "dead" MOs as valid, so it can be a good idea to also check that an MO's PresetName isn't "Entity".
Wed Feb 23, 2011 4:56 pm
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
Re: Unmanned Aerial Vehicles V1.20
Thanks, it seems there aren't any crashes left(correct me if I'm wrong), but I'll use this in the future.
edit: btw i'm planning to release 2 more UAVs today.
edit-2:
thesoupiest wrote:
I love how each bomb is dropped separately and leaves a gap where it was in the bomb bay. It's a nice little effect.
Thanks, also if a bomb gets hit 2 times or with sufficient impulse while attatched to the bomber it will detonate, destroying the bomber and detonating the other bombs.
Last edited by Mehman on Wed Feb 23, 2011 6:36 pm, edited 1 time in total.
Wed Feb 23, 2011 5:24 pm
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
Re: Unmanned Aerial Vehicles V1.30
Updated to V1.30:
UAB added(sprite by Lizard and Pete) Flamer UAV added(sprite by Lizard) Set HitsMos of the bombs to 1
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum