Data Realms Fan Forums
http://45.55.195.193/

Save the Earth! (Clip-style reloads) [WIP-ish | V2]
http://45.55.195.193/viewtopic.php?f=61&t=21484
Page 1 of 2

Author:  ramonimbao [ Sun Feb 13, 2011 2:40 am ]
Post subject:  Save the Earth! (Clip-style reloads) [WIP-ish | V2]

Save the Earth! Conserve ammo!

With Earth's (or whatever planet Cortex Command is set in) resources being depleted, we must do our part and conserve ammo to help save the planet.

Info:
Probably only useful for missions, this mod will enable your guns to have a clip-style reload.
The script will check if you have "Magazine Clip" in your inventory.
If you do, you will be able to shoot. If you don't, you can't.
It's in a folder called Test.rte because I'm too lazy at the moment to give it a nice name or whatever.
No pictures because it's only an actor and a throwable.

Usage:
1) Use the actor that looks like Dafred with the name "Test Human".
2) Give him a gun and a "Magazine Clip" (found under Bombs).
NOTE: Magazine Clip is a copy of Stone, so it's only a placeholder.
3) Make every shot count.

Changelog:
Switching weapons gives you infinite ammo. This has been fixed.
Tools no longer use up magazine clips.

Credits
none for helping me able to delete items in inventory.
CaveCricket48 for using a bit of his code from his Burst fire script.

Attachments:
File comment: v1
Test.rte.zip [1.52 KiB]
Downloaded 378 times
File comment: v2
Test.rte.zip [899 Bytes]
Downloaded 548 times

Author:  Jomn [ Sun Feb 13, 2011 4:19 am ]
Post subject:  Re: Save the Earth! Conserve ammo! (Clip-style reloads)[WIP-ish]

FYI, the planet's name is Midas.

Author:  Foa [ Sun Feb 13, 2011 5:02 am ]
Post subject:  Re: Save the Earth! Conserve ammo! (Clip-style reloads)[WIP-ish]

Jomn wrote:
FYI, the planet's name is Midas.

I never heard anything about it ever being officially named, that I recalled.
So FYI, that is the name of the orbiting TradeStar.

Author:  Asklar [ Sun Feb 13, 2011 6:00 am ]
Post subject:  Re: Save the Earth! Conserve ammo! (Clip-style reloads)[WIP-ish]

Dude, I always thought something like that for CC.
In a game which realistic influences are somewhat important, limited ammo can make it even more epic.
Now missions can be harder, 2 player modes can be tighter, and melee weapons could get finally some use.

Author:  Foa [ Sun Feb 13, 2011 7:09 am ]
Post subject:  Re: Save the Earth! Conserve ammo! (Clip-style reloads)[WIP-ish]

Asklar wrote:
Dude, I always thought something like that for CC.
In a game which realistic influences are somewhat important, limited ammo can make it even more epic.
Now missions can be harder, 2 player modes can be tighter, and melee weapons could get finally some use.

For some reason I think we'll start hunting each other down for their ammo.

Author:  Asklar [ Sun Feb 13, 2011 7:28 am ]
Post subject:  Re: Save the Earth! Conserve ammo! (Clip-style reloads)[WIP-ish]

Foa wrote:
Asklar wrote:
Dude, I always thought something like that for CC.
In a game which realistic influences are somewhat important, limited ammo can make it even more epic.
Now missions can be harder, 2 player modes can be tighter, and melee weapons could get finally some use.

For some reason I think we'll start hunting each other down for their ammo.


Now "ammo depots" make sense.

Author:  Foa [ Sun Feb 13, 2011 7:34 am ]
Post subject:  Re: Save the Earth! Conserve ammo! (Clip-style reloads)[WIP-ish]

Asklar wrote:
Foa wrote:
Asklar wrote:
Dude, I always thought something like that for CC.
In a game which realistic influences are somewhat important, limited ammo can make it even more epic.
Now missions can be harder, 2 player modes can be tighter, and melee weapons could get finally some use.

For some reason I think we'll start hunting each other down for their ammo.


Now "ammo depots" make sense.

Lizard will get off on this so much, you have no idea.
[He is making an automated armory.]

Author:  ludsoe [ Sun Feb 13, 2011 7:55 am ]
Post subject:  Re: Save the Earth! Conserve ammo! (Clip-style reloads)[WIP-ish]

Make the lua target all weaponry. Also add a lua that selects between multiple ammo types, lets call this ammo lua. :D

First make the main lua target all weaponry.
If it finds a new weapon added, it then opens the ammo lua.
The ammo lua search's through a list of ammo types for the guns name.
Each ammo type should be listed as follows.

-Ammo type name
-List of compatible guns

If the gun isn't listed it defaults to the normal ammo.

I hope this brief insight will make it easy to make this compatible with all guns.

Author:  Foa [ Sun Feb 13, 2011 8:37 am ]
Post subject:  Re: Save the Earth! Conserve ammo! (Clip-style reloads)[WIP-ish]

So you want it to effect everything, and make like 100 magazines. [That isn't possible]

Author:  Asklar [ Sun Feb 13, 2011 9:03 am ]
Post subject:  Re: Save the Earth! Conserve ammo! (Clip-style reloads)[WIP-ish]

Foa wrote:
Asklar wrote:
Foa wrote:
Asklar wrote:
Dude, I always thought something like that for CC.
In a game which realistic influences are somewhat important, limited ammo can make it even more epic.
Now missions can be harder, 2 player modes can be tighter, and melee weapons could get finally some use.

For some reason I think we'll start hunting each other down for their ammo.


Now "ammo depots" make sense.

Lizard will get off on this so much, you have no idea.
[He is making an automated armory.]


Holy mother of Chuck Norris...
Well, I guess this dude will make one of those "historical" mods.

Author:  Natti [ Sun Feb 13, 2011 10:31 am ]
Post subject:  Re: Save the Earth! Conserve ammo! (Clip-style reloads)[WIP-ish]

Jomn wrote:
FYI, the planet's name is Midas.

No, Midas is the Tradestar ship orbiting the planet.
As in Tradestar Midas.

Author:  Foa [ Sun Feb 13, 2011 10:49 am ]
Post subject:  Re: Save the Earth! Conserve ammo! (Clip-style reloads)[WIP-ish]

Natti wrote:
Jomn wrote:
FYI, the planet's name is Midas.

No, Midas is the Tradestar ship orbiting the planet.
As in Tradestar Midas.

Dude, you got ninja'd on that account.

Ludose, that'd probably nerf, like all units in the game. [All ai units]

Author:  Natti [ Sun Feb 13, 2011 10:58 am ]
Post subject:  Re: Save the Earth! Conserve ammo! (Clip-style reloads)[WIP-ish]

Foa wrote:
Natti wrote:
Jomn wrote:
FYI, the planet's name is Midas.

No, Midas is the Tradestar ship orbiting the planet.
As in Tradestar Midas.

Dude, you got ninja'd on that account.

Ludose, that'd probably nerf, like all units in the game. [All ai units]

Ah...
Silly mistake on my behalf.
Sorry.

Author:  Thriller [ Sun Feb 13, 2011 2:14 pm ]
Post subject:  Re: Save the Earth! (Clip-style reloads) [WIP-ish | V2]

In my opinion stuff like this shouldn't be a mod, but rather an upgrade for the next build, mainly because it is an entire upgrade of the game itself more then adding a new actor or bunker.

Author:  Foa [ Sun Feb 13, 2011 2:40 pm ]
Post subject:  Re: Save the Earth! (Clip-style reloads) [WIP-ish | V2]

Thriller wrote:
In my opinion stuff like this shouldn't be a mod, but rather an upgrade for the next build, mainly because it is an entire upgrade of the game itself more then adding a new actor or bunker.

There was an ammo system way back then, back in the DIRT builds, but I think there may be a reason why the game went into another direction.

Page 1 of 2 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/