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 Counters V3 [Modding theme: Bunker systems] 
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Joined: Tue Dec 12, 2006 3:10 pm
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 Counters V3 [Modding theme: Bunker systems]
What it says.

Image

Death counters come in five varieties, a cheap version that catches all deaths, and more sophisticated, team-specific ones.
Don't overload them.

Two different kinds of clocks, one that measures real time, and runs even when paused, one that measures time according to the timescale of the simulation.

As an added bonus, a two-part countdown clock for the new year. This and the real-time clock use system clock.

lol thanks to maximdude for his accidental clock sprite base


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File comment: 24th Dec. V3
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Last edited by findude on Thu Dec 30, 2010 11:06 am, edited 7 times in total.

Sun Dec 19, 2010 7:55 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: Death Counters
Good job, findude.

If only I could convert them to how they used to be...


Sun Dec 19, 2010 7:57 pm
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Post Re: Death Counters
These are cool, and really stylishly done.
A+


Sun Dec 19, 2010 8:07 pm
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Post Re: Death Counters
If we could get these attached to Actors, THAT would be awesome. IIRC there's a mod that gives units experience and upgrades for kills but a simple kill counter per unit would be neat.


Sun Dec 19, 2010 8:43 pm
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DRL Developer
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Post Re: Death Counters
It would still just count the deaths of the enemy teams.
Though I guess you could do something fancy involving where yoru actor is looking and such. but it wouldn't be able to reliably tell who killed what.


Sun Dec 19, 2010 8:46 pm
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Post Re: Death Counters
You could do a check on all sharp objects that left the unit, and see if anything in a 1px radius around them dies. That would be more reliable.


Sun Dec 19, 2010 9:31 pm
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Post Re: Death Counters
Would lag + wouldn't help with stuff like missiles.
Or when you shoot osmeone and they bleed out.


Sun Dec 19, 2010 10:41 pm
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Post Re: Death Counters
Nonsequitorian wrote:
Oh, I didn't notice the little flap-like thing you did. This is more stylish than the B23!

But B23's was official.
And it was on the screen at all times.

But great job Findude.
I'm amazed.


Mon Dec 20, 2010 1:00 am
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Post Death Counters V2 [Modding theme: Bunker systems]
Updated. Mostly minor tweaking and code pruning.
Some sounds added and All counter was given a new module.


Mon Dec 20, 2010 11:22 pm
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Post Re: Death Counters V2 [Modding theme: Bunker systems]
When i put them along with the moar friends mod they don't show any number,but the rolling effect still takes place


Wed Dec 22, 2010 6:10 pm
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Post Re: Death Counters V2 [Modding theme: Bunker systems]
Unable to reproduce


Wed Dec 22, 2010 7:03 pm
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Post Re: Death Counters V2 [Modding theme: Bunker systems]
Digital version perhaps?

Image
/mockup


Wed Dec 22, 2010 7:52 pm
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Post Re: Death Counters V2 [Modding theme: Bunker systems]
Why on earth?


Wed Dec 22, 2010 7:54 pm
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Post Re: Death Counters V2 [Modding theme: Bunker systems]
Why not?


Wed Dec 22, 2010 8:00 pm
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Post Re: Death Counters V2 [Modding theme: Bunker systems]
If you were confused about what i said,here is a pic to explain
Image
Rolling effect but no number


Wed Dec 22, 2010 8:59 pm
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