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			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Grappling GunThe Grappling Gun Brutus pulls a poor clone's head off This spiffy little does mod just what you think it does, it lets you grapple onto walls, units, or even pull stuff towards you, all for the small of price of 85oz! Get your grappling gun today!  Three poor robots struggling to escape their deathFunction: Shoot this at anything and it will latch onto it, creating a rubber cord between you and the target. Press the spacebar to break the rope and use the +/- lengthen or shorten the rope's max length. Pressing X will activate a secondary action. The gun breaks and launches a projectile that will rope up to 3 actors to the ground and zap them to death. Credits:Attachment: 
			File comment: 2448 DLs
		
			
				 Grapple.rte.zip [748.31 KiB]
			
			Downloaded 2443 timesGeti - For suggesting I make this a long time ago. Sunrise - For the draw line function in his particle effects library. Darlos - The method for running scripts off of a gun. Kyred - For motivating me to finish this two month old project and helping me with a few last minute changes. Also helping me make this bastard work like a bloody rubber band (Using Hooke's spring formula whachamathingy).Known Bugs: - None :D You might get some console errors here and there. If you notice something, don't hesitate to post. Pix:   
 
 
    							Last edited by Roon3 on Sun Dec 13, 2009 4:51 pm, edited 15 times in total. 
 
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			| Tue Aug 04, 2009 7:54 pm | 
					
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			| acemaclace 
					Joined: Wed Apr 29, 2009 12:24 am
 Posts: 185
   |   Re: Grappling GunDude you rock, this is what ive been waiting for thanks! 
 
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			| Tue Aug 04, 2009 7:56 pm | 
					
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			| Kyred 
					Joined: Sun May 31, 2009 1:04 am
 Posts: 308
   |   Re: Grappling GunThe ripping off attachables feature is simply amazing   Edit: For anyone who saw our earlier conversations, I told Roon to go ahead and release his version.  Mine was too buggy, and I'm too lazy atm to fix it   Edit 2: Okay, yeah...crashes are a problem.
 
 
    							Last edited by Kyred on Tue Aug 04, 2009 8:23 pm, edited 2 times in total. 
 
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			| Tue Aug 04, 2009 8:06 pm | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Grappling GunYou might wanna change the breakoff key to something other than z. DarkStorms uses z for melee, and I use DarkStorms for everything.   
 
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			| Tue Aug 04, 2009 8:11 pm | 
					
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			| Disst 
					Joined: Thu Feb 12, 2009 1:47 am
 Posts: 1182
   |   Re: Grappling GunI have a CC install for it alone, because it crashes a lot and I'd rather not go through the constant restarts.
 Nice mod, though.
 
 
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			| Tue Aug 04, 2009 8:24 pm | 
					
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			| Point.blank 
					Joined: Sat May 02, 2009 4:52 am
 Posts: 254
   |   Re: Grappling GunWould it be possible to give the grappling gun 2 shots: the 1st shoots the grappling hook, and the 2nd cuts it off? That way it wouldn't need another key to cut it. 
 
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			| Tue Aug 04, 2009 8:33 pm | 
					
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			| MaximDude 
					Joined: Wed Nov 22, 2006 3:19 pm
 Posts: 2073
   |   Re: Grappling GunBionic arm + Nathan Spencer NAO! D:<
 Anyway, looks pretty epic, gonna test soon.
 
 
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			| Tue Aug 04, 2009 8:54 pm | 
					
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			| Kyred 
					Joined: Sun May 31, 2009 1:04 am
 Posts: 308
   |   Re: Grappling GunI fixed most, if not all, the crashing errors and also made the line not snap when you cross the scene wrap (i think).  Roon is probably asleep right now, so I'll just post this for now.
 Just extract this to your Grapple.rte folder and override the hook.lua file.Roon made the updates.
 
 
 
    							Last edited by Kyred on Wed Aug 05, 2009 6:05 pm, edited 1 time in total. 
 
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			| Tue Aug 04, 2009 9:21 pm | 
					
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			| Siric 
					Joined: Wed Oct 25, 2006 7:57 pm
 Posts: 240
 Location: Out there, among the stars.
   |   Re: Grappling GunNice, this looks Awesome! 
 
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			| Tue Aug 04, 2009 9:24 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Grappling Gunthe code here will be used in Zombies09 by the way. as you can imagine, zombies on a string is fun. feature suggest: bidirectional pulling, not just boolean "you are heavier", or thats the drift i got from the OP. this version, especially with kryed's mods, is much better than the previous versions, good job  
 
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			| Tue Aug 04, 2009 9:34 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Grappling GunIt's fun taking peoples weapons just to shoot them with said weps   Also, geti, i coincidentaly used this with your beta soldier.
 
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			| Tue Aug 04, 2009 9:51 pm | 
					
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			| Kyred 
					Joined: Sun May 31, 2009 1:04 am
 Posts: 308
   |   Re: Grappling GunAwwww...the cord snaps before the two rockets I'm grappled to can rip me in half =( Edit: Oh dear...  Dead guy on a rope!  He just kept swinging around and around....it was disturbing.  
 
 
    							Last edited by Kyred on Tue Aug 04, 2009 10:26 pm, edited 2 times in total. 
 
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			| Tue Aug 04, 2009 9:52 pm | 
					
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			| Areku 
					Joined: Fri Oct 17, 2008 9:46 pm
 Posts: 5212
 Location: The Grills Locker.
   |   Re: Grappling GunAh, yes. Another step closer to Lost Planet mods.     Funniest thing ever: Make a big square with bunker modules, with a single soldier in the middle. Give him a grappler, and shoot each wall and the ceiling with at least five ropes. Jump. I will post a gif as soon as I can, but I assure it's EPEK.
 
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			| Tue Aug 04, 2009 10:03 pm | 
					
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			| PhantomAGN 
					Joined: Mon Jun 29, 2009 2:40 am
 Posts: 610
 Location: Deep below The Map of Mars
   |   Re: Grappling GunThis gun is awesome. I cannot wait until grabbing rockets no longer crashes it this has some major promise. 
 
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			| Tue Aug 04, 2009 10:59 pm | 
					
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			| Kyred 
					Joined: Sun May 31, 2009 1:04 am
 Posts: 308
   |   Re: Grappling GunPhantomAGN wrote: This gun is awesome. I cannot wait until grabbing rockets no longer crashes it this has some major promise.What kind of rockets?  The explosive kind, or the delivering kind?
 
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			| Tue Aug 04, 2009 11:01 pm | 
					
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