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Corporation of Improbable Researches 0.7 + Bonus (HNY + GCC) http://45.55.195.193/viewtopic.php?f=61&t=21332 |
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Author: | ximximik [ Sun Jan 30, 2011 2:49 pm ] |
Post subject: | Corporation of Improbable Researches 0.7 + Bonus (HNY + GCC) |
CIR Corporation of Improbable Researches Version: 0.7 EGA External Guidance Artillery It's a module for your bunker. Buy it in the CIR Bunker Systems and set where necessary. Costs $ 500 Controls: Can work in two modes: automatic targeting and manual targeting. The first mode turns on automatically when you install EGA. To switch to it from the second mode, select Sentry AI Mode. To use second mode iseclect Go-To AI Mode and pick target or point which you want to be bombed by EGA. Recharge time between shots: 10 seconds. Projectile flight time: depends from distance Modes: Automatic: EGA automatically selects and shoots targets. It wouldn't target underground objects. Manual: EGA attacks target selected by player. Target can be actor or any point on the map. ACT Artillery Configuration Terminal It's a module for your bunker. Buy it in the CIR Bunker Systems and set where necessary. Costs $ 200 Controls: Controls menu: Next menu item - Right Previous menu item - Left Back - Up/Jump Select - Down/Crouch Misc control: To select EGA, which you are going to configure, you select Go-To AI Mode and select EGA as waypoint. Connection will be established and you will be able to configure EGA. EAD Experimental Assault Drone Flying drone with two weapon systems: Rocket Launchers and Plasma Cannon (rather plasma cannon). There is Artificial Intelligence. Is composed of 5 parts: 1)Communications hub. A small ball in the center. Is the receiver for incoming commands. Without it, it is impossible to control drones. After it loss the drone is destroyed. 2)Energy hub. In it located the drone battery and the anti-gravity engine. From it work all weapon systems. After it loss, drone lost possibility to move and after some time switched off. 3)Drone CPU. Covered with a layer of special steel. Responsible for drone AI. After it destruction, drone lost possibility work in an automatic mode. 4)Rocket launcher. Primary drone weapon. Shoots homing missiles. 5)Plasma Cannon. Secondary weapon. Automatically activated when you approaching the target. Pour plasma streams on enemies. Controls: Move right - Right Move Left - Left Takeoff - Up/Jump Descent - Down/Crouch To switch weapons need to call two times a popup menu. To enable / disable AI to choose in the popup menu PATROL mode. Version info: Legend: + Added - Deleted * Fixed/Changed Version 0.5 + EGA. EGA Features: + Manual and Automatic targeting mode. + Detecting, if the enemy is underground or not. If not, the enemy can be selected as EGA target. + Calculation of the projectile flight time, depending on distance between target and the EGA. + Smart projectiles. Version 0.6 + ACT. ACT Features: + Main code. + Ability to change ammunition from napalm and shrapnel and back. EGA Features: + Reload indicator. + Ammo indicator. It shows what ammunition type is currently selected. Version 0.7 + EAD. + CIRLib. (8 functions) Features ACT: + Ammo type purchase system. Features EGA: * The mechanism of target selection. Now the fire will be carried out on the nearest target. * Fixed several smaller bugs and reduce the number of crash. Features EAD: + The main code. + Attack AI. + AI movement. + AI bypass obstacles (Beta). + Rocket launcher. + Plasma cannon. Known issues and bugs: -To select another EGA to configure, you must first disconnect ACT from the first EGA. If you'll try to select EGA before it, the connection won't be created. Will be fixed soon. -If you put EGA too close to ACT, then when you switch back to the ACT, connection terminates. -Sometimes, EAD does not look in the direction in which the flies. To-do list: 1) Possibility to buy different improvements for your EGA on two slots: left and right. For example: shield plate, anti-infantry turret, repair module, projectiles accelerator, loader module, mini-droids hangar, etc. 2) Changing ammunition type. For example: gas, plasm, dark matter, SERP, etc. 3) Cannon Coordination Centre (CCC). CCC is an AI, which will analyze situation on the battlefield and choose individual target for each EGA, it will improve their effectiveness. 4) Improved AI EAD. 5) Added new weapon systems for the EAD, including the possibility of using any weapon. Credits: Solis - help with error correction Lua. Armored - finalization of EAD sprites. Watch all videos of CIR on my YouTube channel. Attachment: Attachment: Bonus: Happy New Year Version: 1.01 Big screenshot This little mod adds a present. When it discharge on the ground, appears Christmas tree and it begins to snow. And remember: more trees, more snow (and more lags). Note: Present located in the Tools tab. Special thanks to Raseri for the Christmas tree sprite. Attachment: Attachment: Gravity Control Center This is my old mod that adds some Lua-items. Stun Grenade Stops all that got in range. Chaotic Grenade Objects moving chaotic within its range. Surrounded by a protective bubble. Psycho Grenade All actors who fall under its effects go crazy - they begin to move randomly, firing in all directions, fly up, etc. At the end of his action actors throw weapons and stop haunt to brain. Surrounded by a protective bubble. Shield Grenade Creates a protective bubble, which reflects most of the objects that fall on it without any consequences for actors inside. Magnet Grenade Attracts everything that gets in created sphere, with great force. Jump Mine When enemies approach, it jumps into the air and explodes. Sometimes it does not work. ACD - Anomaly Control Device This device allows the owner to pass through the protective bubbles, deactivate and create anomalies, and don't take any effect from following anomalies: Stun, Magnet, Chaotic, Shield. Does not interact with the Psycho anomaly. Usage: For anomaly deactivation it's enough to shoot at the anomaly with ACD. To create an anomaly shoot at a proposed location. Creates a random anomaly. Attachment: Please, PM me if I made grammatic mistakes. Special thanks to Mad_Alex for the help with translate. |
Author: | Mad Alex [ Sun Jan 30, 2011 2:58 pm ] |
Post subject: | Re: CIR Bunkers Modules v0.6 + Bonus (HNY + GCC) |
There is no need to write three times that you are author of the mod, it is obvious. |
Author: | ximximik [ Sun Jan 30, 2011 3:00 pm ] |
Post subject: | Re: CIR Bunkers Modules v0.6 + Bonus (HNY + GCC) |
Fixed. Thanks. |
Author: | The Decaying Soldat [ Sun Jan 30, 2011 3:48 pm ] |
Post subject: | Re: CIR Bunkers Modules v0.6 + Bonus (HNY + GCC) |
I tried the artillery and the gravity bombs. The gravity bombs are interesting, and would be fun to use if not for the crashes. This is the same for the artillery. First time I see such an artillery system, so detailed and dynamic. Yet crashes way too much to become enjoyable. Seeing it's just a version 0.6 I'll let it pass and say this is very good. I like your mods here, very good concepts. What I'd like to see are better sprites, better alignment with vanilla bunker modules and less crashes. |
Author: | ximximik [ Fri Feb 18, 2011 12:26 pm ] |
Post subject: | Re: Corporation of Improbable Researches 0.7 + Bonus (HNY + GCC) |
Update! CIR has been updated to version 0.7. Fixed crashes in the GCC. |
Author: | The Decaying Soldat [ Fri Feb 18, 2011 4:38 pm ] |
Post subject: | Re: Corporation of Improbable Researches 0.7 + Bonus (HNY + GCC) |
Bravo! I think I'm having much less crashes now. The artillery is really cool, especially with the control panel and everything. The drone is a pretty good concept, to include multiple weapon systems, destroyable AI and thrusters. And it is very powerful in patrol AI mode. The only down side is it needs better sprites. And the camera movement is making me dizzy. |
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