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111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
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*SUPER MEGA HALF-AN-UPDATE* Herb's Mod's
Update V1.4 new sounds for Rotary Carbine and MG, MG is a bit better now, revolvinator improved as well, LongVolver added. MG: A medium machine gun with good firepower and quite a big spray Rotary Carbine: A tribarreled scout rifle with high accuracy, a good RoF and low damge Focus Laser: A sniper weapon with amazing penetration and incredible firepower Scatter Laser: A shotgun style laser weapon, it has high spread even for a shotgun but makes up for it with rate of fire and good damage Revolvinator: A Powerful scoped revolver, I'll prob'ly make an offhand version in the future LongVolver a more accurate version of the Revolvinator with a better scope to boot Give me good critique and suggestions please.
Last edited by 111herbert111 on Tue Feb 15, 2011 1:37 am, edited 7 times in total.
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Sat Feb 05, 2011 5:55 am |
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Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
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Re: Herb's Mod's
Rather than posting your mod on a third party site—and a terrible eye-sore one at that—you should probably just use this board's built in attach feature. It is just below where you would hit submit.
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Sat Feb 05, 2011 6:18 am |
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111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
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Re: Herb's Mod's
OK, thanks, please tell me what you think now.
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Sat Feb 05, 2011 6:28 am |
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Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
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Re: Herb's Mod's
You probably do not actually want a picture of the palette in your module icon. Sprites are good, offsets are good, guns not over powered, though the Focus Laser might penetrate a bit far. Pretty good start so far.
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Sat Feb 05, 2011 7:21 am |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Re: Herb's Mod's
First of all, Very nice sprites! They look fantastic. The good Sprites are beautiful It's well balanced It's not just a resprite. The bad No custom sounds? Come on, you know how good they could sound. The revolver acts the same as the vanilla revolver The scatter laser appears in two weapon categories. Summery: Nice looking, well balanced guns that seem very similar to vanilla guns, the in game presentation is not too good, but that can be improved. Asatruer wrote: You probably do not actually want a picture of the palette in your module icon. Sprites are good, offsets are good, guns not over powered, though the Focus Laser might penetrate a bit far. Pretty good start so far.
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Sat Feb 05, 2011 7:27 am |
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111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
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Re: Herb's Mod's
Thanks for your kind word I will fix the pallete thing I uploaded the wrong file, I will expand on this and fix as much as I can The only reason there isn't custom sounds is because I don't know how to make them
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Sat Feb 05, 2011 7:42 am |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Re: Herb's Mod's
111herbert111 wrote: The only reason there isn't custom sounds is because I don't know how to make them Code: FireSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/Pistols/PistolBang.wav FireSound is what you want, search for it in your ini's. You can have multiple ones too, what that means is it will randomly pick one out every time you shoot. Like so Code: FireSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/Pistols/PistolBang.wav AddSample = ContentFile FilePath = Base.rte/Devices/Pistols/PistolBang2.wav
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Sat Feb 05, 2011 7:52 am |
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111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
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Re: Herb's Mod's
UPDATE Already fixed a couple of things, revolvinator is now different from peacemaker(I simply left a word in that should of been replaced) module icon is fixed will do sounds later plans for flayer cannon and double barreled shotgun in the works
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Sat Feb 05, 2011 8:07 am |
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DudewithballsofsteeL
Joined: Sun Jan 09, 2011 9:26 am Posts: 19 Location: Finland lol
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Re: Herb's Mod's
Ill say that this mod deserves 8/10
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Mon Feb 07, 2011 10:57 pm |
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111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
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Re: Herb's Mod's
Well thanks, I still plan on making four more guns for it
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Mon Feb 07, 2011 11:57 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Herb's Mod's
Your shading makes me have faith in 2D, keep working so nice
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Wed Feb 09, 2011 9:33 pm |
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111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
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Re: *SUPER MEGA HALF-AN-UPDATE* Herb's Mod's
BUMPITTY BUMP! I hope it's okay that I do this to share the update.
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Tue Feb 15, 2011 1:38 am |
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